NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 7,171 to 7,185 of 139,594 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Fabio Buttussi; Luca Chittaro – IEEE Transactions on Learning Technologies, 2024
Educational virtual environments (EVEs) can enable effective learning experiences on various devices, including smartphones, using nonimmersive virtual reality (VR). To this purpose, researchers and educators should identify the most appropriate pedagogical techniques, not restarting from scratch but exploring which traditional e-learning and VR…
Descriptors: Test Items, Educational Technology, Computer Simulation, Telecommunications
Peer reviewed Peer reviewed
Direct linkDirect link
Naoko Taguchi; Elizabeth Hanks – Modern Language Journal, 2024
Research indicates that high-immersion virtual reality (VR) has several unique affordances for language learning that contribute to learning outcomes, such as boosting learners' confidence, engagement, and motivation. However, little is known about the extent to which VR promotes language skills, in particular learners' verbal interaction using a…
Descriptors: Second Language Learning, Electronic Learning, Computer Simulation, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Jacqueline Zammit – Educational Technology Research and Development, 2024
This study examines the potential of virtual reality (VR) technology in language learning, specifically for the Maltese language. Despite the popularity and advancement of VR, its use in teaching minor languages like Maltese has not been extensively explored. The concern is that the lack of technological resources may lead to the extinction of the…
Descriptors: Computer Simulation, Foreign Students, Language Minorities, Language Acquisition
Peer reviewed Peer reviewed
Direct linkDirect link
Hany Zayed – Learning, Media and Technology, 2024
This article examines academic cheating in Egyptian secondary education at a time of assessment fetishization, educational digitalization and pandemic exceptionalism. It shows how, while promising a tighter grip on assessment, digital technologies afforded a new modality of cheating with a scale and speed unprecedented in Egyptian educational…
Descriptors: Cheating, Secondary Education, Foreign Countries, Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Shayl F. Griffith; Daniel M. Bagner; Katie C. Hart – Child Development Perspectives, 2024
The sharp rise over the past decade in young children's access to various forms of screen media (e.g., smartphones, tablets, TVs) has posed new and significant challenges to caregivers in managing children's use of this type of media. For caregivers of young children with externalizing behavior problems, managing children's time with screen media…
Descriptors: Health Promotion, Health Behavior, Visual Aids, Children
Peer reviewed Peer reviewed
Direct linkDirect link
Azadeh Motevali Zadeh Ardakani; Maura Sellars; Scott Imig – Journal for Multicultural Education, 2024
Purpose: The purpose of this study was to gain a deeper understanding of the experiences and challenges of Middle Eastern refugee mothers in using technology for language learning in regional Australian context. Design/methodology/approach: This study used a qualitative research design and used a narrative enquiry technique to understand…
Descriptors: English (Second Language), Second Language Learning, Access to Computers, Refugees
Peer reviewed Peer reviewed
Direct linkDirect link
Hyemin Yoon; HyunJin Kim; Sangjin Kim – Measurement: Interdisciplinary Research and Perspectives, 2024
We have maintained the customer grade system that is being implemented to customers with excellent performance through customer segmentation for years. Currently, financial institutions that operate the customer grade system provide similar services based on the score calculation criteria, but the score calculation criteria vary from the financial…
Descriptors: Classification, Artificial Intelligence, Prediction, Decision Making
Rosenie K. Blanc – ProQuest LLC, 2024
This study explored the perceptions and experiences of behavioral clinicians regarding the use of technology in behavior plan development and the application of virtual reality (VR) for crisis intervention training. A thematic analysis was used to identify key themes based on the benefits and challenges of incorporating technology into plan…
Descriptors: Technology, Clinical Psychology, Clinics, Intervention
Peer reviewed Peer reviewed
Direct linkDirect link
Christopher Perdriau; Meron Solomon; Amy Ko – ACM Transactions on Computing Education, 2024
Introduction: Computer science (CS) lacks representation from people who identify as one or more of the following identities: woman, Black, Indigenous, Hispanic, Latina/Latino/Latinx, or disabled. We refer to these groups as historically underrepresented groups (HUGs). Informal learning, like CS summer camps and hackathons, can increase interest…
Descriptors: Informal Education, Computer Science Education, Student Recruitment, Elementary Secondary Education
Peer reviewed Peer reviewed
Direct linkDirect link
Colin Hennessy Elliott; Jessie Nixon; Alexandra Gendrau Chakarov; Jeffrey B. Bush; Michael J. Schneider; Mimi Recker – ACM Transactions on Computing Education, 2024
Objectives: Physical computing systems are increasingly being integrated into secondary school science and STEM instruction, yet little is known about how teachers, especially those with little background and experience in computing, help students during the inevitable debugging moments that arise. In this article, we describe a framework,…
Descriptors: Computer Science Education, Troubleshooting, Teaching Methods, Secondary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Maedeh Kazemitabar; Hossein Mirzapour; Maryam Akhshi; Monireh Vatankhah; Javad Hatami; Tenzin Doleck – Interactive Learning Environments, 2024
Digital teamwork has become prevalent and is ever since becoming part of the human work- and life-style, globally. But in comparison with face-to-face setting, virtual teams face multifold challenges. To date, scarce empirical research has examined whether team-breaking challenges are associated with limited access to peer nonverbal signals. This…
Descriptors: Nonverbal Communication, Computer Mediated Communication, Trust (Psychology), Ethics
Peer reviewed Peer reviewed
Direct linkDirect link
Lautaro Cabrera; Diane Jass Ketelhut; Kelly Mills; Heather Killen; Merijke Coenraad; Virginia L. Byrne; Jandelyn Dawn Plane – Journal of Research in Science Teaching, 2024
As professional science becomes increasingly computational, researchers and educators are advocating for the integration of computational thinking (CT) into science education. Researchers and policymakers have argued that CT learning opportunities should begin in elementary school and span across the K-12 grades. While researchers and policymakers…
Descriptors: Computer Science Education, Thinking Skills, Science Education, Elementary School Students
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Babawande Emmanuel Olawale – Journal of Learning and Teaching in Digital Age, 2024
In recent times, teacher preparation programmes have faced significant challenges as many universities transitioned to fully online or hybrid instructional models as a result of the COVID-19 pandemic outbreak. These sudden shifts drastically decreased classroom teaching opportunities, which was a cornerstone of teacher preparation programmes to…
Descriptors: Preservice Teacher Education, Mathematics Teachers, Electronic Learning, Educational Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Rafael Mellado; Claudio Cubillos – Journal of Computer Assisted Learning, 2024
Background: Effective learning in computer programming courses has been a constant challenge for university teachers and has become a relevant competence for current professionals. The literature on gamification in learning presents mixed results, mainly due to problems in instructional design and inconsistency in gamification. Studies with…
Descriptors: Engineering Education, College Students, Computer Software, Technical Occupations
Peer reviewed Peer reviewed
Direct linkDirect link
Yujen Ho – Journal of Computer Assisted Learning, 2024
Background Study: Asynchronous online discussions are vital venues for collaborative knowledge construction. However, the lack of appropriate instruction designs poses challenges in promoting deep and substantive engagement with the core subject matter. This paper explores how to enhance adult students' knowledge construction in the context of…
Descriptors: Asynchronous Communication, Adult Students, Electronic Learning, Instructional Design
Pages: 1  |  ...  |  475  |  476  |  477  |  478  |  479  |  480  |  481  |  482  |  483  |  ...  |  9307