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Legacy, Chelsey; Zieffler, Andrew; Fry, Elizabeth Brondos; Le, Laura – Statistics Education Research Journal, 2022
The influx of data and the advances in computing have led to calls to update the introductory statistics curriculum to better meet the needs of the contemporary workforce. To this end, we developed the COMputational Practices in Undergraduate TEaching of Statistics (COMPUTES) instrument, which can be used to measure the extent to which computation…
Descriptors: Statistics Education, Introductory Courses, Undergraduate Students, Teaching Methods
de Souza, Renata Torres Mattos P.; Kasseboehmer, Ana Cla´udia – Journal of Chemical Education, 2022
This paper reports the development of a digital escape room for high school students using Genially, a web-based media platform. The escape room was used to aid understanding of basic concepts in chemistry and mostly enhance students' classes participation during the COVID-19 pandemic. The activity entitled "The thalidomide mystery"…
Descriptors: Science Education, Secondary School Science, Educational Games, High School Students
Kahraman, Deniz; Koc, Mustafa – International Society for Technology, Education, and Science, 2022
It is considered important for school principals to have technology leadership competencies in digital age conditions in order to carry out education and training efficiently and effectively. Since teachers see school principals as role models, how teachers perceive the technology use skills of school principals is an important factor for the…
Descriptors: Instructional Leadership, Educational Technology, Information Technology, Technology Integration
Leigh Jin; Tai-Yin Chi; Brenda Mak – Journal of Information Systems Education, 2024
This paper presents the Screencast-Based Assessment Technique (SBAT) for a mobile app development curriculum in the information systems discipline. SBAT was implemented as a midterm take-home exam in which students design and develop an app project based on their own interests, passions, or ambitions. In addition to coding, students must create…
Descriptors: Technology Uses in Education, Computer Oriented Programs, Handheld Devices, Computer Software
Weipeng Yang – Journal of Educational Computing Research, 2024
Computational Thinking (CT) is essential for developing creativity, problem-solving, and digital competence in the 21st century. Coding tools like robotic toys and tablet apps have become popular in early childhood education to support CT development, but there is a debate on which tool is more effective. Little evidence exists on the effect of…
Descriptors: Coding, Preschool Children, Computation, Thinking Skills
Nathan H. Bean – ProQuest LLC, 2022
Learning to program has long been known to be a difficult task, requiring a student to develop both fluency in the syntax and grammar of a formal programming language and learn the problem-solving approaches and techniques of computational thinking. The successful teaching strategies of the past have involved maintaining small teacher-student…
Descriptors: Algorithms, Coding, Supplementary Education, Programming
Abdulrahman M. Al-Zahrani – International Journal of Virtual and Personal Learning Environments, 2023
This study explores the potential of social learning platforms (SLPs) to enhance female students' learning experiences in Saudi higher education and address socio-cultural constraints. It examines the advantages and disadvantages of SLPs from the perspective female students and analyses the impact of personal beliefs on their perceptions of SLPs.…
Descriptors: Females, Higher Education, Socialization, Empowerment
Waheed, Mehwish; Leišyte, Liudvika – Interactive Learning Environments, 2023
This study aims to examine the difference in students' satisfaction with the Quality Characteristics (QualChar) of the Digital Learning Systems (DLs) with regards to gender and frequency of interaction between students-students and students-teachers. A cross-sectional online quantitative survey was used to collect data from English language…
Descriptors: Foreign Countries, Graduate Students, Electronic Learning, Learning Management Systems
Baosen Zhang; Ariana Frkonja-Kuczin; Zhong-Hui Duan; Aliaksei Boika – Journal of Chemical Education, 2023
Computer vision (CV) is a subfield of artificial intelligence (AI) that trains computers to understand our visual world based on digital images. There are many successful applications of CV including face and hand gesture detection, weather recording, smart farming, and self-driving cars. Recent advances in computer vision with machine learning…
Descriptors: Classification, Laboratory Equipment, Visual Aids, Optics
Inan, Fethi A. – Turkish Online Journal of Educational Technology - TOJET, 2023
The purpose of this study is to examine the perceptions of parents of children with autism spectrum disorder (ASD) about computing devices. Seven families with ASD children were interviewed about their children's use of computer devices and their impact on their academic and social behavior. Although parents raised concerns about internet…
Descriptors: Computer Uses in Education, Autism Spectrum Disorders, Parent Attitudes, Computers
Akdur, Deniz – ACM Transactions on Computing Education, 2023
Many practitioners might struggle with becoming productive in different software engineering (SE) roles due to misalignment of the skills learnt during the university time with what is expected in the industry. Companies spend significant resources to train the personnel, whose academic backgrounds are not only based on "computing…
Descriptors: Computer Software, Computer Science Education, Skill Development, Employment Potential
Vykopal, Jan; Seda, Pavel; Svabensky, Valdemar; Celeda, Pavel – IEEE Transactions on Learning Technologies, 2023
Hands-on computing education requires a realistic learning environment that enables students to gain and deepen their skills. Available learning environments, including virtual and physical laboratories, provide students with real-world computer systems but rarely adapt the learning environment to individual students of various proficiency and…
Descriptors: Students, Educational Technology, Computer Assisted Instruction, Media Adaptation
Wright, Paul N.; Whitworth, Malcolm; Tibaldi, Alessandro; Bonali, Fabio; Nomikou, Paraskevi; Antoniou, Vavara; Vitello, Fabio; Becciani, Ugo; Krokos, Mel; Van Wyk de Vries, Benjamin – Journal of Geography in Higher Education, 2023
At a time when traditional fieldwork is coming under pressure, be it from shrinking budgets, reducing carbon footprints, increased concerns for personal safety or the desire to make field skills accessible to all, how do we ensure that the key skills of observation, data collection and landscape analysis can still be developed in our students?…
Descriptors: Student Attitudes, Computer Simulation, Hazardous Materials, Field Experience Programs
PaeBens, Jessica; Ma, Beifang; Winther, Esther – International Journal for Research in Vocational Education and Training, 2023
Context: Dealing with professional complexity has been of scientific interest in the research field of vocational education and training for decades. So far, there is a lack of empirical evidence regarding how professional complexity finds its way into learning processes in VET. A common option is to model complexity through authentic simulations…
Descriptors: Vocational Education, Problem Solving, Computer Assisted Testing, Apprenticeships
Yang, Xigui – TechTrends: Linking Research and Practice to Improve Learning, 2023
Collaborative learning and cooperative learning are two separate approaches developed independently by two groups of scholars around the same period of time in the 1960 and 1970s. Due to their different origins and intertwined paths of development, they have their own distinct features while sharing many similarities. The relationship between…
Descriptors: Cooperative Learning, Educational History, Group Dynamics, Teaching Methods

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