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Moore, Raeal; Vitale, Dan; Stawinoga, Nycole – ACT, Inc., 2018
This paper is one of a series of reports on students' access to technology. Access to technology is essential to educational success as well as workforce and community development. However, geographical, income-based, and racial/ethnic disparities in technology access persist. This "digital divide"--the gap between people who have…
Descriptors: Equal Education, Access to Computers, Disadvantaged, Computer Uses in Education
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Pin-Hui Li; Hsin-Yu Lee; Chia-Ju Lin; Wei-Sheng Wang; Yueh-Min Huang – Journal of Educational Computing Research, 2025
The core purpose of integrating inquiry-based learning strategies into STEM activities is to create a challenging learning environment that stimulates students' active learning, thereby effectively enhancing their interest in learning, thinking skills, and practical application abilities. To achieve these goals, developing more technology-assisted…
Descriptors: Computer Software, Artificial Intelligence, Synchronous Communication, Active Learning
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Yang-Hsin Fan; Tzung-Jin Lin – Journal of Educational Computing Research, 2025
Extant literature has preliminarily confirmed the potential benefits of holographic projections for educational purposes. Yet, students' experiences of learning by holographic projection have rarely been addressed. The main purpose of this study was therefore to explore students' conceptions of and approaches to learning by holographic projection.…
Descriptors: Foreign Countries, College Students, Astronomy, Lunar Research
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Rebecca G. Mirick; James McCauley – School Psychology Review, 2025
When the COVID-19 pandemic closed in-person schools in March 2020, SOS Signs of Suicide shifted to a virtual program. This paper describes an evaluation of the acceptability of the online program by middle and high school students (N = 1196). Students generally responded favorably to virtual SOS. Although some were unsure, of those with an…
Descriptors: Middle School Students, High School Students, Student Attitudes, Suicide
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Roberto Bacani Figueroa Jr.; Insung Jung – Australasian Journal of Educational Technology, 2025
This paper presents an investigation into the integration of virtual reality (VR) tours in online English lessons tailored for adult learners. The study utilised a design-based research approach to evaluate the effectiveness of VR tours in this context. It specifically examined the responses of adult learners to this instructional strategy by…
Descriptors: Electronic Learning, Computer Simulation, English (Second Language), Second Language Learning
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Chyanna Wee; Lillian Yee Kiaw Wang; Huey Fang Ong – ACM Transactions on Computing Education, 2025
This study presents the development of a student-centric framework for utilizing virtual reality (VR) technologies in education, specifically focusing on enhancing computational thinking skills. While numerous frameworks exist in this domain, they often lack consideration of student preferences, which are integral for fostering learner autonomy.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Computation
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Huma Durrani – Art Therapy: Journal of the American Art Therapy Association, 2025
The COVID-19 pandemic necessitated adaptation from in-person to on-line delivery of interventions for autistic children. This article explores the potential of delivering the Sensory-based Relational Art Therapy Approach (S-BRATA) on-line through a case study based on a triadic relationship, including the therapist, a mother and her two autistic…
Descriptors: Parent Role, Mothers, Art Therapy, Children
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Daniel Sbastian; Gloria Putri Waang – Journal of English Teaching, 2025
Technological advances have made the ability to translate no longer exclusively belong to humans. Today, machine translation has turned into a tool with superior performance to convert text between languages without the need for human intervention. One of the translation research foci is the studies of causative translation, especially from…
Descriptors: Novels, Translation, Indonesian, English (Second Language)
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Guanzheng Chen; Yuying Fan – International Journal of Distance Education Technologies, 2025
Language delay impacts children's social development. Game-based teaching has shown promise in enhancing language skills, however, the effectiveness of digital game-based teaching for children with language delay remains underexplored. This study, focusing on Chinese kindergarten students, investigated the impact of digital game-based teaching…
Descriptors: Computer Games, Game Based Learning, Language Acquisition, Developmental Delays
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Gihan Edirisinghe; Charles L. Munson – INFORMS Transactions on Education, 2025
This article describes workable strategies for instructors to introduce highly interactive question and answer (Q&A) sessions with accomplished guest speakers from industry. Two innovative strategies serve as the key factors behind the series' success: (1) using LinkedIn to partner with guest speakers, especially university alumni, who possess…
Descriptors: Discussion (Teaching Technique), Business Education, Expertise, Learner Engagement
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Chris Della Vedova; Gareth Denyer; Maurizio Costabile – Biochemistry and Molecular Biology Education, 2025
Innovative approaches to teaching genetics are essential for improving student engagement and comprehension in this challenging field. Laboratory-based instruction enhances engagement with the subject while fostering the development of practical competencies and deepening comprehension of theoretical concepts. However, constraints on time and…
Descriptors: Undergraduate Students, Genetics, Science Instruction, Laboratory Experiments
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Maame Afua Nkrumah; Ronald Osei Mensah; Alwyna Sackey Addaquay – Discover Education, 2025
The study sought to examine the gender, faculty and school-based disparity that exists in students' research self-efficacy, perception of ethics in research and the level of stress they face in conducting research. A sample of 385 undergraduate students from the faculty of business and hospitality were selected from three public universities in…
Descriptors: Gender Differences, Student Attitudes, Student Research, Self Efficacy
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Trudi Lord; Paul Horwitz; Hee-Sun Lee; Amy Pallant; Christopher Lore – Journal of Science Education and Technology, 2025
From the experiential learning perspective, this study investigates middle and high school students (n = 1009) who used an online module to learn about wildfire hazards, risks, and impacts through computational simulations of wildfire phenomena. These students were taught by 18 teachers in urban, rural, and suburban schools across the United…
Descriptors: Concept Formation, Natural Disasters, Risk Assessment, Risk
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Hongliang Ma; Yuhan Dong; Bin Jing; Yu Zeng; Jinmei Sun – International Journal of STEM Education, 2025
Background: With the growing emphasis on computer science (CS) education in K-12 schools, numerous professional development (PD) programs for in-service CS teachers (CS-PD) have been implemented over the past decades. However, there is a lack of systematic review and meta-analysis to evaluate the effectiveness of these CS-PD programs. To address…
Descriptors: Inservice Teacher Education, Faculty Development, Elementary Secondary Education, Computer Science Education
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Ali Geris; Taibe Kulaksiz – Research in Learning Technology, 2025
This study aims to investigate the factors influencing teachers' intentions to integrate Virtual Reality (VR) technology into their educational practices, utilising the Unified Theory of Acceptance and Use of Technology (UTAUT-2) framework. The research involved adapting and validating the 'Acceptance of Mobile Immersive Virtual Reality in…
Descriptors: Technology Integration, Computer Simulation, Teacher Attitudes, Intention
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