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Erdogan, Erdi; Tonga, Deniz – Online Submission, 2020
Along with the changes and developments that took place in technology, new fields of study emerged within the scope of citizenship education. One of these is digital citizenship. In this context, it is important to reveal students' attitudes towards technology and digital citizenship. The purpose of this research is to examine the digital…
Descriptors: Foreign Countries, Middle School Students, Technological Literacy, Citizenship Education
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Hendikawati, Putriaji; Zahid, Muhammad Zuhair; Arifudin, Riza – International Journal of Instruction, 2019
Computer Assisted Instruction (CAI) is one form of advances in information technology and computers that are proliferating today that can access anywhere and can be utilised as innovative learning resources. This research aims to develop Android-based Computer Assisted Instruction and evaluate its effectiveness. The Android-based CAI media were…
Descriptors: Handheld Devices, Computer Assisted Instruction, Instructional Effectiveness, Independent Study
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Green, Marybeth; McNair, Lisa; Pierce, Carolyn; Harvey, Carl – Journal of Educational Multimedia and Hypermedia, 2019
Augmented reality (AR) is predicted to be one of the driving forces in education over the next five years. However, the success of this technology depends on the intelligent design of the apps. This research investigated commercially available augmented reality picture books to survey their digital features interactive features. The researchers…
Descriptors: Computer Simulation, Computer Oriented Programs, Picture Books, Instructional Design
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Colliver, Yeshe; Hatzigianni, Maria; Davies, Ben – Early Child Development and Care, 2020
Young children's digital play environments comprise an increasingly large part of early learning experiences, and are likely to have ongoing and enduring impacts throughout life. Research on early childhood educational (ECE) apps has been predominantly considered from researchers' perspectives, with little consideration of all stakeholders. At the…
Descriptors: Young Children, Play, Early Childhood Education, Computer Oriented Programs
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Lux, Joelle-Denise; Budke, Alexandra – Education Sciences, 2020
The current socio-ecological challenges and phenomena that are major topics of geography education, like climate change and migration, are highly complex. Maturity in these contexts requires a networked way of thinking, and a systemic competence that is difficult to develop in geography classes alone. Digital games that simulate complex systems…
Descriptors: Geography Instruction, Computer Games, Computer Simulation, Informal Education
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Dai, Ruxi; Laureanti, Joseph A.; Kopelevich, Max; Diaconescu, Paula L. – Journal of Chemical Education, 2020
A virtual reality (VR) session was introduced to an advanced inorganic chemistry class, a class available to junior and senior undergraduate students at the University of California, Los Angeles. The VR session helped the students to learn complicated aspects of metal coordination chemistry and molecular orbitals via an immersive three-dimensional…
Descriptors: Science Instruction, College Science, Undergraduate Study, Inorganic Chemistry
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Fryer, Luke K.; Coniam, David; Carpenter, Rollo; Lapu?neanu, Diana – Language Learning & Technology, 2020
Bots are destined to dominate how humans interact with the internet of things that continues to grow around them. Despite their still budding intellectual capacity, major companies (e.g., Apple, Google and Amazon) have already placed (chat)bots at the centre of their flagship devices. (Chat)Bots currently fill the internet acting as guides,…
Descriptors: Second Language Learning, Second Language Instruction, Information Technology, Internet
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Sekulic, Tanja; Takaci, Djurdjica; Strboja, Mirjana; Kostic, Valentina – International Journal for Technology in Mathematics Education, 2020
This study examined the influence of mathematical modeling in GeoGebra environment on students' learning of the concept of the derivative and its application. The study included an experimental and a control group with 204 first-year undergraduate students of applied sciences. The students in the experimental group (102 students) conducted the…
Descriptors: Mathematical Models, Computer Uses in Education, Computer Software, Geometry
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Avci, Ümmühan – Educational Technology Research and Development, 2020
Scaffolds establish a cognitive connection with the students and what they want to express. Supporting the collaborative knowledge building process with scaffolds is crucial for the participation and continuity in the online discussions. In this research, where a quasi-experimental design is used, the contributions of the students in the online…
Descriptors: Sentences, Scaffolding (Teaching Technique), Self Determination, Cooperative Learning
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Mairing, Jackson Pasini – International Journal of Instruction, 2020
Using statistical software only or Excel only was not effective to increase the learning achievements of undergraduates. The research aimed to describe the effect of using Minitab and Excel with teaching teams toward the undergraduates' achievements of Advanced Statistics course. The research design was an experimental study. The research was…
Descriptors: Statistics, Computer Software, Undergraduate Students, Academic Achievement
Bianchi, Nicola; Lu, Yi; Song, Hong – National Bureau of Economic Research, 2020
In this paper, we examine the effect of computer-assisted learning on students' long-term development. We explore the implementation of the "largest ed-tech intervention in the world to date," which connected China's best teachers to more than 100 million rural students through satellite internet. We find evidence that exposure to the…
Descriptors: Computer Assisted Instruction, Student Development, Foreign Countries, Educational Technology
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Su, Chung-Ho – Journal of Baltic Science Education, 2019
As people attach increasing importance to the learning environment and design of teaching materials in STEM, how to design teaching materials that enable students to seamlessly integrate the learning of scientific investigation, engineering design, mathematical reasoning, and technical skills has become increasingly important. The purpose of this…
Descriptors: STEM Education, Intention, Computer Simulation, Simulated Environment
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Arnholt, Alan T. – Teaching Statistics: An International Journal for Teachers, 2019
Understanding and computing power and the relationship between sample size and power are facilitated via a Shiny app. The Shiny app allows students to solve various scenarios by entering different parameters or moving sliders.
Descriptors: Statistical Analysis, Sample Size, Computer Oriented Programs, Mathematics Instruction
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Jiajun, Guo; Islam, A. Y. M. Atiquil; Teo, Timothy; Spector, Jonathan Michael – Instructional Science: An International Journal of the Learning Sciences, 2019
This study focuses on visual creativity and how it can be supported with computer technologies and thereby be used to support learning and instruction. However, studies related to computer-enabled visual creativity have not been frequently explored. As such, the current research proposes a model consisting of four major factors: (a) computer-aided…
Descriptors: Creativity, Visual Arts, Self Efficacy, Computer Attitudes
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Sahin, Murat Dogan; Aybek, Eren Can – International Journal of Assessment Tools in Education, 2019
This report aims to introduce the fundamental features of the free Jamovi software to academics in the field of educational measurement for use at undergraduate and graduate level research. As such, after introducing the R based interface and the integrated development environment, the core functions of Jamovi are presented, the installation for…
Descriptors: Computer Software, Statistical Analysis, Meta Analysis, Bayesian Statistics
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