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Lintang Matahari Hasani; Kasiyah Junus; Lia Sadita; Ayano Ohsaki; Tsukasa Hirashima; Yusuke Hayashi – Online Learning, 2025
Online discussion based on the community of inquiry (CoI) framework has received considerable popularity due to its potential benefits for enhancing problem-solving skills and achieving deep understanding in the long term. However, it is challenging to make learners actively conduct a discussion using typical environments (e.g., asynchronous…
Descriptors: Electronic Learning, Inquiry, Communities of Practice, Undergraduate Students
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Andreea Dutulescu; Stefan Ruseti; Mihai Dascalu; Danielle S. McNamara – Grantee Submission, 2025
The assessment of student responses to learning-strategy prompts, such as self-explanation, summarization, and paraphrasing, is essential for evaluating cognitive engagement and comprehension. However, manual scoring is resource-intensive, limiting its scalability in educational settings. This study investigates the use of Large Language Models…
Descriptors: Scoring, Computational Linguistics, Computer Software, Artificial Intelligence
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Ahmad Slim; Chaouki Abdallah; Elisha Allen; Michael Hickman; Ameer Slim – International Educational Data Mining Society, 2025
Designing balanced and optimized degree plans is a fundamental challenge in higher education, directly impacting student success, graduation rates, and institutional efficiency. This paper presents an innovative framework that addresses this challenge through a two-stage optimization approach. The first stage focuses on selecting a set of courses…
Descriptors: College Students, Academic Degrees, Planning, Course Selection (Students)
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Andreea Dutulescu; Stefan Ruseti; Mihai Dascalu; Danielle McNamara – International Educational Data Mining Society, 2025
The assessment of student responses to learning-strategy prompts, such as self-explanation, summarization, and paraphrasing, is essential for evaluating cognitive engagement and comprehension. However, manual scoring is resource-intensive, limiting its scalability in educational settings. This study investigates the use of Large Language Models…
Descriptors: Scoring, Computational Linguistics, Computer Software, Artificial Intelligence
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Victor-Alexandru Padurean; Tung Phung; Nachiket Kotalwar; Michael Liut; Juho Leinonen; Paul Denny; Adish Singla – International Educational Data Mining Society, 2025
The growing need for automated and personalized feedback in programming education has led to recent interest in leveraging generative AI for feedback generation. However, current approaches tend to rely on prompt engineering techniques in which predefined prompts guide the AI to generate feedback. This can result in rigid and constrained responses…
Descriptors: Automation, Student Writing Models, Feedback (Response), Programming
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Areum Lee – English Teaching, 2025
The semi-direct speaking test format has limitations, particularly due to its lack of situational authenticity and contextualized input. To address this issue, virtual reality (VR) can be integrated into speaking proficiency tests to enhance authenticity. In this study, a newly designed VR speaking test was administered, and test-takers'…
Descriptors: Computer Simulation, Speech Tests, Language Tests, Language Proficiency
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Neslihan Canpolat-Cig; Mary Frances Hanline – International Technology and Education Journal, 2025
This study examined an intervention package incorporating an iPad-based augmentative and alternative communication (AAC) application, Proloquo2Go, to improve wh-question-answering skills in a 15-year-old adolescent with autism. A single-case, multiple baseline design across three types of wh-questions ("what," "where," and…
Descriptors: Autism Spectrum Disorders, Students with Disabilities, Augmentative and Alternative Communication, Communication Skills
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Zi Hui; Ye Geng – International Journal of Web-Based Learning and Teaching Technologies, 2025
Based on the advantages of virtual reality technology, this paper analyzes the current situation of ideological and political education in colleges and universities, and points out the existing problems and shortcomings. On this basis, the course of ideological and political education for college students based on virtual reality technology is…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Foreign Countries
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Matthew K. Burns; McKinzie D. Duesenberg-Marshall; Monica E. Romero; Katya J. Sussman-Dawson; Emily Singell – Journal of Special Education Technology, 2025
The current study meta-analyzed 17 effects from 12 studies to examine the effect of technology-based mathematical fact practice on mathematics outcomes, and how comparison intervention, risk for mathematics disabilities, and type of measure modified the results. There was a moderate effect of technology-based mathematical fact practice on…
Descriptors: Mathematics Instruction, Computer Assisted Instruction, Risk, Disabilities
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Ming Hu; K. C. Fryer; Adam Heet; Jacob Mathis – Journal of Civil Engineering Education, 2025
This study explores the integration of immersive virtual reality (IVR) in teaching carbon-neutral development, focusing on experiential learning. Utilizing a case study approach with the Hafencity project in Hamburg, Germany, the research evaluates IVR as an educational tool to deliver an immersive learning experience in carbon-neutral development…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Experiential Learning
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Sundas Azeem; Muhammad Abbas – Education and Information Technologies, 2025
The study examined the association of big five personality traits (i.e., conscientiousness, openness to experience, and neuroticism) with use of Generative Artificial Intelligence (GenAI) among university students. It also examined the moderating role of perceived fairness in grading on the relationships of personality traits with GenAI usage.…
Descriptors: Personality Traits, Artificial Intelligence, Technology Uses in Education, Technology Integration
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Tasnim Tarannum; Hamida Mosharraf Moniea; Mashita Khasro Sarah; Mohammad Khasro Miah – Education and Information Technologies, 2025
This study investigates the impact of internet use on the academic performance, behavior and perceived learning of university students in Bangladesh. The sample size was determined using Slovin's formula, with data collected via convenience sampling from 523 current undergraduate and postgraduate university students in Bangladesh. The responses…
Descriptors: Foreign Countries, Technology Uses in Education, Internet, Academic Achievement
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Rhonda Christensen; Gerald Knezek – Journal of Technology and Teacher Education, 2025
This paper addresses educators' use of a simulated teaching environment and its relationship to changes in indices associated with equitable and culturally responsive teaching practices. Included in the study are data from 48 educators, who spent a minimum of 4 hours and 30 minutes completing 17 sessions in the provided modules, followed by…
Descriptors: Equal Education, Culturally Relevant Education, Educational Change, Teaching Methods
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Sara Gagliani Caputo; Laura Branchetti; Annalisa Cusi – Educational Studies in Mathematics, 2025
In this article, we present the asynchronous phases of digital mathematical discussions conducted along a didactic path on proof through the use of algebraic language with Grade 9 classes. We aim at characterising the digital environments where these discussions unfold (chat and Padlet) by examining students' asynchronous interactions, through the…
Descriptors: Thinking Skills, Mathematics Skills, Asynchronous Communication, Mathematics Education
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Saira Anwar; Ahmed Ashraf Butt; Muhsin Menekse – International Journal of STEM Education, 2025
Background: Technology-enhanced classrooms now integrate a range of educational apps designed to improve student outcomes. The effectiveness of these applications is influenced by multiple factors related to the courses and the applications themselves. A critical factor is student engagement, which involves interacting with the course content…
Descriptors: Natural Language Processing, Handheld Devices, Computer Oriented Programs, Learner Engagement
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