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Yusuf Akyildiz – Journal of Educational Technology and Online Learning, 2025
Virtual reality (VR) presents an innovative and powerful approach to foreign language teaching, offering immersive and interactive environments that support vocabulary acquisition in engaging and meaningful ways. This study investigates the potential of VR using the self-developed application GermanVR, specifically designed to enhance vocabulary…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Second Language Instruction
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Conrad Borchers; Cindy Peng; Qianru Lyu; Paulo F. Carvalho; Kenneth R. Koedinger; Vincent Aleven – Grantee Submission, 2025
Many AIED systems support self-regulated learning, yet, support for setting and achieving practice goals has received little attention. We examine how middle school students respond to system-recommended practice goals, building on the success of similar data-driven recommendations in other domains. We introduce an adaptive dashboard in an…
Descriptors: Goal Orientation, Student Attitudes, Self Control, Intelligent Tutoring Systems
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Hanni Flaherty; Christine Vyshedsky; Charles Auerbach – Journal of the Scholarship of Teaching and Learning, 2025
Engaging in anti-oppressive, evidence-based practice in the social work field demands preparation for research methods during social work education. However, while faculty members at institutions of higher education have access to more technology than ever before and teach graduate students who use technology constantly in their personal lives,…
Descriptors: Statistical Analysis, Computer Software, Technology Uses in Education, Social Work
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Andreea Burlibasa; Marta Campagnola; Leslie Morrison Gutman – British Journal of Guidance & Counselling, 2025
Using the Behaviour Change Wheel, this qualitative study first identifies barriers and facilitators to the delivery of webchat mental health helpline support for young people and then suggests strategies for improvement. Eleven online semi-structured interviews with trained helpline volunteers and staff members from a UK-based charity that offers…
Descriptors: Mental Health, Health Services, Videoconferencing, Volunteers
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Arpita Kurdekar; Daniel Burkey; Michael F. Young – Learning: Research and Practice, 2025
This research explores the transformative potential of virtual reality (VR) technology in visual arts education within interdisciplinary STEAM-related learning frameworks. A dynamic VR learning environment integrating visual arts with engineering topics was tested with undergraduate visual arts students. Participants' experiences, motivation,…
Descriptors: Visual Arts, Art Education, STEM Education, Computer Simulation
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Shibru Seboka; Joseph Nehru; Tariku Sime – Discover Education, 2025
This study investigated the impacts of a design-based professional development (DBPD) training program on English language teacher educators' (ELTEs') integration of Google Apps into course instruction at Jimma College of Teacher Education, Ethiopia. Using a mixed-method case study design, the study examined ELTEs' pre-training digital literacy…
Descriptors: Faculty Development, Teacher Educators, Technology Integration, Computer Oriented Programs
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Najim Oumelaid; Brahim El Boukari; Jalila El Ghordaf – Journal of Education and Learning (EduLearn), 2025
This paper presents the findings of a comprehensive experimental study examining the impact of computer-assisted instruction (CAI) compared to traditional teaching methods on learner performance and motivation in mathematics education. The study, conducted with 80 first-year college learners from a primary school in Morocco, aimed to assess the…
Descriptors: Foreign Countries, Computer Assisted Instruction, Conventional Instruction, Student Motivation
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Anne Edwards – British Journal of Educational Psychology, 2025
Aim: Responses to complex problems demand collaboration across practice boundaries. The studies presented here make visible the processes that constitute successful collaborations between practitioners and clients. The Argument: Complex problems can be "discovered", where practitioners recognize and address complexity through an existing…
Descriptors: Problem Solving, Motivation, Expertise, Partnerships in Education
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Paige E. Cervantes; Robert D. Gibbons; Lawrence A. Palinkas; Greta R. Conlon; Sarah M. Horwitz – Journal of Developmental and Physical Disabilities, 2025
Because autistic youth experience increased suicide risk and there are no suicide risk screening tools for this population, existing measures need to be evaluated and then modified with input from the autism community. This pilot study obtained feedback from autistic youth, caregivers, and autism specialist clinicians (N = 14) on the applicability…
Descriptors: Autism Spectrum Disorders, Suicide, Risk, Computer Assisted Testing
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Daniel Graf; Takuya Yanagida – International Journal of Behavioral Development, 2025
The quadripartite violence typology categorizes aggression into rage, revenge, reward, and recreational aggression. Furthermore, the general aggression model highlights the interaction between personal and contextual factors in shaping aggressive behavior. Whereas the four types of aggression are considered as personal factors, a contextual…
Descriptors: Violence, Aggression, Adolescents, Computer Mediated Communication
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Theodore Newfield – Journal of Career and Technical Education, 2025
Heutagogy, or self-determined learning, is a learner-centered educational approach emphasizing autonomy, capability, and lifelong learning. This literature review explores the theoretical foundations of heutagogy, its applications in contemporary education, and its vital role in fostering 21st-century skills such as problem-solving, adaptability,…
Descriptors: Independent Study, 21st Century Skills, Student Centered Learning, Computer Uses in Education
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Amina Peter – Action Learning: Research and Practice, 2025
A multi-national company is transforming into a learning organization. An experiment was launched to include Virtual Action Learning in the process of transformation. For that, a team will work together as Action Learning Set in order to define how Virtual Action Learning can be successfully and sustainably implemented, and furthermore, how…
Descriptors: Computer Simulation, International Trade, Corporations, Organizational Culture
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Jing Wu; Yuan Gao; Qianxiu Xiao; Xu Zhang – Youth & Society, 2025
Research suggests that cyberbullying is more harmful than traditional bullying and can cause more profound harm to individuals. The study aimed to examine the effects of cyberbullying victimization on junior high school students' cyberbullying over time while exploring the mediating role of loneliness and the moderating role of perceived social…
Descriptors: Computer Mediated Communication, Bullying, Victims, Foreign Countries
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Stephanie Jean Tsang – Journal of Media Literacy Education, 2025
Through in-depth interviews with junior high school teachers in Hong Kong who participated in a media and artificial intelligence literacy program intervention, this research highlights the importance of prioritizing values and ethics education over technical proficiency when incorporating artificial intelligence (AI) into media literacy training.…
Descriptors: Information Literacy, Teaching Methods, Junior High School Students, Media Literacy
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Yelan Wang; Wannaporn Siripala – Journal of Education and Learning, 2025
This study explores the impact of metaverse on vocational skills training in higher vocational education in my country, focusing on practical experience, professional knowledge, innovation ability, and technical proficiency and assessing the level of students using metaverse to improve technical and vocational skills. The research subjects are…
Descriptors: Career and Technical Education, Job Skills, Skill Development, Computer Simulation
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