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Rieber, Lloyd P. – International Journal of Instructional Media, 1996
A study of 364 fifth graders investigated distractibility of animated graphics in a computer-based tutorial about Newton's Laws of Motion. Found no difference in post-test performance for those with high, medium, or no distraction graphics. Students in the two distraction conditions took less time to process instructional frames than students in…
Descriptors: Animation, Computer Assisted Instruction, Computer Graphics, Grade 5

Buchal, Ralph O. – Engineering Design Graphics Journal, 2001
Describes the integration of these topics through a major team-based design and computer aided design (CAD) modeling project in freshman engineering graphics at the University of Western Ontario. Involves n=250 students working in teams of four to design and document an original Lego toy. Includes 12 references. (Author/YDS)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Design

Milton, Sheri – Montessori Life, 1999
Presents a lesson developed for a Montessori Elementary Level II class using the Turtle Math program. Students used mathematics, geometry, and logical thinking to identify the basic formula for drawing stars with any desired number of points. (KB)
Descriptors: Classroom Techniques, Computer Graphics, Computer Uses in Education, Educational Technology
McLester, Susan – Technology & Learning, 2005
This brief article presents a story contributed by Tim Comolli, Imaging Lab teacher at South Burlington High School in Vermont, and 40 year teaching veteran. The story describes the tale of a youngster who changed Comolli's life and permitted him to succeed in helping countless other students in the past years. The young man in the story comes…
Descriptors: Heroin, High School Students, Fathers, Correctional Institutions
Pierce, Robyn; Stacey, Kaye; Ball, Lynda – Australian Mathematics Teacher, 2005
Digital photos and digital movies offer an excellent way of bringing real world situations into the mathematics classroom. The technologies surveyed here are feasible for everyday classroom use and inexpensive. Examples are drawn from the teaching of Cartesian coordinates, linear functions, ratio and Pythagoras' theorem using still images, and…
Descriptors: Mathematics Instruction, Computer Software, Computer Graphics, Educational Technology
Bertamini, Marco; Jones, Luke A.; Spooner, Alice; Hecht, Heiko – Journal of Experimental Psychology: Human Perception and Performance, 2005
Boundary extension is a tendency to remember close-up scenes as if they extended beyond the occluding boundaries. The authors explored the contributing factors using brief retention intervals and computer-generated images. Boundary extension turns out to be more complex than previously thought and is not linked to the effects of image…
Descriptors: Recall (Psychology), Cognitive Processes, Retention (Psychology), Visual Perception
Schwarz, Baruch B.; De Groot, Reuma – International Journal of Computer-Supported Collaborative Learning, 2007
Critical reasoning has been recognized as a valuable educational goal since the end of the nineteenth century. However, the educational programs to reach this goal have changed dramatically during the twentieth century and moved to a dialogic approach. The shift to dialogism in programs to promote critical reasoning brings challenges concerning…
Descriptors: Persuasive Discourse, Educational Objectives, Evaluation Criteria, Teaching Methods
Agee, Kelly, Ed. – Research and Curriculum Unit, 2009
Secondary vocational-technical education programs in Mississippi are faced with many challenges resulting from sweeping educational reforms at the national and state levels. Schools and teachers are increasingly being held accountable for providing true learning activities to every student in the classroom. This accountability is measured through…
Descriptors: Animation, Multimedia Materials, Information Technology, Graphic Arts
Glahn, Christian; Specht, Marcus; Koper, Rob – Educational Technology & Society, 2009
Contextualised and ubiquitous learning are relatively new research areas that combine the latest developments in ubiquitous and context aware computing with educational approaches in order to provide structure to more situated and context aware learning. The majority of recent activities in contextualised and ubiquitous learning focus on mobile…
Descriptors: Interaction, Group Activities, Learner Engagement, Student Participation
Apperson, Jennifer M.; Laws, Eric L.; Scepansky, James A. – Computers and Education, 2006
To investigate the benefits and perceived effectiveness of instructional technology, students enrolled in several courses were compared on student evaluations of instruction, grades and an attitudinal questionnaire. The instructors of the courses taught the same course across two successive semesters, using traditional "chalk-and-talk" methods the…
Descriptors: Educational Technology, Teaching Methods, Comparative Analysis, Student Experience
Anthamatten, Peter; Ziegler, Susy S. – Journal of Geography, 2006
Technology that helps students view images in three dimensions (3-D) can support a broad range of learning styles. "Geo-Wall systems" are visualization tools that allow scientists, teachers, and students to project stereographic images and view them in 3-D. We developed and presented 3-D visualization exercises in several undergraduate courses.…
Descriptors: Technology Integration, Geography Instruction, Visual Aids, Instructional Effectiveness
McCue, Camille; James, David – Advances in Engineering Education, 2008
This paper describes qualitative and quantitative research conducted with middle school students participating in a Future Cities Engineering course. Insights were sought regarding both affective and cognitive changes which transpired during the one-semester schedule of activities focused on modeling the infrastructure of a city built 150 years in…
Descriptors: Middle School Students, Early Intervention, Qualitative Research, Statistical Analysis
Greh, Deborah – 1990
This guide was developed to help art teachers see and teach the computer as an art tool. Organized in two sections, the 12 chapters in part 1 explore computer art as an art form, discuss why and how to use the computer as an art teaching tool, and give strategies and lesson suggestions for student explorations and activities in the artroom. Part 2…
Descriptors: Art Activities, Art Education, Computer Graphics, Computer Literacy
Berry, James; Ellington, Deborah – 1996
Even though the increasing amount of multimedia material available for technology-assisted classrooms can make presentations more attractive and aesthetically pleasing, instructors and administrators should be aware of the increased demand on technology resources that the new graphics and animation programs create. Use of these materials…
Descriptors: Community Colleges, Computer Assisted Instruction, Computer Graphics, Computer Storage Devices
Kuntz, Margy; Kuntz, Ann – 1994
This work presents a collection of craft projects that can be created by children. Necessary for completion of each craft is an IBM-compatible computer running Windows, "Word for Windows 6.0," with a mouse, a printer, and plain white printer paper. Simple craft supplies, including glue and scissors, also are needed. In each activity the child is…
Descriptors: Art Activities, Childrens Art, Computer Graphics, Computer Uses in Education