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Morris, N.P.; Lambe, J.; Ciccone, J.; Swinnerton, B. – Journal of Computer Assisted Learning, 2016
Technology-enhanced learning is expanding rapidly because of research showing the benefits for learners in terms of engagement, convenience, attainment and enjoyment. Mobile learning approaches are also gaining in popularity, particularly during practical classes and clinical settings. However, there are few systematic studies evaluating the…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Becker, Emily Ann; Watry-Christian, Meghan; Simmons, Amanda; Van Eperen, Ashleigh – Journal of Occupational Therapy, Schools & Early Intervention, 2016
This review explores the evidence in support of using video modeling for teaching children with autism. The process of implementing video modeling, the use of various perspectives, and a wide range of target skills are addressed. Additionally, several helpful clinician resources including handheld device applications, books, and websites are…
Descriptors: Occupational Therapy, Modeling (Psychology), Video Technology, Children
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Frydenberg, Mark – Information Systems Education Journal, 2016
Teaching game development has become an accepted methodology for introducing programming concepts and capturing the interest of beginning computer science and information technology (IT) students. This study, conducted over three consecutive semesters, explores game development using a gaming engine, rather than a traditional programming language,…
Descriptors: Games, Design, Programming, Teaching Methods
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Delgado-Cepeda, Francisco Javier – Athens Journal of Education, 2016
This work summarizes the didactic design and introductory outcomes in an educative program, involving six math and physics university courses for engineers, based on the use and construction of widgets. Widgets were generated under Project Oriented Learning and blended learning methodologies. In the program, widgets previously generated by…
Descriptors: Blended Learning, College Mathematics, College Science, Physics
Wilson, Dawn; Alaniz, Katie; Sikora, Joshua – Rowman & Littlefield Publishers, 2016
Educators who engage with today's students appreciate the impact digital media has on the lives of our younger generations. Learners of today consume, create, and publish multimedia content continuously, using a variety of devices such as cell phones, tablets, and computers. They generate original and innovative products through programs, apps,…
Descriptors: Technology Uses in Education, Multimedia Materials, Multimedia Instruction, Handheld Devices
Catenazzi, Nadia; Sommaruga, Lorenzo; De Angelis, Kylene; Gabbianelli, Giulio – International Association for Development of the Information Society, 2016
Within the C95-Challenge Erasmus+ project, mobile learning technologies are adopted and tested for bus and truck drivers training according to the EU 2003/59/EC Directive. Different kinds of training contents are developed in the form of interactive slides, hyper-videos, interactive quizzes and delivered on mobile devices. Existing apps and games…
Descriptors: Electronic Learning, Driver Education, Computer Oriented Programs, Multimedia Instruction
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Madnani, Nitin; Burstein, Jill; Sabatini, John; Biggers, Kietha; Andreyev, Slava – Grantee Submission, 2016
Current education standards in the U.S. require school students to read and understand complex texts from different subject areas (e.g., social studies). However, such texts usually contain figurative language, complex phrases and sentences, as well as unfamiliar discourse relations. This may present an obstacle to students whose native language…
Descriptors: English Language Learners, Reading Instruction, Natural Language Processing, Learning Activities
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Kacetl, Jaroslav; Klímová, Blanka – Education Sciences, 2019
At present, hardly any younger person can imagine life without mobile technologies. They use them on a daily basis, including in language learning. Such learning supported with mobile devices is called mobile learning, which seems beneficial especially thanks to the unique features of mobile applications (e.g., interactivity, ubiquity, and…
Descriptors: Foreign Countries, Technology Uses in Education, Handheld Devices, Computer Oriented Programs
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Schwarz, Claudiu – Journal of Educational Sciences, 2017
The term of implicit learning is still subject to controversy. "At least a dozen different definitions have been offered in the field" (Frensch & Rünger, 2003 p.13). While some scholars consider it downright inexistent (see Chun & Jiang, 1998), many others are trying to identify how we seem to acquire knowledge in absence of…
Descriptors: Learning Strategies, Informal Education, Information Technology, Video Technology
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Cherner, Todd; Curry, Kristal – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2017
Instructional technology has become a crucial component of public education. Reflected in the college and career-ready standards being implemented across the United States, an emphasis has been placed on preparing students with both the literacy and technology skills needed to succeed in postsecondary education and the workforce. Though a growing…
Descriptors: Case Studies, Preservice Teachers, Educational Technology, Use Studies
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Tucker, Stephen I.; Lommatsch, Christina W.; Moyer-Packenham, Patricia S.; Anderson-Pence, Katie L.; Symanzik, Jürgen – International Journal of Research in Education and Science, 2017
The purpose of this study was to examine patterns of mathematical practices evident during children's interactions with touchscreen mathematics virtual manipulatives. Researchers analyzed 33 Kindergarten children's interactions during activities involving apps featuring mathematical content of early number sense or quantity in base ten, recorded…
Descriptors: Kindergarten, Teaching Methods, Manipulative Materials, Educational Technology
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Canning, Natalie; Payler, Jane; Horsley, Karen; Gomez, Chris – International Journal of Early Years Education, 2017
This study explores children's narratives of their curiosity and imagination through innovative use of an information technology app--Our Story. Novel use of the app allowed children to express and record their opinions they considered significant to them. The research captured children's approaches to everyday situations through their play.…
Descriptors: Teaching Methods, Computer Oriented Programs, Educational Technology, Technology Uses in Education
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Oxman, Victor; Stupel, Moshe; Segal, Ruti – International Journal of Mathematical Education in Science and Technology, 2017
An important and interesting area in the study of triangle geometry is the related issue of extrema problems and inequalities. These problems play a significant role in the mathematics study program in high school. In tasks such as these, the difficulty level is high when one does not know in advance what the expected answer is. When one knows…
Descriptors: Mathematics Instruction, Geometric Concepts, Teaching Methods, Secondary School Mathematics
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McKenzie, Sophie; Spence, Aaron; Nicholas, Maria – Electronic Journal of e-Learning, 2018
This paper explores the design, development and evaluation of an early childhood literacy iPad application, focusing on the English Alphabet, called "A to Z Safari" trialled in Australian classrooms. A to Z Safari was designed to assist students in the early years of schooling with learning the alphabet and building on their knowledge of…
Descriptors: Emergent Literacy, Early Childhood Education, Instructional Design, Handheld Devices
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Davidovitch, Nitza – Journal of Education and e-Learning Research, 2018
Google is celebrating its 20th anniversary--and the internet has become an inseparable part of the lives of adults, teens, and children. In awareness of the problems and challenges posed by the new world, various software programs have been developed, among them NetSpark (henceforth: the program), which make it possible to block and/or filter…
Descriptors: Foreign Countries, Internet, Educational Technology, Technology Uses in Education
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