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Horota, Rafael Kenji; Rossa, Pedro; Marques, Ademir; Gonzaga, Luiz; Senger, Kim; Cazarin, Caroline Lessio; Spigolon, Andre; Veronez, Mauricio Roberto – IEEE Transactions on Learning Technologies, 2023
Digital outcrop models (DOMs) have facilitated quantitative and qualitative studies in digital and virtual environments of source and reservoir rock analogs important to the oil industry. The use of immersive virtual reality (iVR) to extend field experiences has motivated several research groups to develop software integrating iVR techniques with…
Descriptors: Earth Science, Science Instruction, Immersion Programs, Virtual Classrooms
Qiao, Chen; Hu, Xiao – IEEE Transactions on Learning Technologies, 2023
Free text answers to short questions can reflect students' mastery of concepts and their relationships relevant to learning objectives. However, automating the assessment of free text answers has been challenging due to the complexity of natural language. Existing studies often predict the scores of free text answers in a "black box"…
Descriptors: Computer Assisted Testing, Automation, Test Items, Semantics
Choudhury, Tanni; Choudhury, Rashmi – Psychology in the Schools, 2023
The work of school counsellors has become complex with the increasing technological advances and adolescents' dependency on them. There is a surprising lack of study in the Indian context, aimed at school counsellor's challenges in dealing with adolescents' digital use. This paper provides better understanding of the challenges of school…
Descriptors: Foreign Countries, Children, Adolescents, Computer Use
Hedenqvist, Clarissa; Romero, Mario; Vinuesa, Ricardo – Technology, Knowledge and Learning, 2023
This study investigates to which extent students' understanding of the physical phenomenon of torque can be improved through the use of visualization technology, in particular of augmented reality (AR). The students in the first-year course Mechanics I at KTH participated in the study by taking two tests on torque. In between those tests, a…
Descriptors: Mechanics (Process), Engineering Education, Visualization, Scientific Concepts
Grosprêtre, Sidney; Marcel-Millet, Philémon; Eon, Pauline; Wollesen, Bettina – Cognitive Science, 2023
Virtual reality (VR) is the computer simulation of a three-dimensional environment that a person can interact with using special electronic equipment, such as a headset with an integrated display. Often coupled with VR, exergames are video games that involve physical exercise. Little is known regarding the chronic effects of exergaming through VR…
Descriptors: Computer Simulation, Video Games, Exercise, Program Effectiveness
Pittalis, Marios; Drijvers, Paul – Educational Studies in Mathematics, 2023
Digital technologies for mathematics education are continuously developing. Still, much remains unknown about how students use these tools and how this affects learning. For example, tablets nowadays come with multi-touch options that allow for a more embodied approach to geometry education, compared to mouse interactions. However, little is known…
Descriptors: Mathematics Instruction, Educational Technology, Geometric Concepts, Geometry
Cheng, Chao-Yang; Chen, Jim-Ming; Chen, Sherry Y. – Interactive Learning Environments, 2023
Online tests offer many advantages but they still belong to assessment, which may make learners have anxiety. Thus, students may experience certain emotion. Academic emotion is a branch of emotion and has great effects on student learning. Such effects can be associated with individual differences, especially prior knowledge. To this end, this…
Descriptors: College Students, Prior Learning, Academic Achievement, Emotional Response
Tzortzoglou, Filippos; Kosmas, Panagiotis; Avraamidou, Lucy – Contemporary Educational Technology, 2023
The use of augmented reality games (ARGs) in education has gained increased attention from curriculum developers, teachers, and researchers in the past decade. Research findings show that ARGs can promote meaningful learning environments that foster key competences for the 21st century. This paper presents the design process of…
Descriptors: Computer Simulation, Game Based Learning, Telecommunications, Handheld Devices
Zheng, Yafeng; Gao, Zhanghao; Shen, Jun; Zhai, Xuesong – IEEE Transactions on Learning Technologies, 2023
A text semantic classification is an essential approach to recognizing the verbal intention of online learners, empowering reliable understanding, and inquiry for the regulations of knowledge construction amongst students. However, online learning is increasingly switching from static watching patterns to the collaborative discussion. The current…
Descriptors: Semantics, Classification, Electronic Learning, Computer Mediated Communication
Kamil, Puspita Insan; Rusmadipraja, Ismail Agung; Sirait, Rinda Aunillah; Rusli, Nathan – Applied Environmental Education and Communication, 2023
Throughout history, humans shared habitats and resources with animals, making human-wildlife interactions (HWI), including conflict, inevitable. Understanding issues before mitigating them is one important aspect of conservation. This study assessed 1,613 registrants' data on public perception of HWI through a computer-mediated communication (CMC)…
Descriptors: Foreign Countries, Public Opinion, Wildlife, Physical Environment
Ju, Narae; Williams, Natalie; Sedivy, Julie; Chambers, Craig G.; Graham, Susan A. – Child Development, 2023
This study examined 4- and 5-year-olds' incremental interpretation of size adjectives, focusing on whether contrastive inferences are modulated by speaker behavior. Children (N = 120, 59 females, mostly White, tested between July, 2018 and August, 2019) encountered either a conventional or unconventional speaker who labeled objects in a…
Descriptors: Preschool Children, Inferences, Interpersonal Communication, Behavior
Tan, Jesmine S. H.; Chen, Wenli; Su, Junzhu; Su, Guo – International Journal of Computer-Supported Collaborative Learning, 2023
Peer feedback is known to have positive effects on knowledge improvement in a collaborative learning environment. Attributed to technology affordances, class-wide peer feedback could be garnered at a wider range in the networked learning environment. However, more empirical studies are needed to explore further the effects of type and depth of…
Descriptors: Peer Evaluation, Feedback (Response), Cooperative Learning, Computer Assisted Instruction
Güllü, Hasan; Karahan, Engin; Akçay, Ahmet Oguz – Education and Information Technologies, 2023
One of the most fundamental problems many students face in school is bullying. This form of harassment, known as cyberbullying, has emerged as the use of the internet and other digital media has increased in recent years. The purpose of this study is to determine the extent of secondary school students' cyberbullying and cyber victimization…
Descriptors: Computer Mediated Communication, Bullying, Victims, Secondary School Students
Yousaf, Yousra; Shoaib, Muhammad; Hassan, Muhammad Awais; Habiba, Ume – Interactive Learning Environments, 2023
Learning trend has been shifted from a conventional way to a digital way in the form of E-learning, but it faces a high dropout ratio. Lack of engagement is one of the primary factors reported for this issue as the same type of course content is presented to learners despite their different background, knowledge and learning styles. Different…
Descriptors: Intelligent Tutoring Systems, Cognitive Style, Learner Engagement, Academic Achievement
Maqsood, Rabia; Ceravolo, Paolo; Ahmad, Muhammad; Sarfraz, Muhammad Shahzad – International Journal of Educational Technology in Higher Education, 2023
The heterogeneous data acquired by educational institutes about students' careers (e.g., performance scores, course preferences, attendance record, demographics, etc.) has been a source of investigation for Educational Data Mining (EDM) researchers for over two decades. EDM researchers have primarily focused on course-specific data analyses of…
Descriptors: Foreign Countries, Computer Science, Undergraduate Students, Private Colleges

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