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Jean Salac; Lena Armstrong; F. Megumi Kivuva; Jayne Everson; Amy J. Ko – ACM Transactions on Computing Education, 2025
Background and Context: With the growing movement to adopt critical framings of computing, scholars have worked to reframe computing education from the narrow development of programming skills to skills in identifying and resisting oppressive structures in computing. However, we have little guidance on how these framings may manifest in classroom…
Descriptors: Critical Theory, Computer Science Education, Summer Programs, Secondary School Students
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Wissal EL Fougour; Mohamed Erradi – International Journal of Technology in Education, 2025
Feedback is an integral aspect of developing self-regulated learning in that it enables the student an opportunity for reflection, making changes, and learning. The computer-based feedback system supports this systematic review in exploring how improvement in academic performance, metacognitive reasoning, and emotional resilience has taken place…
Descriptors: Computer Assisted Instruction, Feedback (Response), Individualized Instruction, Academic Achievement
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Katy Jordan; Christina Myers; Kalifa Damani; Phoebe Khagame; Albina Mumbi; Lydia Njuguna – British Journal of Educational Technology, 2025
The use of SMS messaging for education has grown in recent years, with particular attention recently during the Covid-19 pandemic. Mobile phones often have high levels of ownership in low-income contexts compared to computers, and lower connectivity requirements, which arguably make this a more equitable medium than data-heavy online instruction,…
Descriptors: Equal Education, Access to Education, Computer Mediated Communication, Foreign Countries
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Paolo Federighi; Francesca Torlone; Francesco De Maria – Journal of Adult and Continuing Education, 2025
Participation rate in adult and continuing education (ACE) is one of the multiple indicators of distributive justice. Nonetheless, the literature of recent decades has turned it into a cardinal principle and value. Expansive paradigm that envisages the progressive and generalised development of participation rate in ACE is examined in this…
Descriptors: Educational Policy, Andragogy, Adult Education, Adult Learning
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Meixiu Zhang; Mimi Li – Computer Assisted Language Learning, 2025
Reading for writing tasks have been widely implemented in past decades, but research is still scarce on computer-mediated reading for writing. With a growing interest in collaborative writing and collaborative reading, spurred on by the broader awareness of sociocultural theory and the collaborative nature of digital technologies, we proposed an…
Descriptors: Cooperative Learning, Reading Comprehension, Documentation, Educational Technology
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Johanna Bogon; Cindy Jagorska; Ella Maria Heinz; Martin Riemer – Cognitive Research: Principles and Implications, 2025
Cross-dimensional interference between spatial and temporal processing provides valuable insights into the neuronal representation of space and time. Previous research has frequently found asymmetric interference patterns, with temporal judgments being more affected by spatial information than vice versa. However, this asymmetry has been…
Descriptors: Computer Simulation, Learning Modalities, Spatial Ability, Time Factors (Learning)
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Conrad Borchers; Tianze Shou – Grantee Submission, 2025
Large Language Models (LLMs) hold promise as dynamic instructional aids. Yet, it remains unclear whether LLMs can replicate the adaptivity of intelligent tutoring systems (ITS)--where student knowledge and pedagogical strategies are explicitly modeled. We propose a prompt variation framework to assess LLM-generated instructional moves' adaptivity…
Descriptors: Benchmarking, Computational Linguistics, Artificial Intelligence, Computer Software
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Yao Ling; Mohamad S. Rasul; Marlissa Omar – Journal of Pedagogical Research, 2025
Virtual reality (VR) technology has attracted attention due to its advantages in educational fields, and its adoption in English learning can enhance students' learning outcomes. Thus, strengthening VR adoption is conducive to promote learning efficiency and improve the quality of English education. This study analyzes the factors affecting VR…
Descriptors: Computer Simulation, English (Second Language), Second Language Learning, Career and Technical Education
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Marianne Mäntyoja; Johanna Hautala – Journal of Geography in Higher Education, 2025
This article addresses the need for empirical research comparing students' experiences of learning in different hybrid spaces in higher education that blend digital spaces, physical spaces and learning interactions. We focus on hybrid spaces formed around Zoom, non-immersive virtual reality (VR), and on-campus with a telepresence robot (TPR)…
Descriptors: Technology Uses in Education, College Students, Blended Learning, In Person Learning
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Sevda Göktepe Yildiz; Seda Göktepe Körpeoglu – International Electronic Journal of Mathematics Education, 2025
Human intelligence is related to cognitive skills such as the acquisition of new knowledge, problem-solving and abstract thinking in learning processes. These processes are of great importance in mathematical education. Artificial intelligence (AI) can help students develop these cognitive skills by providing customized teaching methods according…
Descriptors: Educational Trends, Trend Analysis, Mathematics Education, Databases
Jeff Allen; Jay Thomas; Stacy Dreyer; Scott Johanningmeier; Dana Murano; Ty Cruce; Xin Li; Edgar Sanchez – ACT Education Corp., 2025
This report describes the process of developing and validating the enhanced ACT. The report describes the changes made to the test content and the processes by which these design decisions were implemented. The authors describe how they shared the overall scope of the enhancements, including the initial blueprints, with external expert panels,…
Descriptors: College Entrance Examinations, Testing, Change, Test Construction
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Ran Jiang – Action, Criticism, and Theory for Music Education, 2025
Artificial Intelligence (AI) technology is reshaping the ways humans study and work across various disciplines. In the field of music, AI technology shows its possibility to empower individuals at diverse levels of musical knowledge in music creation, from novices to experts. In this article, I explore philosophical questions within both AI…
Descriptors: Educational Philosophy, Music Education, Artificial Intelligence, Computer Software
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Paul Mayer; Rich Baraniuk – ACM Transactions on Computing Education, 2025
It is argued that logic, and in particular mathematical logic, should play a key role in the undergraduate curriculum for students in the computing fields, which include electrical engineering (EE), computer engineering (CE), and computer science (CS). This is based on (1) the history of the field of computing and its close ties with logic, (2)…
Descriptors: Teaching Methods, Logical Thinking, Computer Science Education, Engineering Education
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Kareem Abdul Waheed; Theerthaana Panneerselvam – International Journal of Educational Management, 2025
Purpose: The advent of information and communication technology (ICT)-driven innovations changed people's lives in a big way. Virtual reality (VR) technology is an innovation that helps in digital transformation across several industries. This research aims to investigate the adoption of virtual reality (VR) technology in secondary school…
Descriptors: Computer Simulation, Adoption (Ideas), Secondary Education, Foreign Countries
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Bin Liu; Yuanyuan Liao – Education and Information Technologies, 2025
The rapid advancement of generative AI technologies is increasingly accompanied by their broader application across various sectors, particularly within creative industries. In this study, IBM Watson BEAT software, based on generative AI technology, was tested as an educational tool in the process of teaching music composition theory to flute…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Educational Technology
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