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Francisco, Virginia; Moreno-Ger, Pablo; Hervas, Raquel – IEEE Transactions on Learning Technologies, 2022
Making students become intrinsically motivated to participate in daily class activities is an open challenge that has been addressed in different ways. In this article, we evaluate the impact of an educational innovation project, named TrivialCV, in terms of student motivation, engagement, and learning outcomes. We analyze the impact of two types…
Descriptors: Competition, Student Participation, Educational Innovation, Teamwork
Asfaw, Abraham; Blais, Alexandre; Brown, Kenneth R.; Candelaria, Jonathan; Cantwell, Christopher; Carr, Lincoln D.; Combes, Joshua; Debroy, Dripto M.; Donohue, John M.; Economou, Sophia E.; Edwards, Emily; Fox, Michael F. J.; Girvin, Steven M.; Ho, Alan; Hurst, Hilary M.; Jacob, Zubin; Johnson, Blake R.; Johnston-Halperin, Ezekiel; Joynt, Robert; Kapit, Eliot; Klein-Seetharaman, Judith; Laforest, Martin; Lewandowski, H. J.; Lynn, Theresa W.; McRae, Corey Rae H.; Merzbacher, Celia; Michalakis, Spyridon; Narang, Prineha; Oliver, William D.; Palsberg, Jens; Pappas, David P.; Raymer, Michael G.; Reilly, David J.; Saffman, Mark; Searles, Thomas A.; Shapiro, Jeffrey H.; Singh, Chandralekha – IEEE Transactions on Education, 2022
Contribution: A roadmap is provided for building a quantum engineering education program to satisfy U.S. national and international workforce needs. Background: The rapidly growing quantum information science and engineering (QISE) industry will require both quantum-aware and quantum-proficient engineers at the bachelor's level. Research Question:…
Descriptors: Program Development, Engineering Education, Labor Needs, Quantum Mechanics
Punar Özçelik, Nermin; Yangin Eksi, Gonca; Baturay, Meltem Huri – Participatory Educational Research, 2022
With the changing and developing technology, numerous new systems that cannot be given up and have a great impact are becoming a part of our lives. Augmented reality (AR) is one of these systems which can be claimed as magic. AR has been gaining considerable interest in the field of education, and language learning since Pokémon Go, the most…
Descriptors: Computer Simulation, Educational Technology, Computer Uses in Education, Second Language Instruction
DeWitt, Dorothy; Chan, Suet Fong; Loban, Rhett – Educational Technology Research and Development, 2022
Intercultural communicative competence (ICC) is the ability to interact and communicate appropriately with people from different cultures. The lack of ICC among non-native speakers has resulted in misunderstandings during interactions. Although Malaysia is a multicultural country, there has not been much emphasis in developing ICC in the…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Cultural Awareness
Liew, Tze Wei; Pang, Wei Ming; Leow, Meng Chew; Tan, Su-Mae – Smart Learning Environments, 2022
Emotional design refers to imbuing a multimedia learning environment with design attributes that promote learners' positive affect and motivation to enhance learning. One such feature is anthropomorphism, in which human-like attributes are infused into learning elements in a multimedia learning environment. This study examines the affective,…
Descriptors: Multimedia Instruction, Instructional Design, Multimedia Materials, Human Body
Zhou, Yiqiu; Kang, Jina – International Educational Data Mining Society, 2022
The complex and dynamic nature of collaboration makes it challenging to find indicators of productive learning and quality collaboration. This exploratory study developed a collaboration metric to capture temporal patterns of joint attention (JA) based on log files generated as students interacted with an immersive astronomy simulation using…
Descriptors: Astronomy, Problem Solving, Science Instruction, Cooperative Learning
Xodabande, Ismail; Atai, Mahmood Reza – Open Learning, 2022
The current study investigated the contribution of a mobile application for self-directed and autonomous learning of academic vocabulary among English as a Foreign language (EFL) university students. Furthermore, we examined the long-term impacts of mobile-assisted vocabulary learning, by using a pre-, post-, and delayed post-test design. The…
Descriptors: Handheld Devices, Computer Oriented Programs, Computer Software, Independent Study
Cocaj, Halime – International Journal of Information and Communication Technology Education, 2022
Post conflict is a term for category of developing countries from civil war, recent conflict, or security crisis. From extreme damaged infrastructure, they require significant help to provide security and development. Post-conflict countries, other than developing ones, they have not received much attention on development in information technology…
Descriptors: Foreign Countries, Conflict, War, Access to Computers
Thomas, Kevin M.; Ivy, Jessica; Cook, Kristin; Kelley, Robert R. – Journal of Cybersecurity Education, Research and Practice, 2022
The purpose of this study was to examine the impact of a GenCyber camp curriculum on teachers' technology, pedagogy, and content knowledge (TPACK). The camp was designed to engage participants in developing the knowledge and skills to incorporate GenCyber Cybersecurity First Principles and GenCyber Cybersecurity Concepts (GenCyber, 2019) into…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Information Security, Computer Security
Zakaria, Zarifa; Vandenberg, Jessica; Tsan, Jennifer; Boulden, Danielle Cadieux; Lynch, Collin F.; Boyer, Kristy Elizabeth; Wiebe, Eric N. – Computer Science Education, 2022
Background and Context: Researchers and practitioners have begun to incorporate collaboration in programming because of its reported instructional and professional benefits. However, younger students need guidance on how to collaborate in environments that require substantial interpersonal interaction and negotiation. Previous research indicates…
Descriptors: Feedback (Response), Intervention, Comparative Analysis, Programming
Rafiepour, Abolfazl; Abdolahpour, Kazem; Farsani, Danyal – Mathematics Teaching Research Journal, 2022
The main purpose of this study is to develop a conceptual understanding of the irrational number of the square root of 2 ([square root]2 ). Participants in the study were 20 ninth-grade male students. Activity Theory was used as a framework to show the development of the conceptual understanding. Since this study was conducted during the COVID-19…
Descriptors: Concept Formation, Mathematical Concepts, Mathematics Instruction, COVID-19
Bahari, Akbar; Eamer, Allyson; Hughes, Janette – CALICO Journal, 2022
The use of educational technologies to teach a second language (L2) in general, and L2 vocabulary in particular, has mass appeal among computer-assisted language learning (CALL) practitioners. The main objective of the present study is to report the challenges and affordances of technologies used for computer-assisted vocabulary learning (CAVL),…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Teaching Methods
Fraga-Varela, Fernando; Alonso-Ferreiro, Almudena – Canadian Journal of Learning and Technology, 2022
Almost a decade after the massive incorporation of technology into schools in Galicia, Spain based on 1:1 computing programs, where teachers and students have access to laptop computers, this study explored the effects of technology on the lives of children in situations of socio-cultural and economic exclusion. Three case studies were selected…
Descriptors: Foreign Countries, Educational Technology, Technological Literacy, Elementary School Students
Hughes, Franklin P.; Keller, Karen L. – HAPS Educator, 2022
Recently, we saw a forced transition in educational practice from traditional methods to online and virtual learning as higher education, along with nearly all aspects of society, was disrupted due to the COVID-19 pandemic. As many of us have returned to face-to-face instruction, questions remain regarding modes of instruction and what forms of…
Descriptors: Teaching Methods, Physiology, Pandemics, Preferences
Dereli, Necibe; Sahin Izmirli, Özden – Journal of Educational Technology and Online Learning, 2022
The aim of this study was to examine the cyberloafing behaviors of middle school students during the lesson or while studying. Within the scope of this aim, cyberloafing levels of middle school students were examined by comparing them with the web platforms they use. For this research; which was modelled with explanatory sequential mixed pattern,…
Descriptors: Middle School Students, Internet, Social Media, Time Management

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