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Ismael E. Espinosa-Curiel; Carlos A. Garcia de Alba-Chavez – IEEE Transactions on Learning Technologies, 2024
Serious video games provide a immersive learning environment for agriculture by simulating real-life challenges scenarios. However, empirical evidence of their effectiveness is sparse. This scoping review follows PRISMA-ScR guidelines to summarize literature on serious video games for agricultural learning, highlighting research trends and…
Descriptors: Educational Games, Agricultural Education, Video Games, Content Analysis
Steve Balady; Cynthia Taylor – Computer Science Education, 2024
Background and Context: Computer Science has traditionally had poor student retention, especially among women. Prior work has found that student attitudes are a key factor to retention, especially with "weedout" courses such as Calculus. Objective: To determine how student attitudes towards CS 1 and Calculus change over active-learning…
Descriptors: Student Attitudes, Calculus, Computer Science Education, Academic Persistence
Dorit Aram; Coral A. Shachar – Early Education and Development, 2024
Research Findings: The study examined the association between the amount of preschoolers' (N = 174, M = 5.5 years old) writing in online forums with their parents' support and their progress in early literacy skills and interest in literacy. Parents participated in a workshop about writing development, the importance of writing activities, and…
Descriptors: Computer Mediated Communication, Technology Uses in Education, Writing Skills, Preschool Children
S. Fowler; J. P. Kennedy; C. Cutting; F. Gabriel; S. N. Leonard – International Journal of Technology and Design Education, 2024
This study examines the impact of a learning design focussed on providing guided autonomy within a virtual makerspace on the spatial thinking, anxiety and learning creativity of participating students. The learning design deployed within the virtual makerspace was consistent with the learning principles espoused by Self-Determination Theory in…
Descriptors: Self Determination, Shared Resources and Services, Electronic Learning, Spatial Ability
Evangelia Lysitsa; Ilias Mavroeidis – European Journal of Open, Distance and E-Learning, 2024
Student satisfaction plays a crucial role in assessing the effectiveness of distance education programmes. This is very important for the instructional design in higher education institutes and for educational decision-making and policy. The main purpose of the present study was to examine some key processes that affect learning in a distance…
Descriptors: Student Satisfaction, Barriers, Distance Education, Graduate Students
Aminath Adhala Rasheed; Ahmad Albattat; S. M. Ferdous Azam – International Journal of Educational Management, 2024
Purpose: Virtual professional learning communities provide digital platforms for teachers across the globe to join learning networks and engage in continuous and unrestricted learning. This study aimed to explore the impact of contextual factors on establishing virtual professional learning communities in Maldivian schools.…
Descriptors: Foreign Countries, Computer Mediated Communication, Electronic Learning, Communities of Practice
Alan Gazzano – Arts Education Policy Review, 2024
This study examines the underpinnings of Japan's "programming education" in elementary school music, officially implemented nationwide in 2020. Through that reform, which has introduced "programming thinking" (a local version of computational thinking) in all areas of compulsory education, the country follows the international…
Descriptors: Foreign Countries, Computer Science Education, Programming, Music Education
Collin A. Webster; Diana Mîndrila; Anthony D. Murphy; Ivana Banicevic; Dušan Peric; Dragan Stankic; Željko Banicevic – Psychology in the Schools, 2024
The interrelated nature of mental health and indicators of school success in children and adolescents has been under-investigated from a person-centered perspective. In this exploratory study, we examined patterns of health behavior in relation to mental health and school satisfaction. A convenience sample of 315 students (M[subscript age] =…
Descriptors: Foreign Countries, Behavior Patterns, Mental Health, Student Satisfaction
Ye Zhufeng; Jirarat Sitthiworachart – Education and Information Technologies, 2024
Teaching the complex subject matter of "Exploring Space" necessitates concrete and engaging teaching methods, as it requires students to employ abstract thinking and imagination. An expert team designed and developed Augmented Reality (AR)-based activity schemes for children aged 3-6. A total of 166 preschool students from Ningbo, China,…
Descriptors: Foreign Countries, Preschool Children, Science Education, Computer Simulation
Silvia-Jessica Mostacedo-Marasovic; Amanda A. Olsen; Cory T. Forbes – Journal of Science Education and Technology, 2024
Global climate change (GCC) is one of the greatest challenges of our age and a highly significant socio-scientific issue (SSI). Developing secondary students' understanding about the Earth's climate and GCC is critical for empowering future citizens and a key focus of the "Next Generation Science Standards" (NGSS Lead States, 2013). In…
Descriptors: Climate, Change, Secondary School Students, Evidence
Gürbüz Ocak; Gülçin Karakus – Malaysian Online Journal of Educational Technology, 2024
The purpose of this study is to determine and compare how undergraduate students' attitudes towards on-line exams vary depending on gender and some technological variables. This study was carried out by using a survey method. As data collection tool, the Undergraduate Students Attitude Scale Towards On-line Exams which consists of 21 items, each…
Descriptors: Undergraduate Students, Student Attitudes, Attitude Change, Computer Assisted Testing
Hatice Yildiz Durak – Journal of Computer Assisted Learning, 2024
Background: Collaboration is a crucial concept in learning and has the potential to foster learning. However, the fact that collaborative groups act with a common understanding in a common task brings many difficulties. Therefore, there is a need for group regulation and guidance to support effective group regulation in collaborative learning. On…
Descriptors: Feedback (Response), Groups, Group Guidance, Cooperation
Shilpi Harnal; Gaurav Sharma; Anupriya; Anand Muni Mishra; Deepak Bagga; Nikhil Saini; Pankaj Kumar Goley; Kumar Anupam – Journal of Computer Assisted Learning, 2024
Background: An innovative and interactive real-world environment can be presented with augmented reality (AR) that comprises digital visual elements, audio, or other sensory information delivered via technology to enhance one's experience. AR has numerous potential applications in various everyday fields. The education sector is one such arena…
Descriptors: Bibliometrics, Computer Simulation, Artificial Intelligence, Educational Technology
Patricia Feubli; Douglas MacKevett; Jürg Schwarz – Journal of Computer Assisted Learning, 2024
Background: This research paper presents a cross-sectional study that examinefs the preferences of students for hybrid teaching and learning scenarios. Unlike previous studies that merely describe hybrid scenarios, this research prioritizes them, offering evidence-based findings for informed policy decisions. Methods: The data collection method…
Descriptors: Blended Learning, Preferences, Foreign Countries, Educational Environment
Sinan Onal; Derya Kulavuz-Onal – Journal of Educational Technology Systems, 2024
This paper examines the potential uses of ChatGPT in generating assessment tasks that can be used across different disciplines in higher education. To illustrate this, we provide examples from three courses in the disciplines of industrial engineering and applied linguistics: Project Analysis and Control, Manufacturing Processes, and Introduction…
Descriptors: Teaching Methods, Higher Education, Artificial Intelligence, Synchronous Communication

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