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Özgen Korkmaz; Hacer Çolak Kiliç – International Journal of Technology in Education, 2024
The aim of this study is to determine the digital literacy skills of secondary school students and their social media addictions and attitudes towards social media use. Descriptive survey model was used in the study. Convenient sampling method was used to determine the study group. The research was conducted on 327 volunteer middle school students…
Descriptors: Foreign Countries, Middle School Students, Digital Literacy, Social Media
Udit Chawla; Rajesh Mohnot; Harsh Vikram Singh – Education and Information Technologies, 2024
This study aims to understand students' adoption of ChatGPT in educational settings. Students' perceptions of ChatGPT influence their intentions to adopt it. The factors that influence their adoption include "Perceived Pedagogy", "Perceived Amplification ", Perceived Ingenuity" and "Perceived Ethics " and these…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Technology Uses in Education
Exploring Simulation for Immersive Learning Experiences in the Digital, Open, and Distance Classroom
Dewi Amat Sapuan; Josephine Ie Lyn Chan – Journal of Learning for Development, 2024
Simulation-based learning has the potential to foster a transformative learning culture within the Open and Distance Learning (ODL) environment. This report is based on a research project, integrating a simulation into a digital ODL classroom, conducted in Wawasan Open University, an ODL university in Malaysia. The report highlights how a…
Descriptors: Computer Simulation, Educational Technology, Distance Education, College Students
Brenna Griffen; Christine Holyfield; Elizabeth R. Lorah; Nicolette Caldwell – Augmentative and Alternative Communication, 2024
This study examined the effects of an intervention package using high-tech augmentative and alternative communication (AAC) with Naturalistic Instruction (NI), time delay, and prompting during social routines for preschoolers on the autism spectrum. The AAC was a communication application on a tablet programmed with color photo representations of…
Descriptors: Augmentative and Alternative Communication, Prompting, Preschool Children, Autism Spectrum Disorders
Venkateswara Rao Tadiboyina; B. B. V. L. Deepak; Dhananjay Singh Bisht – Education and Information Technologies, 2024
Alphabet training of primary school students is an essential, but challenging activity. Alphabet knowledge is an important fundamental literacy skill which has been found to directly impact the future academic success of students. Game-based learning and the use of multimodal engagement activities have been found to be effective intervention…
Descriptors: Elementary School Students, Alphabets, Spelling Instruction, Educational Games
Syed Shah Alam; Saif Ahmed; Husam Ahmad Kokash – Education and Information Technologies, 2024
This study explores the interplay between perceived organizational e-readiness (POE) and perceived External E-Readiness (PEE) in the adoption and integration of Augmented Reality (AR) and Virtual Reality (VR) technologies in Malaysian higher education institutions. The study employs a reflective Structural Equation Modeling (SEM) model, anchored…
Descriptors: Computer Simulation, Simulated Environment, Foreign Countries, Higher Education
Michael Karlin; Yin-Chan Liao; Swati Mehta – Journal of Research on Technology in Education, 2024
With the increasing demand for K-12 computer science education (CSed), and the importance of preparing highly qualified preservice teachers who have basic CS knowledge, teacher education faculty play an essential role in CSed capacity building. However, little is known about the best ways for supporting teacher education faculty with the…
Descriptors: Computer Science Education, Preservice Teacher Education, Teacher Educators, Faculty Development
Liyan Liu; Shujuan Yan; Xinjie Deng; Zhonggen Yu – International Journal of Mobile and Blended Learning, 2024
With the rapid development of artificial intelligence, many applications have emerged, sparking heated discussions across various social sectors, particularly in education. This study aims to delve into the impact of pedagogical agents on learning through a combined use of VOSviewer and CitNetExplorer. Specifically, VOSviewer will facilitate a…
Descriptors: Artificial Intelligence, Blended Learning, Computer Software, Teaching Methods
Siegle, Del – Gifted Child Today, 2024
Gifted and talented students with an interest in technology can use their advanced cognitive abilities to create webinars and workshops, research presentations, artistic showcases, literary discussions in a variety of languages, digital portfolios, and community and club activities. With YouTube evolving into a primary source of information among…
Descriptors: Academically Gifted, Video Technology, Creativity, Cognitive Ability
Mingyan Xu – ProQuest LLC, 2024
Online education crowdfunding attracts public school teachers with its enormous outsourcing opportunities, but its success is constantly challenged by information asymmetry and information overload. To assist the teachers in successfully collecting teaching funds in crowdfunding, three studies are conducted to address the two challenges.…
Descriptors: Fund Raising, Donors, Difficulty Level, Information Literacy
Lisa A. Dieker; Rebecca Hines; Ilene Wilkins; Charles Hughes; Karyn Hawkins Scott; Shaunn Smith; Kathleen Ingraham; Kamran Ali; Tiffanie Zaugg; Sachin Shah – Journal of Special Education Preparation, 2024
The options for Artificial intelligence (AI) tools used in teacher education are increasing daily, but more is only sometimes better for teachers working in already complex classroom settings. This team discusses the increase of AI in schools and provides an example from administrators, teacher educators, and computer scientists of an AI virtual…
Descriptors: Artificial Intelligence, Elementary Schools, Preservice Teachers, Preservice Teacher Education
Thanyasinee Laosum – Asian Association of Open Universities Journal, 2024
Purpose: This study aims to develop a model for readiness measurement and to study readiness levels for online testing of undergraduate students in Thailand's distance education programs. Design/methodology/approach: In total, 870 undergraduate students enrolled in the 2022 academic year of a Thai university were sampled for the study. The samples…
Descriptors: Foreign Countries, Readiness, Undergraduate Students, Computer Assisted Testing
Renske Weeda; Sjaak Smetsers; Erik Barendsen – Computer Science Education, 2024
Background and Context: Multiple studies report that experienced instructors lack consensus on the difficulty of programming tasks for novices. However, adequately gauging task difficulty is needed for alignment: to select and structure tasks in order to assess what students can and cannot do. Objective: The aim of this study was to examine…
Descriptors: Novices, Coding, Programming, Computer Science Education
Siv Lena Birkheim; Giovanna Calogiuri; Randi Martinsen – Interactive Learning Environments, 2024
Virtual reality (VR) based simulation is emerging as an innovative tool for the training and education of healthcare professionals. However, pedagogical frameworks specific to this type of simulation are yet missing. This paper explores participants' experiences with VR-based simulation training in non-technical skills (VR-SIMI) and integrates…
Descriptors: Computer Simulation, Evidence Based Practice, Skill Development, Training
Yusha Lv; Xiaoli Wang; Xuemei Zhang; Juan Li – PRIMUS, 2024
This paper first analyzed the shortcomings of the summative final exam methods which focuses only on final exams. Then, we showed the specific implementation of the quantitative formative assessment which includes objective results and subjective scores. Objective results include the traditional written chapter test score, online mid-term and…
Descriptors: Mathematics Tests, Formative Evaluation, Scores, Student Evaluation

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