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Vivek Dubba – ProQuest LLC, 2020
The working retired population is more populated now than ever before in human history. There have been various studies in the area of Information Computer Technology use in the workplace, the area of workforce training, and the area of training of individuals within various age groups, but little to no research addressing the experience of…
Descriptors: Information Technology, Retirement, Older Adults, Training
Siqi Wang – ProQuest LLC, 2020
Academic entrepreneurship refers to university faculty engagement in commercialization of research and innovative activities that are beyond their academic work in research, teaching, and service in their university. Academic entrepreneurship includes three types of entrepreneurial activities: academic patenting, technology licensing, and…
Descriptors: Entrepreneurship, Commercialization, Research, Innovation
Jennifer Tsan – ProQuest LLC, 2020
Collaborative learning has long been investigated for its benefits to learners. Prior research indicates that collaboration may help students develop more sophisticated arguments and learn more effectively. While a great deal of research has been completed on how elementary students collaborate, there has been little research on how they…
Descriptors: Cooperative Learning, Elementary School Students, Computer Science Education, Problem Solving
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Workman, Michael D. – Journal of Cybersecurity Education, Research and Practice, 2021
Cybersecurity capabilities in organizations and governmental agencies continue to lag behind the threats. Given the current environment, these entities have placed renewed emphasis on cybersecurity education. However, education appears to lack its full potential in most settings. Few empirical studies have systematically tested the efficacy of…
Descriptors: Computer Security, Information Security, Computer Science Education, Instructional Effectiveness
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Luse, Andy; Burkman, Jim – Journal of Cybersecurity Education, Research and Practice, 2021
Social engineering is a large problem in our modern technological world, but while conceptually understood, it is harder to teach compared to traditional pen testing techniques. This research details a class project where students implemented a phishing exercise against real-world targets. Through cooperation with an external corporate partner,…
Descriptors: Computer Security, Information Security, Deception, Student Projects
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Pala, Ferhat Kadir; Mihci Türker, Pinar – Interactive Learning Environments, 2021
In this study, the effects of Arduino IDE and C++ programming languages were investigated on the computational thinking skills of preservice teachers. The Computational Thinking Skills Scale was administered to preservice teachers. Firstly, a basic programming training was given and then it was asked to create group projects on a voluntary basis.…
Descriptors: Programming, Computer Science Education, Computation, Thinking Skills
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Chou, Chih-Yueh; Chang, Chun-Ho – Educational Technology & Society, 2021
Help-seeking is an important self-regulated learning strategy and skill for effective learning. Studies have found that some students have poor help-seeking behaviors and that this leads to poor learning performance. Some researchers have developed help-seeking regulation mechanisms to detect and regulate students' poor help-seeking behaviors.…
Descriptors: Help Seeking, Computer Assisted Instruction, Student Behavior, Technology Uses in Education
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Singh, Pooja; Singh, Lalit Kumar – IEEE Transactions on Education, 2021
Contribution: This article details a systematic study to investigate knowledge that graduate students have about reliability and safety engineering (RSE), comparing it with industry expectations. Background: Reliability and safety have always been the main focus while developing safety-critical systems (SCS). An interview study was conducted with…
Descriptors: Reliability, Safety, Engineering Education, Education Work Relationship
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Lopez-Fernandez, Daniel; Gordillo, Aldo; Alarcon, Pedro P.; Tovar, Edmundo – IEEE Transactions on Education, 2021
Contribution: This article provides evidence on the effectiveness of game-based learning (GBL) for computer science education when using educational video games created by teachers using authoring tools. Background: Although teacher-oriented authoring tools for creating educational video games can help overcome the main barriers hampering the use…
Descriptors: Game Based Learning, Educational Games, Video Games, Computer Science Education
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Varga, Erika B.; Sátán, Ádám – Hungarian Educational Research Journal, 2021
The purpose of this paper is to investigate the pre-enrollment attributes of first-year students at Computer Science BSc programs of the University of Miskolc, Hungary in order to find those that mostly contribute to failure on the Programming Basics first-semester course and, consequently to dropout. Our aim is to detect at-risk students early,…
Descriptors: Identification, At Risk Students, Computer Science Education, Undergraduate Students
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Grizioti, Marianthi; Kynigos, Chronis – British Journal of Educational Technology, 2021
In this paper, we discuss the need for new approaches to research regarding coding to support students in developing practices in computational thinking, such as abstraction and decomposition, in multidisciplinary contexts. We explore students' activities with a tool integrating constructionist textual programming activity with game-based learning…
Descriptors: Computer Games, Thinking Skills, Interdisciplinary Approach, Coding
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Hozak, Kurt – Journal of Education for Business, 2021
This article describes a web-based application that can be used to help teach linear programming (LP) using an active learning approach in business courses such as management science and decision analysis. The software asks 42 integrated questions that guide students in creating product mix models and performing related analysis in Excel with…
Descriptors: Computer Assisted Instruction, Computer Science Education, Programming, Computer Software
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Basavaraj, Prateek; Sedghi, Mahlagha; Garibay, Ivan; Ozmen Garibay, Ozlem; Guha, Arup Ratan – Journal of Applied Research in Higher Education, 2021
Purpose: Some degree programs in colleges and universities utilize entrance exams to ensure that students pursuing a given degree have mastered foundational concepts needed for that program. However, often these exams become a barrier to student success. The purpose of this study is to discuss the impact of policies governing an undergraduate…
Descriptors: College Entrance Examinations, Admission Criteria, Academic Achievement, Educational Quality
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Herr, Trey; Laudrain, Arthur P. B.; Smeets, Max – Journal of Political Science Education, 2021
Colleges and universities continue to expand their curricula to include cybersecurity as an explicit course of study in political science. But what is taught in a course on cybersecurity? Are syllabi deep dives into technology, broad romps through contemporary policy debates, or do they reflect a more varied disposition? Studying the syllabi of an…
Descriptors: Computer Science Education, Computer Security, Information Security, Political Science
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Haglund, Pontus; Strömbäck, Filip; Mannila, Linda – Informatics in Education, 2021
Controlling complexity through the use of abstractions is a critical part of problem solving in programming. Thus, becoming proficient with procedural and data abstraction through the use of user-defined functions is important. Properly using functions for abstraction involves a number of other core concepts, such as parameter passing, scope and…
Descriptors: Computer Science Education, Programming, Programming Languages, Problem Solving
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