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What Works Clearinghouse Rating
Peer reviewedPrichett, Gordon D. – Two-Year College Mathematics Journal, 1976
The game of "Sprouts" is explained, then several theorems concerning the game are stated and proved. (DT)
Descriptors: College Mathematics, Educational Games, Game Theory, Graphs
Peer reviewedShelly, Ann Converse – Social Education, 1973
This article deals with the basic techniques of teaching entire classes to cooperatively develop simulation games. The first section presents a model which serves as a nucleus for developing the instructional strategies in the second section. (Author/KM)
Descriptors: Class Activities, Curriculum Development, Game Theory, Guidelines
Semmel, Melvyn I.; Baum, R. Bruce – Viewpoints, 1973
This article describes a program for developing pre- and in-service teachers abilities to anticipate or predict educationally relevant responses of handicapped children through the use of anticipation games which provide simulation of teacher-pupil interactions in classroom situations. (JA)
Descriptors: Attitude Change, Educational Games, Game Theory, Mental Retardation
Peer reviewedMarwell, Gerald; Schmitt, David – Journal of Personality and Social Psychology, 1972
Descriptors: Behavior Patterns, Behavioral Science Research, Game Theory, Group Dynamics
Peer reviewedLupfer, Michael; And Others – Journal of Psychology, 1972
Descriptors: Anxiety, Behavior Patterns, Behavioral Science Research, College Students
Peer reviewedBuckland, K.; Hindle, A. – Journal of Education for Librarianship, 1971
In professional training of librarians, mathematical modeling can be useful in relatively sophisticated library management games if the models simulate the provision and use of library services. (33 references) (MM)
Descriptors: Decision Making, Feasibility Studies, Game Theory, Library Education
Peer reviewedSmith, Kay H. – Journal of Psychology, 1972
Descriptors: Behavior Patterns, Behavioral Science Research, College Students, Competitive Selection
Peer reviewedGillespie, Judith A. – Social Education, 1972
A model involving: (1) identification of objectives; (2) identification of the significant parts of a game; (3) selection and use of evaluation criteria for each part; (4) analysis of the interrelation of the parts. (SE)
Descriptors: Class Activities, Content Analysis, Educational Games, Educational Objectives
Peer reviewedWeick, Karl E.; Gilfillan, David P. – Journal of Personality and Social Psychology, 1971
Descriptors: Acculturation, Behavior Patterns, Change Agents, College Students
Pruitt, Dean G. – J Personality Soc Psychol, 1970
Sees motives of cooperation and noncooperation as a function of the game's reward system and infers that the same motives may operate in real-life situations. Bibliography, tables, and graphs. (RW)
Descriptors: Attitudes, Behavior Theories, Behavioral Science Research, Cognitive Processes
Swingle, Paul G. – J Personality Soc Psychol, 1970
Descriptors: Behavior Patterns, Behavioral Science Research, College Students, Enlisted Personnel
Peer reviewedSalisbury, Lee – TESOL Quarterly, 1970
Argues that in teaching standard English to groups which, like Eskimos and speakers of Hawaiian Pidgin, are quite removed from mainstream American culture, role playing, as natural human behavior, can provide the bridge between classroom drill and real-life utilization of new language patterns. (FB)
Descriptors: Behavior Change, Cultural Differences, Disadvantaged Youth, Game Theory
Bailey, John A. – J Employment Counseling, 1969
NECA Luncheon speech presented at the American Personnel and Guidance Association Convention, Las Vegas, Nevada, March 30, 1969.
Descriptors: Behavior Theories, Career Choice, Career Development, Career Planning
Brodbelt, Samuel – Soc Educ, 1969
Descriptors: Decision Making, Game Theory, Motivation, Problem Solving
Peer reviewedFaherty, Vincent E. – Journal of Education for Social Work, 1983
The potential for use of simulation and game theory in social work education to make problem solving more real and to supplement experience in analysis is examined. Simulation models, materials, methods, and topics are discussed. (MSE)
Descriptors: Class Activities, Curriculum Development, Evaluative Thinking, Game Theory


