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Kather, Philipp; Duran, Rodrigo; Vahrenhold, Jan – ACM Transactions on Computing Education, 2022
Previous studies on writing and understanding programs presented evidence that programmers beyond a novice stage utilize plans or plan-like structures. Other studies on code composition showed that learners have difficulties with writing, reading, and debugging code where interacting plans are merged into a short piece of code. In this article, we…
Descriptors: Eye Movements, Coding, Algorithms, Schemata (Cognition)
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Atal, Deniz; Kizilisikoglu, Gökhan – Journal of Educational Technology and Online Learning, 2022
This study considers if the 360° video Virtual Reality (VR) environment is a less stressful alternative to giving actual presentations, and thus better able to support the development of the presentation skills of teacher candidates. Mixed method research was conducted in which 12 teacher candidates gave an average of 5 minutes of presentations on…
Descriptors: Comparative Analysis, Anxiety, Preservice Teachers, Video Technology
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Alam, Sabrina Shajeen; Dubé, Adam Kenneth – Educational Technology Research and Development, 2022
The present paper documents the design and development of a mobile mathematics application targeted to improve magnitude representation skills. Educational experts worked together with an app developer with the goal of creating an educational app as a math learning tool for children 5-8 years old. The description of the app design processes…
Descriptors: Handheld Devices, Computer Oriented Programs, Educational Technology, Mathematics Skills
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Ak, Serife; Özdemir, Yalçin; Sagkal, Ali Serdar – Contemporary School Psychology, 2022
The present study examined the direct and indirect effects (via moral disengagement) of violent video game playing on bullying/cyberbullying perpetration in early adolescents. The study included 479 middle school students aged 11-14 years (M = 13.06, SD = 0.76). Of the participants, 216 (45.1%) were girls and 263 (54.9%) were boys. The measures…
Descriptors: Video Games, Violence, Bullying, Computer Mediated Communication
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Liu, Zhi; Kong, Xi; Liu, Sannyuya; Yang, Zongkai; Zhang, Cuishuang – Education and Information Technologies, 2022
The MOOCs (Massive Open Online Courses) forum carries rich discussion data that contains multi-level cognition-related behavior patterns, which brings the potential for an in-depth investigation into the development trend of the group and individual cognitive presence in discourse interaction. This paper describes a study conducted in the context…
Descriptors: MOOCs, Computer Mediated Communication, Discussion, Pacing
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Onuh, Willington; Legaspi, Olivia M.; Mostajo, Susan T.; Malabanan, Don S.; Reyes, Rosario T. – IAFOR Journal of Education, 2022
Many published papers provide insights on factors affecting learning performance; however, they do not address how internet connectivity affects students' capacity to meet assessment and learning expectations. To address this gap in the literature, we draw from a survey of 257 students at the undergraduate level to investigate two questions: (a)…
Descriptors: Undergraduate Students, Internet, Telecommunications, Access to Computers
Valdes, Edgar – ProQuest LLC, 2022
The aim of this study is to understand the Tor browser and its multiple applications as related to cybersecurity. The study also argues that most internet users are not aware of the danger they face when navigating the dark web. This research explores top executives' and specialized employees' awareness and understating of the hidden areas of…
Descriptors: Foreign Countries, Computer Security, Internet, Crime
Caramancion, Kevin Matthe – ProQuest LLC, 2022
Misinformation and Disinformation, both types of Information Disorder in the cyber world, operate on a systemic level. Several factors enabling their persistence, including laws, policies, and technological mediators, have been investigated in the literature. Cybersecurity frameworks and guidelines specify that the target victims, as part of the…
Descriptors: Interdisciplinary Approach, Information Literacy, Consciousness Raising, Computer Security
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Carthy, Úna – Research-publishing.net, 2022
Within the parameters of the new Erasmus programme, this Blended Intensive Programme (BIP) combines virtual exchange with physical mobility. There were three institutions involved in this project: Letterkenny Institute of Technology, Ireland, Hochschule Bremerhaven, Germany, and Malaga Healthcare College, Spain. The virtual exchange ran for five…
Descriptors: Blended Learning, Foreign Countries, Student Mobility, Computer Mediated Communication
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Chung, Rhonda; Cardoso, Walcir – Research-publishing.net, 2022
This study reports on the development of "Parlure Games" and explores its pedagogical affordances. "Parlure Games" is a multi-dialectal listening and decolonial conversation tool created to address the absence of variable speech (including speech markers associated with native speaker status, regional dialect, age, and race)…
Descriptors: Computer Assisted Instruction, Second Language Learning, French, Adult Students
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Hanna, Louise; Barr, David – Research-publishing.net, 2022
The attitudes of student-teachers to Computer Assisted Language Learning (CALL) remains an under-explored topic in research literature. This mixed-methods study engaged student-teachers in focus group discussions at commencement and completion of Initial Teacher Education (ITE). These student-teachers were situated across England, Scotland, Wales,…
Descriptors: Student Teachers, Student Attitudes, Computer Assisted Instruction, Second Language Learning
Sturgis, Paul W.; Marchand, Leslie; Miller, M. David; Xu, Wei; Castiglioni, Analia – Association for Institutional Research, 2022
This article introduces generalizability theory (G-theory) to institutional research and assessment practitioners, and explains how it can be utilized to evaluate the reliability of assessment procedures in order to improve student learning outcomes. The fundamental concepts associated with G-theory are briefly discussed, followed by a discussion…
Descriptors: Generalizability Theory, Institutional Research, Reliability, Computer Software
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Blais, Ludivine; Qorbani, Hossain Samar; Arya, Ali; Davies, Jim – International Association for Development of the Information Society, 2022
Memory palaces are effective tools for learning vast amounts of information in a canonical order using mnemonics. However, our review of the literature revealed a lack of implementation and user study of memory palace in Virtual Reality (VR) for neuroscience education. VR technology enables us to build highly interactive virtual learning spaces…
Descriptors: Brain Hemisphere Functions, Memory, Learning Processes, Mnemonics
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Feray Küçükbas Duman – European Journal of Education (EJED), 2022
The most practical and fastest way to access information in today's world is via the internet. Thanks to the internet, the necessary information can be reached in a short time. Nevertheless, in addition to the benefits of the internet, it can also pose risks for users. For this reason, it is important to increase the level of awareness of…
Descriptors: Undergraduate Students, Physical Education, Student Behavior, Internet
O'Leary, Patrick J. – ProQuest LLC, 2022
The demand for technology integration has presented teachers with new pedagogical choices for designing engaging learning experiences for students. These technology choices are becoming abundant and varied, confronting teachers and administrators with determining how effective these methods are for teaching. This research was focused on one of…
Descriptors: Technology Integration, Computer Simulation, Environmental Education, Field Experience Programs
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