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Khachatryan, Davit – Journal of Statistics and Data Science Education, 2023
According to decades of research in educational psychology, learning is a social process that is enhanced when it happens in contexts that are familiar and relevant. But because of the skyrocketing popularity of data science, today we often work with students coming from an abundance of academic concentrations, professional, and personal…
Descriptors: Statistics Education, Teaching Methods, Visual Aids, Music
Marinelli, Melissa; Male, Sally A.; Valentine, Andrew; Guzzomi, Andrew; van der Veen, Tom; Hassan, Ghulam Mubashar – European Journal of Engineering Education, 2023
Access to interactive, simulated work environments through virtual reality (VR) has potential in teaching safety in design (SiD) to engineering students with reduced risk, cost and inconvenience. However, there is limited understanding of what students learn from immersive VR interventions, or the outcomes from specific learning activities. This…
Descriptors: Computer Simulation, Safety, Design, Engineering Education
Ismail, Azlan; Mutalib, Sofianita; Haron, Haryani – Education and Information Technologies, 2023
This article discusses the key elements of the Data Science Technology course offered to postgraduate students enrolled in the Master of Data Science program. This course complements the existing curriculum by providing the skills to handle the Big Data platform and tools, in addition to data science activities. We tackle the discussion about this…
Descriptors: Data Science, Graduate Study, Masters Programs, Graduate Students
Wang, Jun; Jin, Shuaizhen; Zhong, Zheng; Feng, Sijia; Deng, Yaxin; Li, Ruining – Journal of Educational Computing Research, 2023
Immersive Virtual Environments can provide users with a sense of spatial presence and experience. But learners with Color Vision Deficiency cannot receive information entirely in the environments because they are difficult to distinguish some or all colors. This study selects learners with red-green color blindness as the sample, and designs three…
Descriptors: Students, Color, Visual Impairments, Teaching Methods
Jämsä, Johanna; Sandström, Vilma; Holopainen, Jani; Juhola, Sirkku; Kalliokoski, Tuomo; Korhonen-Kurki, Kaisa; Lyytikäinen, Veera; Mattila, Osmo; Pietikäinen, Janna; Soini, Katriina – Applied Environmental Education and Communication, 2023
We studied three novel approaches in environmental science communication for experts: gamification, virtual reality, and art-based scenario workshops and analyze participants' perceptions through qualitative interviews and a survey. Four dimensions emerged from the interviews: "enjoyment," "usability," "sociability,"…
Descriptors: Environmental Education, Gamification, Expertise, Computer Simulation
Boettcher, K.; Terkowsky, C.; Schade, M.; Brandner, D.; Grünendahl, S.; Pasaliu, B. – European Journal of Engineering Education, 2023
A newly-developed online laboratory experiment in immersive virtual reality (VR) is used for process engineering students. A digital twin (DT) of a jet pump was realised using the game engine Unreal Engine 4. The chance was taken for an instructional redesign deviating from the conventional cookbook-experiment to better integrate the changing…
Descriptors: Computer Simulation, Laboratories, Engineering Education, Problem Solving
York, Julie – Childhood Education, 2023
The STEM acronym (science, technology, engineering, and mathematics) has evolved into STEAM, to reflect the increasingly held view that art and creativity are essential components of math/science teaching and learning. Sadly, too few students are choosing to take computer science classes. When presented as a technical science, many students,…
Descriptors: Programming, STEM Education, Art Education, Early Childhood Education
Chan, Wendy; Oh, Jimin – Journal of Experimental Education, 2023
Many generalization studies in education are typically based on a sample of 30-70 schools while the inference population is at least twenty times larger. This small sample to population size ratio limits the precision of design-based estimators of the population average treatment effect. Prior work has shown the potential of small area estimation…
Descriptors: Generalization, Computation, Probability, Sample Size
Bozkurt, Aras – Asian Journal of Distance Education, 2023
Generative AI, specifically ChatGPT, represents a significant technological advancement in natural language processing (NLP) large language models (LLM) with far-reaching implications in many dimensions of our lives, including education. This paper discusses the prospects of generative AI in utilizing language and its potential role as a…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Computer Mediated Communication
Kovari, Attila; Katona, Jozsef – Education and Information Technologies, 2023
Negative attitudes and perceptions on programming impair the effectiveness of learning programming skills. In this study the attitude related to programming, problem solving, and self-views on importance of IT/programming knowledge were assessed by pre- and post-test completed at the beginning and at the end of a software development course. The…
Descriptors: Computer Software, Programming, Self Efficacy, Problem Solving
Chen, Jennifer J.; Rivera-Vernazza, Dahana E. – Early Childhood Education Journal, 2023
During COVID-19, many schools in the United States restrict parent visits and parent-teacher face-to-face meetings. Consequently, teachers and parents rely on digital technologies to communicate and build partnerships. Yet, little is known about their perceived experiences with digital communication. To contribute knowledge to this area, this…
Descriptors: Communication (Thought Transfer), Preschool Teachers, Parent Teacher Cooperation, Educational Technology
Öztürk, Gülcan; Sahin Saritas, Feyza – Education and Information Technologies, 2023
Children inevitably start using smart devices from the first year of their lives. Parents should have knowledge and awareness of the conscious use of applications on smart devices. For this reason, a scale to measure parents' knowledge and awareness of the conscious use of applications on smart devices has become necessary. Due to this necessity,…
Descriptors: Computer Use, Parent Role, Knowledge Level, Test Construction
Tang, Hengtao; Dai, Miao; Du, Xu; Hung, Jui-Long; Li, Hao – Distance Education, 2023
Laboratory experience is critical to foster college students' collaborative problem-solving (CPS) abilities, but whether students stay cognitively engaged in CPS tasks during online laboratory sessions remains unknown. This study applied multimodal data analysis to examine college students' (N = 36) cognitive engagement in CPS during their online…
Descriptors: College Students, Learner Engagement, Cognitive Processes, Cooperation
Demircioglu, Tuba; Karakus, Memet; Ucar, Sedat – Science & Education, 2023
Due to the COVID-19 pandemic and adapting the classes urgently to distance learning, directing students' interest in the course content became challenging. The solution to this challenge emerges through creative pedagogies that integrate the instructional methods with new technologies like augmented reality (AR). Although the use of AR in science…
Descriptors: Critical Thinking, Thinking Skills, Persuasive Discourse, Computer Simulation
Rõõm, Marili; Luik, Piret; Lepp, Marina – Education and Information Technologies, 2023
Learners' success in Massive Open Online Courses (MOOCs) and the factors influencing it have previously been examined mainly upon completion of the course. This approach does not reveal whether learners are fulfilling their initial intentions regarding MOOCs and which factors affect it and thus the individual success of the learners. This…
Descriptors: Academic Achievement, MOOCs, Programming, Computer Science Education

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