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Cindioglu, Hasane Ceren; Gursel Dino, Ipek; Surer, Elif – International Journal of Technology and Design Education, 2022
Immersive Virtual Environments (IVEs), particularly Mixed-Reality (MR) technologies, continue to have an increasing impact on design processes and design education. This study focuses on MR's potentials in Basic Design (BD) education and its influence on novice designers' design thinking abilities. In this study, through a newly developed MR-based…
Descriptors: Computer Simulation, Simulated Environment, Design, Thinking Skills
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Kara, Yusuf; Kamata, Akihito – Journal of Experimental Education, 2022
Within-cluster variance homogeneity is one of the key assumptions of multilevel models; however, assuming a constant (i.e. equal) within-cluster variance may not be realistic. Moreover, existent within-cluster variance heterogeneity should be regarded as a source of additional information rather than a violation of a model assumption. This study…
Descriptors: Bayesian Statistics, Hierarchical Linear Modeling, Item Response Theory, Multivariate Analysis
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Gruber, Alice; Kaplan-Rakowski, Regina – Research-publishing.net, 2022
Virtual Reality (VR) offers language learners a valuable environment for practicing language skills and other aspects essential for language development, interaction, and negotiation of meaning. For example, speaking practice in VR using avatars can reduce speaking anxiety and increase users' sense of agency. Social spaces in VR present…
Descriptors: Computer Simulation, Verbal Communication, Nonverbal Communication, Second Language Learning
Paul J. Dizona – ProQuest LLC, 2022
Missing data is a common challenge to any researcher in almost any field of research. In particular, human participants in research do not always respond or return for assessments leaving the researcher to rely on missing data methods. The most common methods (i.e., Multiple Imputation and Full Information Maximum Likelihood) assume that the…
Descriptors: Pretests Posttests, Research Design, Research Problems, Dropouts
Zhenqiu Lu; Zhiyong Zhang – Grantee Submission, 2022
Bayesian approach is becoming increasingly important as it provides many advantages in dealing with complex data. However, there is no well-defined model selection criterion or index in a Bayesian context. To address the challenges, new indices are needed. The goal of this study is to propose new model selection indices and to investigate their…
Descriptors: Models, Goodness of Fit, Bayesian Statistics, Simulation
Rachel R. Tatro-Duarte – ProQuest LLC, 2022
Although virtual reality (VR) is commonly used in science classes, for example, to enable students to do simulated human dissections and other medical procedures, research on the use of VR as a learning tool in the humanities, more specifically the literature classroom, are few. This grounded theory study sought to understand better the use of VR…
Descriptors: Computer Simulation, Learner Engagement, Higher Education, Literature
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Kelli M. Slunt – Journal of Chemical Education, 2022
A qualitative sugar identification laboratory was adapted from a hands-on experiment to a virtual "choose your own adventure" experience where students select virtual experiments to conduct on samples of known and unknown carbohydrates. Students select positive and negative controls for each qualitative test and compare results from the…
Descriptors: Science Laboratories, Science Experiments, Computer Simulation, Learning Management Systems
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Yue Zhang; Misa Sayama; Michelle Luo; Yining Lu; Dean J. Tantillo – Journal of Chemical Education, 2022
The Databank of Dynamics Trajectories (DDT, notthatddt.org) was established to assist students in visualizing the dynamical behaviors occurring during chemical reactions and conformational changes, with a focus on processes taught in introductory organic chemistry classes. Animations of reacting molecules created using "ab initio"…
Descriptors: Science Instruction, Organic Chemistry, Introductory Courses, Molecular Structure
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Sujithra Raviselvam; Karupppasamy Subburaj; Katja Hölttä-Otto; Kristin L. Wood – Biomedical Engineering Education, 2022
Extreme-user experiences refer to experiences that simulate the extremes of user abilities like reduced or no visual attention or auditory attention. Inspired by the needs experienced by the users who experience physical or cognitive challenges, extreme-user perspectives can make designers understand their designs from an inclusive design…
Descriptors: Usability, Outcomes of Education, Undergraduate Students, Learning Modules
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Ellen Giarelli; Kathleen Fisher; Linda Wilson; Lisa M. Bonacquisti; Maria Chornobroff; Anna Marie T. DiPietro; Mary Jane Weiss; Gregory Bannett – Journal of Developmental and Physical Disabilities, 2022
Nurses and other health care providers face daily challenges when delivering care in the acute care settings to adult patients on the autism spectrum (ASD). Secondary to a lack of disability-specific training, health care providers may struggle to establish and maintain a therapeutic rapport with patients diagnosed on the autism spectrum (Bury et…
Descriptors: Adults, Autism Spectrum Disorders, Nursing, Decision Making
Jamie Hofrichter – ProQuest LLC, 2022
The aim of this quasi-experimental study was to incorporate a cardiac simulation into a computer exam for Level 4 nursing students to determine if it would affect their anxiety levels and overall scores. Nursing education must constantly improve as technology and evidence-based practice evolves the world of healthcare. Literature regarding…
Descriptors: Computer Simulation, Nursing Students, Anxiety, Computer Assisted Testing
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Joey Ka-Yee Essoe; Nicco Reggente; Ai Aileen Ohno; Younji Hera Baek; John Dell'Italia; Jesse Rissman – npj Science of Learning, 2022
Memory is inherently context-dependent: internal and environmental cues become bound to learnt information, and the later absence of these cues can impair recall. Here, we developed an approach to leverage context-dependence to optimise learning of challenging, interference-prone material. While navigating through desktop virtual reality (VR)…
Descriptors: Memory, Context Effect, Cues, Computer Simulation
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Yang-Hsin Fan; Tzung-Jin Lin – Journal of Educational Computing Research, 2025
Extant literature has preliminarily confirmed the potential benefits of holographic projections for educational purposes. Yet, students' experiences of learning by holographic projection have rarely been addressed. The main purpose of this study was therefore to explore students' conceptions of and approaches to learning by holographic projection.…
Descriptors: Foreign Countries, College Students, Astronomy, Lunar Research
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Tarek Shal; Norma Ghamrawi; Najah A. R. Ghamrawi – Open Learning, 2025
This study explores the significance of webinars as tools for supporting teachers' professional development and growth beyond the COVID-19 pandemic, as perceived by the teachers themselves. The study employs a mixed methods approach, involving 394 teachers registered on a popular virtual community of practice (vCoP) who completed a survey, with…
Descriptors: Seminars, Communities of Practice, Faculty Development, Teacher Attitudes
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Roberto Bacani Figueroa Jr.; Insung Jung – Australasian Journal of Educational Technology, 2025
This paper presents an investigation into the integration of virtual reality (VR) tours in online English lessons tailored for adult learners. The study utilised a design-based research approach to evaluate the effectiveness of VR tours in this context. It specifically examined the responses of adult learners to this instructional strategy by…
Descriptors: Electronic Learning, Computer Simulation, English (Second Language), Second Language Learning
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