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Ezequiel Scott; Marcelo Campo – Interactive Learning Environments, 2023
Scrum is one of the most used frameworks for agile software development because of its potential improvements in productivity, quality, and client satisfaction. Academia has also focussed on teaching Scrum practices to prepare students to face common software engineering challenges and facilitate their insertion in professional contexts.…
Descriptors: Computer Simulation, Training, Computer Software, Computer Science Education
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Minhui Zhong; Jinxia Jiang; Han Zhang; Xia Duan – Interactive Learning Environments, 2023
Newly registered nurses' emergency response capability falls short of their employers' expectations. Therefore, they need to develop this ability to cope with various changes in the clinic. Unfortunately, traditional learning has not been good enough in cultivating nursing skills and fostering self-directed learning which plays a key role in the…
Descriptors: Flipped Classroom, Nurses, Nursing Education, Hospitals
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Matilynn Lam; Casey Schwarz; Rashi Sharma; Julie Donnelly – Journal of Chemical Education, 2023
Despite the growing importance of nanomaterials in numerous industries, most undergraduate chemistry students are unlikely to encounter characterization techniques common in the field during their education. Scanning electron microscopy (SEM) is a common technique for materials characterization widely used in careers chemistry students are likely…
Descriptors: Science Instruction, Chemistry, College Science, Undergraduate Students
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Aaron Y. Zhao; Joseph Collins; Joel B. Floyd Jr.; Xianming Tan; David S. Lawrence – Journal of Chemical Education, 2023
A variety of strategies have been introduced to tackle the issue of laboratory safety in academic settings. These strategies include innovative educational tools as students transition from the classroom into the laboratory, the introduction of policies designed to protect the researchers in the laboratory environment, and the creation of teams of…
Descriptors: Teamwork, Cooperative Learning, Chemistry, Science Laboratories
Dragos Corlatescu; Micah Watanabe; Stefan Ruseti; Mihai Dascalu; Danielle S. McNamara – Grantee Submission, 2023
Reading comprehension is essential for both knowledge acquisition and memory reinforcement. Automated modeling of the comprehension process provides insights into the efficacy of specific texts as learning tools. This paper introduces an improved version of the Automated Model of Comprehension, version 3.0 (AMoC v3.0). AMoC v3.0 is based on two…
Descriptors: Reading Comprehension, Models, Concept Mapping, Graphs
Wire, Heather – ProQuest LLC, 2023
This research examined how a Digital Escape Room (DER) about accessibility contributed to the potential change of faculty behavioral intentions toward developing accessible online course content. This paper describes the design of the DER and a pilot study of its initial implementation that consisted of two phases, (1 a usability test with 3…
Descriptors: Models, Computer Simulation, Online Courses, Instructional Design
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Andre´ A. Souto – Journal of Chemical Education, 2023
Augmented reality (AR) filters are digital interactions applied to users' faces or environment to add to or change what they are seeing in the real world. By using free software, it is possible to easily make many AR filters for learning chemistry. Here I show how to make AR filters of molecular models and post them on social media in just two…
Descriptors: Computer Simulation, Visual Aids, Chemistry, Science Education
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Amber Sewell – International Journal of Designs for Learning, 2023
This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It…
Descriptors: Computer Simulation, Academic Libraries, Library Instruction, Educational Technology
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Justice, Nicola; Le, Laura; Sabbag, Anelise; Fry, Elizabeth; Ziegler, Laura; Garfield, Joan – Journal of Statistics Education, 2020
One of the first simulation-based introductory statistics curricula to be developed was the NSF-funded Change Agents for Teaching and Learning Statistics curriculum. True to its name, this curriculum is constantly undergoing change. This article describes the story of the curriculum as it has evolved at the University of Minnesota and offers…
Descriptors: Statistics, College Mathematics, Simulation, Introductory Courses
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Nick Clark; John A. Scherpereel – Journal of Political Science Education, 2024
Scholars of teaching and learning frequently examine whether simulations promote content knowledge and engagement with course material. But many educators use simulations to promote additional goals. This article suggests that designers of political simulations often pursue four ends: "knowledge, engagement, skills, and empathy (KESE)."…
Descriptors: Political Science, Teaching Methods, Simulation, Instructional Effectiveness
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Punsiri Dam-O; Yaowarat Sirisathitkul; Thammarong Eadkhong; Suthon Srivaro; Chitnarong Sirisathitkul; Sorasak Danworaphong – Distance Education, 2024
This paper describes a case study of an online physics laboratory course implemented for 254 engineering students at Walailak University in Thailand in response to the COVID-19 pandemic. The laboratory sequence was designed based on the United Kingdom Professional Standards Framework and covered eight experiments on fundamental concepts of motion,…
Descriptors: Electronic Learning, Online Courses, Physics, Laboratory Experiments
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Michaela Arztmann; Jessica Lizeth Domínguez Alfaro; Lisette Hornstra; Johan Jeuring; Liesbeth Kester – British Journal of Educational Technology, 2024
Digital games are widely used in education to motivate students for science. Additionally, augmented reality (AR) is increasingly used in education. However, recent research indicates that these technologies might not be equally beneficial for students with different background characteristics. Moreover, students with different backgrounds may…
Descriptors: Secondary School Students, Socioeconomic Status, Self Efficacy, Computer Simulation
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Yu-Cin Jian; Leo Yuk Ting Cheung; Yi-Jye Wu; Fang-Ying Yang; Guo-Li Chiou – Instructional Science: An International Journal of the Learning Sciences, 2024
Computer-simulated experiments have been gaining popularity over hands-on experiments in science education, given the availability of technology and the trend of distance learning. Past studies have focused primarily on comparing the learning outcomes and user experiences of the two experiment modes. In this study, we used an eye tracker to…
Descriptors: Eye Movements, Experiential Learning, Computer Simulation, Science Experiments
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Yasar C. Kakdas; Sinan Kockara; Tansel Halic; Doga Demirel – IEEE Transactions on Learning Technologies, 2024
This article presents a 3-D medical simulation that employs reinforcement learning (RL) and interactive RL (IRL) to teach and assess the procedure of donning and doffing personal protective equipment (PPE). The simulation is motivated by the need for effective, safe, and remote training techniques in medicine, particularly in light of the COVID-19…
Descriptors: Medical Education, Error Patterns, Error Correction, Reinforcement
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Brittney M. Sureshkumar; Kimberley L. M. Zonneveld – Journal of Applied Behavior Analysis, 2024
Unintentional injuries are one of the leading causes of morbidity and mortality among children with intellectual and developmental disabilities (IDD). First aid training involves teaching critical first aid skills, some of which are designed to treat unintentional injuries. To date, no study has (a) evaluated the effects of a video-prompting…
Descriptors: Telecommunications, Computer Mediated Communication, Video Technology, Health Services
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