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Gaba, Ashok K.; Bhushan, Bharat; Rao, Dev Kant – Asian Journal of Distance Education, 2021
The teaching-learning system in India changed significantly during the COVID 19 pandemic situation. Educational institutions adopted blended learning approaches for effective teaching and used digital technologies to deliver academic programs. Online learning during pandemic situations helps learners learn the necessary skills to meet the need for…
Descriptors: Preferences, Distance Education, Electronic Learning, COVID-19
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Hulshult, Andrea R. – Information Systems Education Journal, 2021
This study aims to examine the effectiveness and value of using Agile work practices to enhance group satisfaction in project-based courses. This study explores student perceptions of using Agile in a group, project-based course to support how Agile can be utilized in higher education to positively enhance group collaboration and teamwork. Surveys…
Descriptors: Student Satisfaction, Group Activities, Group Dynamics, Cooperative Learning
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Lachney, Michael; Bennett, Audrey G.; Eglash, Ron; Yadav, Aman; Moudgalya, Sukanya – Computer Science Education, 2021
Background: As teachers work to broaden the participation of racially and ethnically underrepresented groups in computer science (CS), culturally responsive computing (CRC) becomes more pertinent to formal settings. Objective: Yet, equity-oriented literature offers limited guidance for developing deep forms of CRC in the classroom. In response, we…
Descriptors: Culturally Relevant Education, Computer Science Education, Equal Education, Case Studies
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Hemphill, Christy; Hemphill, Aaron – International Journal of Technology in Education, 2021
Minority language communities lack access to educational technology that facilitates literacy skill building. The approach currently taken by most educational game app developers privileges widely spoken languages and often requires intensive resource investment. In response, a new game app was designed to provide easily localized, pedagogically…
Descriptors: Language Minorities, Computer Software, Computer Games, Teaching Methods
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Wright, Lyniesha; Oliver-Hoyo, Maria – Journal of Chemical Education, 2021
An augmented reality (AR) application and an activity worksheet have been developed to support students in visualizing the concepts involved when solving [superscript 1]H NMR problems. This instructional resource was designed to encourage conceptual problem-solving and prevent memorization by eliminating the use of chemical shift tables. It uses…
Descriptors: Science Instruction, Computer Simulation, Molecular Structure, Problem Solving
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Rudhumbu, Norman; Parawira, Wilson; Bhukuvhani, Crispen; Nezandoyi, Jacob; Majoni, Cuthbert; Chikosha, Felix; Zvokuomba, Kwashirai; Chingwanangwana, Bernard – International Journal of Information and Learning Technology, 2021
Purpose: This study aims to establish the online teaching behaviour of university lecturers as well as examine issues and challenges for online teaching in universities in Zimbabwe during the COVID-19 era and beyond. Design/methodology/approach: The study assumed a quantitative approach that employed a structured questionnaire for data collection.…
Descriptors: Foreign Countries, COVID-19, Pandemics, College Faculty
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Baytiyeh, Hoda; Elbassuoni, Shady – International Journal of Information and Communication Technology Education, 2021
Information and communication technologies have changed the way students learn, and higher education institutions in the Middle East region strive to attract professors who use technology in their daily teaching and learning practices. This study examines students' experiences in a web-enhanced computer science course. In an online survey based on…
Descriptors: College Students, Student Experience, Computer Science Education, Computer Science
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Jauregi-Ondarra, Kristi; Gruber, Alice; Canto, Silvia – Research-publishing.net, 2021
Social Virtual Reality (VR) applications enable real-time interpersonal conversation and allow users to perform activities together. They have the potential of changing the ways learners practise speaking a foreign language. Following a previous study (Jauregi Ondarra, Gruber, & Canto, 2020), we designed the present study to explore how…
Descriptors: Intercultural Communication, Second Language Learning, Second Language Instruction, Computer Simulation
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Zhou, Yuhao; Li, Xihua; Cao, Yunbo; Zhao, Xuemin; Ye, Qing; Lv, Jiancheng – International Educational Data Mining Society, 2021
In educational applications, "Knowledge Tracing" (KT) has been widely studied for decades as it is considered a fundamental task towards adaptive online learning. Among proposed KT methods, Deep Knowledge Tracing (DKT) and its variants are by far the most effective ones due to the high flexibility of the neural network. However, DKT…
Descriptors: Online Courses, Computer Assisted Instruction, Networks, Learning Analytics
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Sha, Lele; Rakovic, Mladen; Li, Yuheng; Whitelock-Wainwright, Alexander; Carroll, David; Gaševic, Dragan; Chen, Guanliang – International Educational Data Mining Society, 2021
Classifying educational forum posts is a longstanding task in the research of Learning Analytics and Educational Data Mining. Though this task has been tackled by applying both traditional Machine Learning (ML) approaches (e.g., Logistics Regression and Random Forest) and up-to-date Deep Learning (DL) approaches, there lacks a systematic…
Descriptors: Classification, Computer Mediated Communication, Learning Analytics, Data Analysis
Baloch, Sidrah; Kane, Thomas J.; Scherer, Ethan; Staiger, Douglas O. – Annenberg Institute for School Reform at Brown University, 2021
Educators must balance the needs of students who start the school year behind grade level with their obligation to teach grade-appropriate content to all students. Educational software could help educators strike this balance by targeting content to students' differing levels of mastery. Using a regression discontinuity design and detailed…
Descriptors: Educational Technology, Computer Software, Computer Uses in Education, Acceleration (Education)
Hartvigsen, Teresa; Durfee, Melanie; Call, Todd; Throndsen, Jennifer – Utah State Board of Education, 2021
The Early Interactive Reading Software Program encourages literacy growth and achievement in students in grades K-3. The program addresses early reading through the use of computer-based literacy software which provides individualized instruction designed to supplement students' classroom learning. During the 2019-2020 school year, these software…
Descriptors: Elementary School Students, Primary Education, Reading Instruction, Computer Assisted Instruction
Shi, Genghu; Wang, Lijia; Zhang, Liang; Shubeck, Keith; Peng, Shun; Hu, Xiangen; Graesser, Arthur C. – Grantee Submission, 2021
Adult learners with low literacy skills compose a highly heterogeneous population in terms of demographic variables, educational backgrounds, knowledge and skills in reading, self-efficacy, motivation etc. They also face various difficulties in consistently attending offline literacy programs, such as unstable worktime, transportation…
Descriptors: Intelligent Tutoring Systems, Adult Literacy, Adult Students, Reading Comprehension
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Farooq Chaudhry; M. Inam ul Haq Choudhry; Afnan Bashir; Kamran ul Haq; Humza Riaz – European Journal of Physics Education, 2021
In this research article we explore the efficacy of a game-based learning approach to improve students understanding of the fundamental concepts of physics such as, heat and temperature. Heat and temperature are complex to learn by traditional learning methods. Students face complexities in learning such concepts of Physics. These complexities…
Descriptors: Game Based Learning, Science Instruction, Heat, Climate
Meghan Lindsey Cook – ProQuest LLC, 2021
Experiential learning exercises, such as field trips, are a common pedagogical practice in geoscience curriculums. Their purpose is to facilitate the transfer of knowledge gained in a classroom or lab setting into a field setting, but can be considered a barrier for entry into the geosciences for those with disabilities, caregiver/employment…
Descriptors: Earth Science, Field Trips, Experiential Learning, Computer Simulation
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