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Hussein Sabra; Theresia Tabchi – ZDM: Mathematics Education, 2024
This contribution explores the teaching of graph theory in the context of engineering education. We examine how teachers use collectively designed resources in terms of their backgrounds. After a literature review, we justify the choice to develop an analytical framework for studying the materials in terms of connections to be established in the…
Descriptors: Foreign Countries, Graphs, Engineering Education, Computer Science
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Yun Nga Choy; Eva Yi Hung Lau; Dandan Wu – Education and Information Technologies, 2024
Digital parenting refers to the parenting practices that maximize the benefits and minimize potential risks of children's interactions with digital media and online spaces. Balancing the pros and cons of early digital usage is a challenge for many caregivers. This scoping review synthesizes evidence regarding digital parenting practices and their…
Descriptors: Parenting Styles, Parenting Skills, Computer Use, Educational Technology
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Sibley F. Lyndgaard; Corey E. Tatel; Victoria Pham; Julia E. Melkers; Ruth Kanfer – International Journal of Lifelong Education, 2024
For adults engaged in formal learning, self-efficacy judgements may have substantial impact on key learning attitudes and outcomes. A complex systems/person-centric perspective emphasises the importance of contextual features of adult life, yet extant study of self-efficacy is largely constrained to judgements of competence in course activities.…
Descriptors: Self Efficacy, Adults, Masters Programs, Graduate Students
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Andrea Trudeau; Ying Xie; Olha Ketsman; Cindy York; Sandrine Goldsmith – TechTrends: Linking Research and Practice to Improve Learning, 2024
This mixed-methods study explored the impact of cinematic virtual reality (CVR) on seventh-grade students (n = 66) in a school library. The research was comprised of two phases, integrating data from questionnaires and student/teacher interviews. The study focused on "The Displaced," a documentary about child refugees, presented in two…
Descriptors: Adolescents, Student Attitudes, Computer Simulation, Technology Uses in Education
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Sijia Chen; Jan-Louis Kruger – Interpreter and Translator Trainer, 2024
Following a preliminary study that examined the potential effectiveness of a computer-assisted consecutive interpreting (CACI) mode, this paper presents a further trial of the CACI workflow. The workflow involves respeaking using speech recognition (SR) in phase I and production assisted by the SR text and its machine translation (MT) output in…
Descriptors: Computer Assisted Instruction, Artificial Intelligence, Translation, Speech Communication
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Natalia Andrea Roldán-Mora; Mónica Stella Cárdenas-Claros – JALT CALL Journal, 2024
This systematic review investigates learner use of audio/video playback (AVP) controls in technology-enhanced listening environments. To this aim, 61 academic works produced from 2000-2021 underwent inclusion/exclusion criteria and were analyzed. The resulting corpus was made up of 16 peer-reviewed articles. We first situate the studies examined…
Descriptors: Technology Uses in Education, Audio Equipment, Video Technology, Feedback (Response)
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Damola Olugbade; Solomon Sunday Oyelere; Friday Joseph Agbo – Education and Information Technologies, 2024
A computer-based simulation is a viable approach for integrating the basics of science and technology in Junior Secondary. This study examined the impact of PhET on students' academic performance as well as students' motivation toward Basic Science and Technology. The study also investigates how PhET influence students' attitudes toward Basic…
Descriptors: Academic Achievement, Student Motivation, Science Education, Technology Education
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Mike Perkins; Jasper Roe; Binh H. Vu; Darius Postma; Don Hickerson; James McGaughran; Huy Q. Khuat – International Journal of Educational Technology in Higher Education, 2024
This study investigates the efficacy of six major Generative AI (GenAI) text detectors when confronted with machine-generated content modified to evade detection (n = 805). We compare these detectors to assess their reliability in identifying AI-generated text in educational settings, where they are increasingly used to address academic integrity…
Descriptors: Artificial Intelligence, Inclusion, Computer Software, Word Processing
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Brianna J. Miller; Lauren Berlingo; Kelly B. Kearney – Strategies: A Journal for Physical and Sport Educators, 2024
Physical fitness is a quality-of-life outcome that all adults can benefit from physically and mentally. Opportunities to develop and increase fitness levels can lead to positive mental and physical wellness. Unfortunately, young adults with intellectual disabilities (ID) may not have many opportunities to engage in physical fitness activities in…
Descriptors: Young Adults, Intellectual Disability, Physical Fitness, Physical Education
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Hüseyin Kocasaraç; Handson Fingi Mlotshwa – South African Journal of Education, 2024
With the study reported on here we aimed to determine and compare teacher perceptions of the concept of virtual reality between Turkish and South African teachers using metaphors. We adopted a phenomenological approach, and a questionnaire was administered to a total of 100 teachers in both countries, using random sampling. The study included 4…
Descriptors: Foreign Countries, Cultural Differences, Teacher Attitudes, Computer Simulation
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Kelly Squires; Susan Heaney; Lesley MacDonald-Wicks; Catherine Johnston; Leanne Brown – International Journal of Work-Integrated Learning, 2024
Using a learning theory is key when designing simulation-based learning linked to allied health professional placements to ensure the purposeful selection of educational methods and to understand how it may assist learners in achieving desired learning outcomes. A narrative review was undertaken to identify the learning theories reported in…
Descriptors: Teaching Methods, Computer Simulation, Allied Health Occupations Education, Career Readiness
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Jessica Ellott; Amber E. McConnell – TEACHING Exceptional Children, 2024
"Work-based learning experiences" is a broad term applying to an array of in-school or after-school learning opportunities, from career awareness, exploration, development, and application. Through WBLEs, students will learn about work, gain employability skills, and connect their school experiences to real work settings. WBLEs can also…
Descriptors: Students with Disabilities, Job Skills, Work Experience, Career Development
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Amanda K. Edgar; James A. Armitage; Luke X. Chong; Nadeeka Arambewela-Colley; Anuradha Narayanan – Education and Information Technologies, 2024
This paper examines the utility of virtual simulation as an inclusive learning activity. Using a framework derived from literature, the Virtual Simulated International Placements (VSIP) were developed, and we explored the experiences of learners and facilitators to identify the pedagogical practices that they adopted during the learning activities…
Descriptors: Computer Simulation, Program Effectiveness, Inclusion, Cultural Influences
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Wuyou Sui; Anna Sui; Joseph Munn; Jennifer D. Irwin – Journal of American College Health, 2024
Background: This study aimed to: (a) explore differences in the prevalence of nomophobia and smartphone addiction (SA) from pre- to during COVID-19; (b) identify students' self-reported changes in smartphone reliance and screen time during COVID-19; and (c) examine whether self-perceived changes in smartphone usage predicted nomophobia and SA…
Descriptors: Telecommunications, Handheld Devices, Anxiety, Addictive Behavior
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María Carmen Martínez-Monteagudo; Ángela Martínez-Monteagudo; Estefanía Estévez; Beatriz Delgado – SAGE Open, 2024
The increased prevalence and significant negative consequences associated with cyberbullying justify the need for empirical research that helps provide a deeper understanding of the problem. The objective of this study was to identify the existence of different cyberbullying profiles (according to degree of cybervictimization and cyberaggression…
Descriptors: Bullying, Computer Mediated Communication, Anxiety, Depression (Psychology)
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