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Ayse Alkan – International Journal of Technology in Education and Science, 2024
Artificial intelligence (AI) based education represents a significant transformation in the field of education of our age. Artificial intelligence (AI) technology has great potential to enrich the learning experience of special needs students, provide support to teachers, and reduce inequalities in education. Artificial intelligence (AI)…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Students with Disabilities
Alaa Omar Kordi; Amna Gagroum; Maatouk Khoukhi; Khaled Galal Ahmed – World Journal of Education, 2024
Recent advancements in technology have revolutionized various fields, including architecture education. However, studies exploring immersive realities in architectural design studios remain limited. This research addresses this gap by conducting a pilot study at the Architectural Engineering Intermediate Design Studio, which thoroughly explores…
Descriptors: Computer Simulation, Architectural Education, Design, College Students
Ahu Canogullari; Ayhan Kursat Erbas – Interactive Learning Environments, 2024
Technological mediums such as dynamic environments with drag-and-drop features have been considered promising agents in helping students explore and generate conjectures about mathematical concepts. This study investigated the dragging modalities sixth and seventh-grade students use in solving proportional problems in a dynamic geometry…
Descriptors: Problem Solving, Interaction, Computer Simulation, Grade 6
Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
Lu Li; Linlin Li; Baichang Zhong; Yuqin Yang – Education and Information Technologies, 2024
The increasingly ubiquitous use of information and communication technologies (ICTs) in education have brought vast boons to educators and learners but also caused technostress for some of them due to their maladaptation to ICT-supported work and learning. Scientific research on technostress in educational settings has been growing ever since this…
Descriptors: Literature Reviews, Bibliometrics, Anxiety, Stress Variables
Vysakh Kani Kolil; Krishnashree Achuthan – Education and Information Technologies, 2024
The integration of Virtual Laboratories (VLs) into blended learning environments in science education offers a multifaceted educational experience that bridges the gap between theoretical knowledge and practical application. This approach provides dynamic, interactive learning opportunities that can be customized to meet various educational needs…
Descriptors: Computer Assisted Instruction, Electronic Learning, Laboratory Experiments, Chemistry
Sangmin-Michelle Lee; Xiaoran Wang; Ilee Park; Riski Lestiono – Education and Information Technologies, 2024
While traditional English as a foreign language (EFL) classrooms often lack context and authenticity, immersive virtual reality (iVR) provides a valuable alternative opportunity to practice and acquire the target language in a replica of the real world. The present study used iVR ("Immerse") for communicative tasks and investigated how…
Descriptors: Situated Learning, Authentic Learning, Second Language Learning, English (Second Language)
Daniel Escanez-Exposito; Javier Correa-Marichal; Pino Caballero-Gil – IEEE Transactions on Education, 2024
Quantum computing is an emerging and quickly expanding domain that captivates scientists and engineers. Recognizing the limitations of conventional educational approaches in adequately preparing individuals for their incursion in this area, this research introduces a novel board game called "Qubit: The Game," whose objective is twofold:…
Descriptors: Game Based Learning, Art Education, STEM Education, Competence
Junxi Zou; Xiaoyu Wang; Xuan Liu; Yuan Zheng; Wei Shao; Qing-Wei Zhang; Pingping Zhu; Lingling Li – Journal of Chemical Education, 2024
The crystalline sponge method allows for direct and precise molecular structure determination of liquid and gaseous targets and thus has been recognized as a revolutionary breakthrough in crystallography. To expose undergraduates to this cutting-edge technique, we have developed a comprehensive laboratory experiment with reaction conditions and…
Descriptors: Undergraduate Study, College Science, Laboratory Experiments, Molecular Structure
Pamela S. Lottero-Perdue; Howell Heather; Pavneet Kaur Bharaj; Meredith Park Rogers; Dionne Cross Francis; Adam V. Maltese; Calli Shekell; Jamie N. Mikeska – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2024
In this study, three math and three science teacher educators (TEs) were positioned as designers of instruction. The investigation considered how TEs supported preservice teachers (PSTs) to learn to facilitate argumentation discussions using two digital simulations. Research questions were (a) How did TEs engage in instructional design around the…
Descriptors: Teacher Educators, Instructional Design, Technology Integration, Computer Simulation
Riordan Alfredo; Vanessa Echeverria; Linxuan Zhao; LuEttaMae Lawrence; Jie Xiang Fan; Lixiang Yan; Xinyu Li; Zachari Swiecki; Dragan Gaševic; Roberto Martinez-Maldonado – Journal of Learning Analytics, 2024
Despite growing interest in applying human-centred design methods to create learning analytics (LA) systems, most efforts have concentrated on initial design phases, with limited exploration of how LA tools and practices can coevolve during the actual learning and teaching activities. This paper examines how a human-centred LA dashboard can be…
Descriptors: Learning Analytics, Learning Management Systems, Artificial Intelligence, Computer Software
Jessica L. Stellmann; Alexander E. Zambidis; Adam L. MacLean; Dieuwertje J. Kast – Connected Science Learning, 2024
The Joint Educational Project's (JEP) STEM Education Programs at the University of Southern California (USC) present an elementary-level curriculum centered on the science of stem cells in partnership with Dr. Adam MacLean, an Assistant Professor of Quantitative and Computational Biology at USC for the broader impacts of a National Science…
Descriptors: STEM Education, Elementary Education, Cytology, Biology
Hanli Geyser – ACM Transactions on Computing Education, 2024
Like digital technologies themselves, programming education is embedded in the colonial matrix of power, and access to programming knowledge demands immersion in the epistemologies of the Global North. While there is a growing body of work exploring ways to decolonise programming education, far more needs to be done. Current research focuses on…
Descriptors: Computer Science Education, Decolonization, Programming, Power Structure
Sarah Summers – New Directions for Teaching and Learning, 2024
This chapter describes a pedagogy-first summer faculty development program designed to support faculty who want to add digital components to a course or academic program.
Descriptors: College Faculty, Faculty Development, Summer Programs, Institutes (Training Programs)
Rebekah M. Chiasson; Alan K. Goodboy; Megan A. Vendemia; Nathaniel Beer; Gracyn C. Meisz; Laken Cooper; Alyssa Arnold; Austin Lincoski; William George; Cole Zuckerman; Jessica Schrout – Communication Education, 2024
Three within-subject experiments were conducted by providing students with answers to content questions across different subject matters (a definition, explanation, and example) offered by a human professor (subject-matter expert) versus generative artificial intelligence (ChatGPT). In a randomized order, students read both the expert and…
Descriptors: College Faculty, Expertise, Artificial Intelligence, Man Machine Systems

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