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Tao, Yu-Hui; Yeh, C. Rosa; Hung, Kung Chin – Educational Technology & Society, 2015
Several theoretical models have been constructed to determine the effects of buisness simulation games (BSGs) on learning performance. Although these models agree on the concept of learning-cycle effect, no empirical evidence supports the claim that the use of learning cycle activities with BSGs produces an effect on incremental gains in knowledge…
Descriptors: Educational Games, Simulated Environment, Statistical Analysis, Skill Development
Liu, Chang; Zhong, Ying – International Journal of Virtual and Personal Learning Environments, 2014
Multi-level adaptation in end-user development (EUD) is an effective way to enable non-technical end users such as educators to gradually introduce more functionality with increasing complexity to 3D virtual learning environments developed by themselves using EUD approaches. Parameterization, integration, and extension are three levels of…
Descriptors: Chemistry, Science Instruction, Educational Technology, Technology Uses in Education
Weisberg, Steven M.; Schinazi, Victor R.; Newcombe, Nora S.; Shipley, Thomas F.; Epstein, Russell A. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
There are marked individual differences in the formation of cognitive maps both in the real world and in virtual environments (VE; e.g., Blajenkova, Motes, & Kozhevnikov, 2005; Chai & Jacobs, 2010; Ishikawa & Montello, 2006; Wen, Ishikawa, & Sato, 2011). These differences, however, are poorly understood and can be difficult to…
Descriptors: Experimental Psychology, Cognitive Mapping, Individual Differences, Simulated Environment
Wang, Hung-Yuan; Duh, Henry Been-Lirn; Li, Nai; Lin, Tzung-Jin; Tsai, Chin-Chung – Journal of Science Education and Technology, 2014
The purpose of this study is to investigate and compare students' collaborative inquiry learning behaviors and their behavior patterns in an augmented reality (AR) simulation system and a traditional 2D simulation system. Their inquiry and discussion processes were analyzed by content analysis and lag sequential analysis (LSA). Forty…
Descriptors: Cooperative Learning, Inquiry, Student Behavior, Simulated Environment
Decker, Teresa Frances O'Hara – ProQuest LLC, 2014
Nursing profession accrediting agencies and associations, including the National League for Nursing, the American Association of Colleges of Nursing, the National Council of State Boards of Nursing, and the Institute of Medicine, have called for the implementation and evaluation of educational innovations. Many nursing schools have attempted to be…
Descriptors: Nursing Education, Simulation, Simulated Environment, Nursing Students
Gottschalk, Shelby; Hake, Megan M.; Cook-Benjamin, Lorie – Academic Leadership Journal in Student Research, 2016
The purpose of the study was to determine if offering a virtual clinical-based practice would affect teacher candidates' level of confidence in teaching diverse students. During 2012-2014, data were collected using a pre- and post-Likert scale questionnaire. A paired two sample t-test was utilized to determine if there was a significant difference…
Descriptors: Self Esteem, Preservice Teachers, Student Diversity, Pretests Posttests
Dalton, Gene; Devitt, Ann – Language Learning & Technology, 2016
While the majority of people in Ireland speak English as a first language, the minority Irish language is spoken daily by approximately 3% of the population even though is a compulsory subject in Irish schools. Recent research has shown the language to be in crisis, with consistently declining standards of attainment in schools. This paper…
Descriptors: Foreign Countries, Language Usage, Language Minorities, Action Research
Hack, Catherine Jane – Interactive Learning Environments, 2016
Using the delivery of a large postgraduate distance learning module in bioethics to health professionals as an illustrative example, the type of learning activity that could be enhanced through delivery in an immersive virtual world (IVW) was explored. Several activities were repurposed from the "traditional" virtual learning environment…
Descriptors: Educational Technology, Technology Uses in Education, Graduate Study, Distance Education
Warner, Teri – Performance Improvement, 2012
Technologies continue to evolve to provide more compelling and interactive learning opportunities. Coaching has traditionally been face-to-face or by email. By combining the new technologies with coaching, learning developers now have the opportunity to develop an asynchronous, online, nonhuman coaching system, or e-coaching system. An e-coaching…
Descriptors: Educational Technology, Electronic Learning, Coaching (Performance), Employees
Bulu, Saniye Tugba – Computers & Education, 2012
This study investigated the relationship among three types of presences, including place presence, social presence, and co-presence in virtual worlds and their relationship with satisfaction and immersive tendencies of students. Students' scores on a subjective questionnaire were analyzed. The results indicated that there was a significant…
Descriptors: Computer Mediated Communication, Computer Simulation, Scores, Questionnaires
Mroz, Aurore – CALICO Journal, 2015
This article presents a process-oriented mixed-method study, focusing on the emergence of second language (L2) critical thinking (CT) skills in the collaborative discourse produced by a focal group of five college-level students of French working in a virtual language learning environment (the VLLE Cinet Second Life). Levels of CT ability were…
Descriptors: Mixed Methods Research, Critical Thinking, Educational Technology, Thinking Skills
Ramachandiran, Chandra Reka; Jomhari, Nazean; Thiyagaraja, Shamala; Maria, Malissa – Electronic Journal of e-Learning, 2015
Autism is a disorder in the growth and development of a brain or central nervous system that covers a large spectrum of impairment, symptoms and skills. The children who are suffering from autism face difficulties in communicating and adapting well in the community as they have trouble in understanding what others think and feel. Therefore, there…
Descriptors: Autism, Children, Simulated Environment, Electronic Learning
Shirazi, Arezoo; Behzadan, Amir H. – Advances in Engineering Education, 2015
Recent studies suggest that the number of students pursuing science, technology, engineering, and mathematics (STEM) degrees has been generally decreasing. An extensive body of research cites the lack of motivation and engagement in the learning process as a major underlying reason of this decline. It has been discussed that if properly…
Descriptors: Engineering Education, Physical Environment, Simulated Environment, Synthesis
Ismail, Nur Salina; Atek, Engku Suhaimi Engku; Azmi, Mohd Nazri Latiff; Mohamad, Mahani – English Language Teaching, 2015
For many learners, language class can be anxiety-provoking than other courses. Mostly, university students are seen to have language anxiety especially in their second language learning. They tend to be nervous when using English language in the formal situation like in classroom. English Outdoor Programme (EOP) in 2011 as part of informal setting…
Descriptors: English (Second Language), Language Proficiency, Informal Education, Anxiety
Southern Regional Education Board (SREB), 2015
Too often school leaders, teachers and counselors invest their energies into preparing students for college. In today's society, that's not enough. Students must be prepared for multiple options after high school including gainful employment. This newsletter looks at ways schools can ensure more students are college and career-ready by creating…
Descriptors: College Preparation, College Readiness, Best Practices, Career Readiness