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Alhumsi, Mohammad Husam; Alshaye, Rasha A. – Knowledge Management & E-Learning, 2021
Many higher educational institutions have adopted Learning Management Systems. Blackboard, characterized as one of the technological educational systems, is one of the leading and extensive Learning Management Systems adopted by most universities. However, literature showed that a missing link appears between Blackboard adoption and Blackboard…
Descriptors: Student Attitudes, Academic Language, Writing Instruction, Integrated Learning Systems
MacDonald, Kris – College and University, 2021
In order to help assist all students, with or without disabilities, SUNY Corning Community College (CCC), located in the Southern Tier of New York, chose to purchase a new software embedded directly into its LMS platform, Blackboard, called Blackboard Ally. This software is designed to automatically calculate the compliance of a document, video,…
Descriptors: Accessibility (for Disabled), Access to Computers, Integrated Learning Systems, Students with Disabilities
Coramik, Mustafa; Ürek, Handan – Physics Education, 2021
In this study, the kinetic friction coefficient for a block moving on an inclined plane was determined with the help of three different methods (a smartphone application, "Phyphox," a video analysis program, "Tracker" and a simulation program, "Algodoo") which can be performed easily using simple materials by the…
Descriptors: Science Instruction, Kinetics, Scientific Concepts, Physics
Furtado, Julio; Oliveira, Sandro Ronaldo Bezerra; Chaves, Rafael Oliveira – International Journal of Information and Communication Technology Education, 2021
In organizations that are seeking a high degree of maturity, it is necessary to achieve a statistical control of software processes and to know their behavior and operational performance. The approach adopted for the research involves reading articles and experience performance reports, practical cases, discussion, the use of games and simulators,…
Descriptors: Undergraduate Students, Computer Science Education, Teaching Methods, Computer Software
Zilka, Gila Cohen – International Journal of Information and Learning Technology, 2021
Purpose: Education systems worldwide are facing the question whether to adopt the "Bring Your Own Device (BYOD)" approach and allow students to bring their personal laptops to school. The purpose of the study was to understand the advantages and disadvantages of using a laptop during lessons in schools and in institutions of higher…
Descriptors: Affordances, Barriers, Computer Uses in Education, Laptop Computers
Sutton Trust, 2021
With the majority of children in the United Kingdom (UK) now learning from home as part of another national lockdown, addressing the digital divide is more important than ever. Without a device, an internet connection, or a suitable space to work, it is much harder for students to keep up with their learning from home, and the attainment gap…
Descriptors: Foreign Countries, Distance Education, School Closing, COVID-19
Garcia, Brittany; Chun, Soo; Kicklighter, Caleb; Mai, Bin; Palma, Marco; Seo, Jinsil Hwaryoung – International Association for Development of the Information Society, 2021
Virtual reality recently expanded to collaborative and social networking environments where users interact with virtual characters (VCs) of various appearances and behaviors, often impacting the quality of experience. In this paper, we present preliminary survey results of perceptions about characteristics of VCs and a user study of a VR lecture…
Descriptors: Computer Simulation, Computer Oriented Programs, Lecture Method, Student Experience
Yuli Deng – ProQuest LLC, 2021
Personalized learning is gaining popularity in online computer science education due to its characteristics of pacing the learning progress and adapting the instructional approach to each individual learner from a diverse background. Among various instructional methods in computer science education, hands-on labs have unique requirements of…
Descriptors: Individualized Instruction, Experiential Learning, Computer Science Education, Electronic Learning
Kundu, Arnab; Bej, Tripti; Dey, Kedar Nath – International Journal of Information and Learning Technology, 2020
Purpose: Self-efficacy is one's belief in one's ability. In this context, information and communication technology (ICT) self-efficacy is the judgment of one's capability to use ICT -- the familiar and effective teaching tools for the 21st century classrooms. The purpose of this empirical study was to investigate the correlation between teachers'…
Descriptors: Information Technology, Telecommunications, Self Efficacy, Foreign Countries
Al-Jarf, Reima – Online Submission, 2023
A sample of parents in Saudi Arabia was surveyed to find out the reading technologies that children under the age of 12 use, children's digital reading habits and interests, parents' roles in encouraging the children to read digitally, the effects of digital reading on children's reading ability, and to compare digital reading before, during and…
Descriptors: Foreign Countries, Reading Habits, Children, Preadolescents
Sanders, Benjamin W.; Bedrick, Steven; Broder-Fingert, Sarabeth; Brown, Shannon A.; Dolata, Jill K.; Fombonne, Eric; Reeder, Julie A.; Rivas Vazquez, Luis Andres; Fuchu, Plyce; Morales, Yesenia; Zuckerman, Katharine E. – Autism: The International Journal of Research and Practice, 2023
Limited access to screening and evaluation for autism spectrum disorder in children is a major barrier to improving outcomes for marginalized families. To identify and evaluate available digital autism spectrum disorder screening resources, we simulated web and mobile app searches by a parent concerned about their child's likelihood of autism…
Descriptors: Screening Tests, Autism Spectrum Disorders, Computer Assisted Testing, Parent Attitudes
Umar, Çigdem Nilüfer – Educational Policy Analysis and Strategic Research, 2023
The purpose of this research is to explain the effects of the qualitative results obtained from the data which is gathered from the interviews with gifted students and their parents regarding the screen use of gifted students between the ages of 12-18 on the potential screen addictions of gifted students. This study is mixed methods research. The…
Descriptors: Gifted, Academically Gifted, Parents, Pandemics
Weng, Cathy; Puspitasari, Dani; Tran, Khanh Nguyen Phuong; Feng, Pei Jie; Awuor, Nicholas O.; Matere, Isaac Manyonge – Interactive Learning Environments, 2023
The purpose of this study was to investigate the effect of augmented reality (AR) using a 3D app in a smartphone on students' learning outcomes and satisfaction in teaching angle measurement error to vocational high school students with different spatial ability. A quasi-experimental pretest/posttest was employed. There were 197 students from…
Descriptors: Teaching Methods, Error of Measurement, Multimedia Instruction, Learning Processes
Lee, Boh Young – Childhood Education, 2023
Computers, laptops, digital tablets, and whiteboards are all commonly used technologies in classrooms today. The COVID-19 pandemic led to an increased use of digital technology to offer virtual learning and maintain social connections. Given the multifaceted nature of technology, the complexities of child development, and the increasing…
Descriptors: Technology Integration, Handheld Devices, Tablet Computers, Early Childhood Education
Foundation for Excellence in Education (ExcelinEd), 2023
Technology plays an important role in education today, from homework assignments that require online research or peer collaboration to virtual tutoring or advanced courses that are not accessible at a student's assigned school. Additionally, schools can turn to online learning when inclement weather hits, school buildings need repair or in…
Descriptors: Information Technology, Online Courses, Distance Education, Computer Assisted Instruction

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