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Sun, Dan; Ouyang, Fan; Li, Yan; Chen, Hongyu – Journal of Educational Computing Research, 2021
Pair programming is a collaborative learning mode to foster novice learners' computer programming. Previous empirical research has reported contrasting conclusions about the effect of pair programming on student learning. To further understand students' pair programming, this study uses a mixed method to analyze three contrasting pairs'…
Descriptors: Cooperative Learning, Programming, Computer Science Education, Junior High School Students
Meadows, Michelle; Caniglia, Joanne – International Journal of Education in Mathematics, Science and Technology, 2021
Pre-service mathematics teacher (PST) education often addresses within Geometry Classes how to utilize Dynamic Geometric Software (DGS). Other classes may also incorporate teaching pre-service teachers about the history of mathematics. Although research has documented the use of Dynamic Geometric Software (DGS) in teaching the history of…
Descriptors: Computer Software, Teaching Methods, Preservice Teacher Education, Mathematics Teachers
Chen, Julian ChengChiang – Australian Review of Applied Linguistics, 2021
This study intends to examine English as a foreign language (EFL) learners' attitudes toward practicing English in Second Life (SL) and to unpack the effects of avatar identities on EFL learners' sense of self-efficacy and language practices. Nine EFL learners worldwide participated in a task-based course in SL, using avatars to carry out…
Descriptors: Computer Simulation, Identification (Psychology), Self Efficacy, Language Usage
Park, Jie Y.; Ross, Laurie; Ledezma, Deisy Rodriguez – International Journal of Multicultural Education, 2021
This article reports on a qualitative study of 22 Latina mothers and their experiences supporting their children's remote education during COVID-19. Drawing on digital literacies and mujerista theory, the authors analyzed focus group data to find the following: Latina mothers' struggles involved not just understanding online learning platforms but…
Descriptors: Hispanic Americans, Mothers, Hispanic American Students, Distance Education
Ukonu, Michael O.; Ohaja, Edith U.; Okeke, Somtochukwu V.; Okwumbu, Ruth O. – Cogent Education, 2021
The replacement of Times New Roman (TNR--serif) with Calibri (sans serif) as default typeface on Microsoft Office Word reflects the growing prevalence of screen-based reading. The change also points to a festering conflict in the literature on the readability and legibility of serif and sans serif typefaces in print and computer-based platforms.…
Descriptors: Layout (Publications), Printing, Visual Literacy, Visual Stimuli
Vaillant, Denise; Rodríguez Zidán, Eduardo; Bentancor-Biagas, Gustavo – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This article is based on research in which the three authors participated. The main objective is to identify, describe and analyze the practices of using digital tools and platforms for teaching mathematics in lower secondary education. Framed within a set of ICT policies promoted since 2007 by Plan CEIBAL in Uruguay, a mixed study was conducted,…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Mathematics Instruction
Lei, Zhongcheng; Zhou, Hong; Hu, Wenshan; Deng, Qijun; Zhou, Dongguo; Liu, Zhi-Wei; Gao, Xingran – IEEE Transactions on Education, 2021
Contribution: A 3-D interactive learning environment, from which students of different levels in the control engineering background can benefit regarding classroom demonstration and online experimentation, is present. The findings support that students can benefit from the application of the online laboratory. Background: Control system design is…
Descriptors: Teaching Methods, Engineering Education, Educational Technology, Computer Assisted Instruction
Leung, Promail K. Y.; Cheng, Maurice M. W. – Journal of Educational Technology Systems, 2021
Students nowadays grow up with electronic devices and are adept at navigating the virtual world. Practical activities may be more of a novelty for them than simulations. Using the topic of electric circuits as a context, we examined the ways in which Grade 11 students perceived and learned from practical work and simulations, respectively. In this…
Descriptors: Grade 11, Experiential Learning, Computer Simulation, Electronic Equipment
Zhang, Lishan; VanLehn, Kurt – Interactive Learning Environments, 2021
Despite their drawback, multiple-choice questions are an enduring feature in instruction because they can be answered more rapidly than open response questions and they are easily scored. However, it can be difficult to generate good incorrect choices (called "distractors"). We designed an algorithm to generate distractors from a…
Descriptors: Semantics, Networks, Multiple Choice Tests, Teaching Methods
Craig, Kalani; Danish, Joshua; Humburg, Megan; Hmelo-Silver, Cindy; Szostalo, Maksymilian; McCranie, Ann – International Journal of Computer-Supported Collaborative Learning, 2021
Students across disciplines struggle with sensemaking when they are faced with the need to understand and analyze massive amounts of information. This is particularly salient in the disciplines of both history and data science. Our approach to helping students build expertise with complex information leverages activity theory to think about the…
Descriptors: Comprehension, Data Analysis, Information Theory, Design
Otero-Mayer, Andrea; González-Benito, Ana; Gutiérrez-de-Rozas, Belén; Vélaz-de-Medrano, Consuelo – Early Childhood Education Journal, 2021
Given the closure of schools due to the global confinement resulting from the COVID-19 crisis, family-school cooperation has become a priority in most educational stages, but especially in Early Childhood Education and Care. This research analysed how parents dealt with this new situation, as well as the way in which family-school cooperation was…
Descriptors: Family School Relationship, COVID-19, Pandemics, School Closing
Aristov, Michael M.; Moore, John W.; Berry, John F. – Journal of Chemical Education, 2021
Through the implementation of the free website/smartphone application Sketchfab, we have found a simple means to introduce 3D visual tools into the chemistry classroom. Sketchfab stores 3D models and animations with free cross-platform accessibility. Blender is a free 3D modeling tool that has been used to prepare models and animations for…
Descriptors: Chemistry, Science Instruction, Educational Technology, Technology Uses in Education
Yadav, Alok Kumar; Oyelere, Solomon Sunday – Education and Information Technologies, 2021
This paper intends to present an overview of a mobile game-based learning application, BaghLearn that develops and upskills programming and algorithmic knowledge by cross-curricular capabilities through a traditional world-based game. The focus of this research was to explore the learning effectiveness of BaghLearn on students. Mixed method…
Descriptors: Foreign Countries, Undergraduate Students, Handheld Devices, Educational Games
Potter, Andrew; Wilson, Joshua – Educational Technology Research and Development, 2021
Automated Writing Evaluation (AWE) provides automatic writing feedback and scoring to support student writing and revising. The purpose of the present study was to analyze a statewide implementation of an AWE software (n = 114,582) in grades 4-11. The goals of the study were to evaluate: (1) to what extent AWE features were used; (2) if equity and…
Descriptors: Computer Assisted Testing, Writing Evaluation, Feedback (Response), Scoring
Trust, Torrey; Woodruff, Nathaniel; Checrallah, Matthew; Whalen, Jeromie – TechTrends: Linking Research and Practice to Improve Learning, 2021
Innovative new technologies, such as augmented reality (AR), virtual reality (VR) and 3D printers, provide new affordances for education. While each of these technologies has been shown to positively impact learning, they have not yet been widely adopted in schools. With the interest in these technologies growing among educators, this study…
Descriptors: Computer Simulation, Simulated Environment, Printing, Computer Peripherals

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