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Kok, Petrus Jacobus; Bayaga, Anass – African Journal of Research in Mathematics, Science and Technology Education, 2019
Graphic Communication and Design (GCD) students often struggle to understand and convert multi-faceted objects from orthographic (2D) into isometric (3D). Research established a strong link between spatial visualisation and the field of Graphics Communication. Conventional teaching and learning practice using textbooks, physical models and pencil…
Descriptors: Spatial Ability, Graphic Arts, Visualization, College Students
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Byrne, Chris; Prendergast, Mark – Journal of Curriculum Studies, 2020
This study examines the concerns of Irish secondary school teachers to the introduction of three reformed curricula, namely: English, mathematics, and Design and Communication Graphics. Major changes have been introduced in each of these subjects at different time periods over the past 12 years. The Stages of Concern Questionnaire was selected by…
Descriptors: Secondary School Teachers, Teacher Attitudes, Curriculum Development, Foreign Countries
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Mayer, Richard E.; Howarth, Jeffrey T.; Kaplan, Michelle; Hanna, Sara – Educational Technology Research and Development, 2018
Multimedia design principles were applied to an online geography slideshow on geographic information systems (GIS) intended for college students taking an introductory course. In a 2 (segment vs. non-segmented) × 2 (redundant vs. non-redundant) between-subjects design, the base lesson (non-segmented condition) provided a worked example of how to…
Descriptors: Geography, Geographic Information Systems, Geography Instruction, College Students
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Leggette, Holli R. – Communication Teacher, 2020
Courses: Science communication courses across course levels. Objective: This activity aims to introduce students to critical thinking concepts and strategies that have applicability and transferability throughout students' academic and professional careers while deepening their understanding of identifying, discussing, and analyzing scientific…
Descriptors: Visual Aids, Graphic Arts, Information Sources, Communication Strategies
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Hautopp, Heidi; Ørngreen, Rikke – Designs for Learning, 2018
Graphic facilitation is a growing practice in organizational contexts and is slowly emerging in educational contexts. However, as the review in this paper shall demonstrate, there is a shortage of research in the field. The purpose of this paper is to illustrate the practical application of graphic facilitation with the aim of outlining a…
Descriptors: Socialization, Learning Theories, Problem Based Learning, Outcomes of Education
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Sinfield, David; Cochrane, Thomas – E-Learning and Digital Media, 2020
Art and design undergraduate educational programmes such as Graphic Design studies are based upon best practice within the Graphic Design industry. Thus, the classroom environment is designed to mirror a typical design studio environment. However, traditional design studio interaction and collaboration are undergoing rapid transformation in…
Descriptors: Undergraduate Study, Graphic Arts, Design, Classroom Environment
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Bazler, Judith Ann, Ed.; Van Sickle, Meta Lee, Ed. – IGI Global, 2020
STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote…
Descriptors: Art Education, STEM Education, Models, Teaching Methods
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Milo-Shussman, Yael; Niva, Wengrowicz – Journal of Learning Spaces, 2019
Alphabet-boards are commonplace in lower grade classrooms in elementary-schools. If designed correctly, alphabet-boards can help internalize letters into memory. The purpose of this study was to examine alphabet-board characteristics that should be considered by teachers for providing a clear, readable, and applicable pedagogical tool. The…
Descriptors: Alphabets, Classroom Design, Visual Aids, Readability
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Vu, Viet; Warschauer, Mark; Yim, Soobin – Journal of Adolescent & Adult Literacy, 2019
With young people increasingly learning and communicating through visual and social media, schools are looking for ways to tap into students' interest in digital media. In a school district in Southern California, a very promising approach to technology use has emerged that integrates digital storytelling into instruction. Findings from a…
Descriptors: Academic Language, Story Telling, Media Literacy, Teaching Methods
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Cho, Young Hoan; You, Myoungsoon; Choi, Hyoseon – Health Education Journal, 2018
Background: Health message design plays an important role in knowledge acquisition and changes in attitudes towards a nutrient or substance, such as caffeine. To foster the effectiveness of health education, greater attention should be paid to the gist-based design of health messages that include visual representations. Fuzzy-trace theory…
Descriptors: Graphic Arts, Foreign Countries, Middle School Students, Health Education
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Jeanne-Louise Moys – International Journal for Students as Partners, 2018
This case study explores how a students-as-partners approach is helping students in the Graphic Communication programme at the University of Reading gain experience of community through a curriculum design project. The "I am, we are … different by design" project began as a partnership initiative aimed at identifying strategies to extend…
Descriptors: College Students, Diversity, Sense of Community, Partnerships in Education
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Elias, Mohd Syahrizad; Mohamad Ali, Ahmad Zamzuri – Journal of Educational Multimedia and Hypermedia, 2016
Simulation-aided learning has capability in improving student's learning performance. However, the positive effect of simulation-aided learning still being discussed, which at times has not played the purported role expected. To address these problems, Multimedia Instructional Message (MIM) appeared to be an essential supporting tool in ensuring…
Descriptors: Usability, User Satisfaction (Information), Multimedia Materials, Multimedia Instruction
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Ings, Welby – International Journal of Art & Design Education, 2015
This article considers the potential of craft processes as creative engagements in graphic design research. It initially discusses the uneasy history of craft within the discipline, then draws upon case studies undertaken by three established designers who, in their postgraduate theses, engaged with craft as a process of thinking. In doing so, the…
Descriptors: Graphic Arts, Design, Design Crafts, Graduate Students
Kuo, Shih-Ping – ProQuest LLC, 2018
This exploratory study uses the convergent design of mixed methods to integrate adaptive expertise theory to study how individual student participant from graphic design or non-graphic-design majors to solve a novel ideation problem in graphic design. Adaptive expertise includes six dimensions: metacognition, flexibility, dynamic knowledge,…
Descriptors: Graphic Arts, Design, Expertise, Concept Formation
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Zhong, Baichang; Xia, Liying – International Journal of Science and Mathematics Education, 2020
By providing students with a highly interactive and hands-on learning experience, robotics promises to inspire a new generation of mathematical learning. This paper aims to review the empirical evidence on the application of robotics in mathematics education and to define future research perspectives of robot-assisted mathematics education. After…
Descriptors: Robotics, Technology Uses in Education, Mathematics Education, Educational Benefits
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