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Ari, Fatih; Arslan-Ari, Ismahan; Vasconcelos, Lucas – TechTrends: Linking Research and Practice to Improve Learning, 2022
The purpose of this exploratory study was to investigate early childhood preservice teachers' perceptions of computer science and gender stereotypes in computer science, and perceptions of coding in early childhood education. Quantitative and qualitative data were collected from early childhood preservice teachers enrolled in a teaching methods…
Descriptors: Early Childhood Teachers, Preservice Teachers, Student Attitudes, Computer Science
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Spitzman, Emily; Balconi, Alexandra; Renaud, Gia; Ingle, Jeanne; Cayson, Andrea – Journal of the Scholarship of Teaching and Learning, 2022
It is critical that pre-service teachers have exposure to practice in order to be successful in their future classrooms. This article describes a step-by-step process of implementing mixed-reality simulation (real-time interaction with avatars, similar to what one would find in a video game) in teacher preparation courses in order to provide…
Descriptors: Preservice Teachers, Computer Simulation, Technology Integration, Preservice Teacher Education
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Han, Insook; Shin, Hyoung Seok; Ko, Yujung; Shin, Won Sug – Journal of Computer Assisted Learning, 2022
Background: Immersive VR is still rarely used as an intervention for meeting the affective end goals of student learning despite its positive impact on affection. Also, studies regarding the use of immersive VR as an intervention for affective achievement in broader educational contexts are still lacking. Objectives: This study aimed to examine…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Program Effectiveness
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Kholid, Muhammad Noor; Pradana, Lingga Nico; Maharani, Swasti; Swastika, Annisa – Journal of Technology and Science Education, 2022
The integration of learning models and software is a trend in mathematics courses. However, no existing learning model for geometry courses involves the students in the making of a tool or media project. The researchers noticed the potential of the project-based learning (PjBL) model and GeoGebra in analytical geometry courses. This study revealed…
Descriptors: Educational Technology, Computer Software, Student Projects, Active Learning
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George, Kari L.; Sax, Linda J.; Wofford, Annie M.; Sundar, Sarayu – Research in Higher Education, 2022
Computing career opportunities are increasing across all sectors of the U.S. economy, yet there remains a serious shortage of college graduates to fill these jobs. This problem has fueled a nationwide effort to expand and diversify the computing career pipeline. Guided by social cognitive career theory (SCCT), this study used logistic regression…
Descriptors: College Environment, Career Choice, College Students, School Role
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Kolm, Alexandra; de Nooijer, Jascha; Vanherle, Koen; Werkman, Andrea; Wewerka-Kreimel, Daniela; Rachman-Elbaum, Shelly; van Merriënboer, Jeroen J. G. – Journal of Studies in International Education, 2022
The COVID-19 pandemic has been forcing people to work remotely in virtual teams around the globe. Global virtual teamwork will continue, and people are not sufficiently prepared for this, resulting in reduced team commitment and lower performance. Higher education institutions need to equip their graduates with International Online Collaboration…
Descriptors: Computer Mediated Communication, Interpersonal Competence, College Students, Literature Reviews
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Or, Caleb; Chapman, Elaine – British Journal of Educational Technology, 2022
Many educational institutions have adopted online assessment in recent years. Previous studies on online assessment have often been tied to studies on learning management systems. As such, questions of online assessment acceptance have typically been overshadowed by a focus on the acceptance of learning management systems in general. The focus of…
Descriptors: Higher Education, Computer Assisted Testing, Test Validity, Technology Uses in Education
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Deho, Oscar Blessed; Zhan, Chen; Li, Jiuyong; Liu, Jixue; Liu, Lin; Duy Le, Thuc – British Journal of Educational Technology, 2022
With the widespread use of learning analytics (LA), ethical concerns about fairness have been raised. Research shows that LA models may be biased against students of certain demographic subgroups. Although fairness has gained significant attention in the broader machine learning (ML) community in the last decade, it is only recently that attention…
Descriptors: Ethics, Learning Analytics, Social Bias, Computer Software
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Zhao, Jingjie; Zhou, Kaiyuan; Ding, Yi – Asia-Pacific Education Researcher, 2022
Applying digital games (DG) in medical education and learning is increasing. The purpose of this meta-analysis was to determine the effectiveness of DG compared with other methods in terms of improving knowledge or satisfaction of learners in the medical field. An extensive search of publications dated between 2010 and 2020 was carried out through…
Descriptors: Game Based Learning, Medical Education, Instructional Effectiveness, Student Satisfaction
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Bennett, Randy E.; Zhang, Mo; Sinharay, Sandip; Guo, Hongwen; Deane, Paul – Educational Measurement: Issues and Practice, 2022
Grouping individuals according to a set of measured characteristics, or profiling, is frequently used in describing, understanding, and acting on a phenomenon. The advent of computer-based assessment offers new possibilities for profiling writing because aspects can be captured that were not heretofore observable. We explored whether writing…
Descriptors: Computer Assisted Testing, Adults, High School Equivalency Programs, Tests
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Yüksel, Mustafa – Journal of Speech, Language, and Hearing Research, 2022
Purpose: Auditory feedback perturbation with voice pitch manipulation has been widely used in previous studies. There are several hardware and software tools for such manipulations, but audio plug-ins developed for music, movies, and radio applications that operate in digital audio workstations may be extremely beneficial and are easy to use,…
Descriptors: Feedback (Response), Acoustics, Audio Equipment, Computer Software
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Ceylan-Dadakoglu, Sevda – Turkish Online Journal of Distance Education, 2022
This article tried to determine the students' opininons related to the use of Second Life (SL) application in higher education art and design education. In this case study conducted with 17 students selected via typical case sampling, the SL virtual platform was used as a research area. Data collection tools were included document analysis,…
Descriptors: Computer Simulation, Student Attitudes, College Students, Art Education
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Fielding, Katie; Murcia, Karen – Issues in Educational Research, 2022
Creativity and technology are two vital elements of 21st century learning. Increasingly, educational policies internationally are acknowledging the importance of developing children's problem solving, innovation and computational thinking skills. It is also clear that children are spending more time accessing digital technologies both at home and…
Descriptors: Young Children, Multimedia Materials, Electronic Publishing, Creativity
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Jones, Paul; Tong, Ye; Liu, Jinghua; Borglum, Joshua; Primoli, Vince – Journal of Educational Measurement, 2022
This article studied two methods to detect mode effects in two credentialing exams. In Study 1, we used a "modal scale comparison approach," where the same pool of items was calibrated separately, without transformation, within two TC cohorts (TC1 and TC2) and one OP cohort (OP1) matched on their pool-based scale score distributions. The…
Descriptors: Scores, Credentials, Licensing Examinations (Professions), Computer Assisted Testing
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Guiñez-Cabrera, Nataly; Mansilla-Obando, Katherine – Comunicar: Media Education Research Journal, 2022
Reading is essential for learning in education. However, the digital revolution has transformed the ways to encourage reading and learning about books. People who generate and share content about books on social networks are the so-called booktokers, influencers on TikTok who have become an emerging phenomenon in this connected society. However,…
Descriptors: Social Media, Reading, Books, Internet
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