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Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Computer Assisted Language Learning, 2025
Intercultural communicative competence (ICC) has recently attracted the researchers' attention in the English as a foreign language (EFL) context; however, insufficient studies seem to have examined the role of online programmes in enhancing EFL learners' ICC. The current study, therefore, employed a mixed-methods approach to explore EFL learners'…
Descriptors: Intercultural Communication, Communicative Competence (Languages), English (Second Language), Second Language Learning
Keith Lee; Evo Popoff; David Walker – State Educational Technology Directors Association, 2025
The 2025 State Educational Technology Directors Association (SETDA) State EdTech Trends Survey explores how the systems, infrastructure, and staffing that digital learning depends on will be sustained, how new flexibilities in federal formula and discretionary funding can be leveraged, what edtech tools are essential, and how to balance innovation…
Descriptors: Educational Technology, Educational Trends, Technology Uses in Education, Elementary Secondary Education
Kanokpan Wiboolyasarin; Watcharapol Wiboolyasarin; Ruedee Kamonsawad; Phornrat Tiranant; Poomipat Boonyakitanont; Nattawut Jinowat – International Journal of Information and Learning Technology, 2024
Purpose: The use of three-dimensional virtual worlds (3DVWs) is increasingly becoming a common practice in language education to provide digital learning environments for second-language (L2) communicative classes. This study aimed to identify the key factors underlying communication in 3DVWs that can improve the communication skills of L2…
Descriptors: Computer Simulation, Virtual Classrooms, Electronic Learning, Second Language Instruction
Meina Zhu; Cheng Wang – Computers in the Schools, 2024
This study aims to identify effective teaching strategies and challenges in computer science (CS) teaching and K-12 CS teachers' needs for professional development (PD). The data were collected through semi-structured interviews with five K-12 CS teachers and eight CS instructors in higher education and analyzed using thematic analysis. The…
Descriptors: Elementary School Teachers, Secondary School Teachers, Computer Science Education, Teacher Effectiveness
Abdullah Atan – International Journal of Early Years Education, 2024
The COVID-19 pandemic has had serious effects on children in early childhood as well as on all age groups. Detecting and examining these effects with various studies is vitally important. Hence, current research aims to examine the relationship between digital play addiction tendencies and psychological well-being levels of 5- to 6-year-old…
Descriptors: Young Children, COVID-19, Pandemics, Well Being
Ingi Heinesen Højsted; Maria Alessandra Mariotti – International Journal of Mathematical Education in Science and Technology, 2024
This article reports on the design and implementation of a didactic sequence in the frame of a design-based research study. The research aim is to test the hypothesis that affordances of dynamic geometry may support students' awareness of logical relationships between geometrical properties of constructed figures. We elaborate on the task design…
Descriptors: Geometry, Mathematics Instruction, Logical Thinking, Teaching Methods
Jack Reed – Journal of Experiential Education, 2024
Background: The use or non-use of mobile technologies and social media in residential outdoor adventurous education (OAE) remains contested and generates an often-cited for-and-against argument in both theory and practice. Purpose: This qualitative study explored instructor perceptions of mobile technologies and social media in their practice as…
Descriptors: Foreign Countries, Teacher Attitudes, Handheld Devices, Computer Oriented Programs
Estela A. Vallejo-Vargas; David A. Reid – International Journal of Science and Mathematics Education, 2024
This article presents a case study of two Grade 5 boys' argumentation concerning addition and subtraction of negative numbers while using an interactive tablet-based application simulating positive and negative tiles. We examine the properties of integers they conjectured, and the kinds of evidence and arguments they used to support their…
Descriptors: Grade 5, Persuasive Discourse, Addition, Subtraction
Fan Su; Di Zou; Haoran Xie – Technology, Knowledge and Learning, 2024
As the importance of online collaborative writing is recognized as an effective teaching strategy, studies have investigated how factors such as gender, ability, and group size affect learners' collaboration. However, few studies have explored the effects of group formation, i.e., student-chosen groups (SCGs) and teacher-assigned groups (TAGs) in…
Descriptors: Collaborative Writing, Computer Mediated Communication, Persuasive Discourse, Group Dynamics
Fazlida Dahalan; Norlidah Alias; Mohd Shahril Nizam Shaharom – Education and Information Technologies, 2024
Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons. When it comes to learning, being focused and immersed can massively improve a student's experience. The purpose of this study is to map the emerging trends of gamification and…
Descriptors: Gamification, Game Based Learning, Vocational Education, Educational Research
Serkan Solmaz; Liesbeth Kester; Tom Van Gerven – Education and Information Technologies, 2024
Virtual reality has become a significant asset to diversify the existing toolkit supporting engineering education and training. The cognitive and behavioral advantages of virtual reality (VR) can help lecturers reduce entry barriers to concepts that students struggle with. Computational fluid dynamics (CFD) simulations are imperative tools…
Descriptors: Computer Simulation, Educational Environment, Engineering Education, Technology Uses in Education
Ezgi Pelin Yildiz; Metin Çengel – International Education Studies, 2024
Social media has often started to be used as the first source for accessing information. Country agenda, general issues, research, new ideas, entertainment, shopping, instant communication and cooperation are the positive contributions of social media. Excessive use of social media in every aspect of life certainly causes harm. It causes serious…
Descriptors: Foreign Countries, Social Media, Addictive Behavior, Young Adults
Simon M. Hutchinson; Karen L. Bacon; M. Jane Bunting; Elizabeth R. Hurrell – Journal of Geography in Higher Education, 2024
The Virtual Palaeosciences (ViPs) project is a collaborative initiative bringing palaeoscientists together to locate, access and share online educational resources (OERs). It began as a response to the 2020 shift to online learning when the COVID-19 pandemic curtailed field and lab work. We outline the development and initial outcomes of the…
Descriptors: Paleontology, Open Educational Resources, Electronic Learning, Shared Resources and Services
Juan Du; Dorothy Dewitt – Journal of Pedagogical Research, 2024
Concepts related to molecular structure are often challenging for students to visualize and comprehend. Augmented reality has emerged as a promising solution to this problem, providing students with opportunities to manipulate and visualize chemical molecular structures to improve their understanding. Furthermore, collaborative learning…
Descriptors: Educational Technology, Computer Simulation, Chemistry, Junior High School Students
A. Martín Erro; S. Nuere Menéndez-Pidal – Journal of Visual Literacy, 2024
This paper aims to analyse to what extent the engineering curricula contribute to the development of visual literacy among engineering students. Communicating and thinking visually is a basic skill for all engineers, being a fundamental part of their educational stage. For this purpose, Engineering Graphics subjects from 30 engineering schools…
Descriptors: Visual Literacy, Engineering Education, Drafting, Foreign Countries

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