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Schoch, Kerstin; Ostermann, Thomas – Creativity Research Journal, 2022
Although art has been subject to psychological research for some time, the artwork itself received little attention in quantitative research. The rating instrument for two-dimensional pictorial works ("RizbA") fills this gap by providing a tool for formal picture analysis. This study validates the questionnaire on 294 images created by…
Descriptors: Psychometrics, Art, Measures (Individuals), Visual Arts
Neumann, Michelle M.; Keioskie, Meryl K.; Patterson, Dale; Neumann, David L. – Childhood Education, 2022
Use of virtual reality (VR), augmented reality (AR), and mixed reality (MR) in education has become more widespread in recent years. This article explores what VR, AR, and MR are and the benefits and barriers they may have with regard to early learning. Deepening the understandings of these digital tools will help inform principals, teachers,…
Descriptors: Computer Simulation, Early Childhood Education, Affordances, Barriers
Vidak, Andrej; Šapic, Iva Movre; Hadžimehmedovic, Mirza – Physics Teacher, 2022
In the past decade, we have witnessed the emergence of a large number of different computer-based animations and simulations that have the goal to foster better learning of different physics topics. Past studies have shown many benefits of animations and simulations, but for their efficient usage it is very important that teachers are well…
Descriptors: Computer Simulation, Scientific Concepts, Mechanics (Physics), Science Instruction
Gunasilan, Uma – Higher Education, Skills and Work-based Learning, 2022
Purpose: Debates are well known to encompass a variety of skills we would like higher education candidates to embody when they graduate. Design/methodology/approach: Debates in a classroom with computer science as the main subject has been popular in high schools particularly with emerging issues around the area, however it does not have as an…
Descriptors: Debate, Learning Activities, Teaching Methods, Programming
Wildan, Ardan; Yau, Chin Doong; Wijesinghe, Chamaka; Xiao, Kevin; Ng, Tuck Wah – Physics Teacher, 2022
The Van de Graaff (VDG) generator is ubiquitous in the physics laboratory, but the high-voltage discharges that emanate from it can cause user discomfort or damage to nearby electronics during experimentation. In this work, an augmented reality (AR) tool is developed to help students conduct the experiment safely. More specifically, it allows them…
Descriptors: Science Instruction, Science Experiments, Laboratory Equipment, Computer Simulation
McCaffrey, Daniel F.; Casabianca, Jodi M.; Ricker-Pedley, Kathryn L.; Lawless, René R.; Wendler, Cathy – ETS Research Report Series, 2022
This document describes a set of best practices for developing, implementing, and maintaining the critical process of scoring constructed-response tasks. These practices address both the use of human raters and automated scoring systems as part of the scoring process and cover the scoring of written, spoken, performance, or multimodal responses.…
Descriptors: Best Practices, Scoring, Test Format, Computer Assisted Testing
Akkus, Ilyas; Arslan, Pelin Yüksel – Journal of Learning and Teaching in Digital Age, 2022
The purpose of this study is to investigate the effects of Augmented Reality (AR) intervention on students' spatial skills and academic achievement. The study was conducted in a freshman technical drawing course at Mechanical Engineering Department. An exploratory quasi-experimental method was used for the study. The study was conducted in two…
Descriptors: Computer Simulation, Drafting, Engineering Education, Spatial Ability
Badea, Gabriel; Popescu, Elvira – Education and Information Technologies, 2022
Peer assessment plays an important part in education, fostering involvement and critical thinking skills for the students, while reducing the grading workload for the teacher. However, research on review allocation mechanisms in the context of peer assessment is relatively scarce in the literature. Although the first electronic peer assessment…
Descriptors: Peer Evaluation, Review (Reexamination), Student Evaluation, Computer Science Education
Khalil, Mohammad; Prinsloo, Paul; Slade, Sharon – Journal of Computer Assisted Learning, 2022
Background: The COVID-19 pandemic disrupted higher education in many ways, such as the move to Emergency Remote Online Teaching and Learning (EROTL), often including a move to online assessments and examinations. With evidence of increased academic dishonesty in unproctored online assessment, institutions sought ways to ensure academic and…
Descriptors: Integrity, Observation, Computer Assisted Testing, COVID-19
Winne, Philip H. – Metacognition and Learning, 2022
Metacognition is the engine of self-regulated learning. At the object level, learners seek information and choose learning tactics and strategies they forecast will develop knowledge. At the meta level, learners gather and analyze data about learning events to draw conclusions, such as: Is this tactic a good fit to conditions? Was it effective?…
Descriptors: Metacognition, Learning Strategies, Computer Software, Data Analysis
Shannag, Fatima; Hammo, Bassam H.; Faris, Hossam – Education and Information Technologies, 2022
Cyberbullying (CB) is classified as one of the severe misconducts on social media. Many CB detection systems have been developed for many natural languages to face this phenomenon. However, Arabic is one of the under-resourced languages suffering from the lack of quality datasets in many computational research areas. This paper discusses the…
Descriptors: Bullying, Computer Mediated Communication, Social Media, Arabic
Kriz, Tiffany D. – Management Teaching Review, 2022
Faculty and students alike can benefit from the use of educational technology, yet keeping up with the latest developments can pose a challenge for busy faculty. This article reviews one tool that could be used to facilitate teaching and learning in face-to-face, hybrid, or online courses. Acadly is an online platform and mobile application…
Descriptors: Learner Engagement, Electronic Learning, Integrated Learning Systems, Computer Software
de Jesus, Ângelo Magno; Silveira, Ismar Frango – Informatics in Education, 2022
The Computational Thinking (CT) teaching approach allows students to practice problem-solving in a way that they can use the Computer Science mindset. In this sense, Collaborative Learning has a lot to contribute to educational activities involving the CT. This article presents the design and evaluation of a Collaborative Learning framework for…
Descriptors: Cooperative Learning, Computation, Thinking Skills, Video Games
Shoda, Vera Paola – E-Learning and Digital Media, 2022
Let's Play (LP) is the term used to describe the videos of people providing commentary as they play video games that follow either live streaming or pre-edited format uploaded in online video sharing platforms. Previous studies on LP have shown its possible use in literary practice and pedagogical potential. This paper goes deeper into the…
Descriptors: Video Games, Electronic Learning, Teaching Methods, Video Technology
Holt, Michael O.; Chew, Amy K. – Journal of Electronic Resources Librarianship, 2022
Data from assessment of library building use can aid in making important decisions, such as where a renovation would be most impactful, in addition to the actual impact of those types of renovations. This article examines space usage data collected at Valdosta State University's Odum Library from 2017 to 2021. Renovations in two key areas occurred…
Descriptors: Academic Libraries, Improvement, Use Studies, User Needs (Information)

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