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Gerber, Lindsey N.; Ward, Debra D. – NADE Digest, 2016
The purpose of this paper is to introduce educators to three types of applets that are compatible with smartphones, tablets, and desktop computers: screencasting applets, graphing calculator applets, and student response applets. The applets discussed can be seamlessly and effectively integrated into classrooms to help facilitate lectures, collect…
Descriptors: Computer Oriented Programs, Tutorial Programs, Computer Mediated Communication, Electronic Learning
Riley, Patricia – General Music Today, 2016
It is vitally important for students to be creating music from the youngest age, and in all general music class settings. Now that the National Standards have been revised (renamed the National Core Arts Standards) and creating has been elevated to one of three artistic processes, the creative activities of composing, arranging, and improvising…
Descriptors: Music, Music Education, Music Teachers, Musical Composition
Vance, Amelia – State Education Standard, 2016
As state boards of education and other state policymakers consider the future of schools, sorting fad technology from technology that accelerates learning is key. Virtual reality (VR) is one such technology with promise that seems unlikely to fizzle. Hailed as potentially transformative for education and still in the early stages of application,…
Descriptors: Computer Simulation, Electronic Learning, Educational Technology, Educational Trends
Koroleva, D. O.; Kochervey, A. I.; Nasonova, K. M.; Shibeko, Yu. V. – Russian Education & Society, 2016
The gaming culture of modern childhood takes place not only in real space, but in a virtual one too. These two components (two planes of development) are often viewed in isolation from one another. This study investigates the completely new phenomenon of augmented reality gaming through the lens of "Pokemon Go," and it describes how the…
Descriptors: Computer Games, Popular Culture, Cross Cultural Studies, Computer Oriented Programs
Cooper, Linda; Dennis, Emily – Mathematics Teaching in the Middle School, 2016
More than 2,200 years ago, Eratosthenes, who was a Greek astronomer, geographer, and mathematician, used a simple proportion involving the distance between two ancient cities and measures of shadows cast in those cities during a summer solstice to estimate the circumference of Earth (Nicastro 2008, 25-28). Today, middle school students can use…
Descriptors: Computation, Computer Oriented Programs, Telecommunications, Handheld Devices
Marsh, Jackie; Plowman, Lydia; Yamada-Rice, Dylan; Bishop, Julia; Scott, Fiona – Early Years: An International Journal of Research and Development, 2016
This paper draws on an ESRC-funded study of play and creativity in preschool-aged children's use of apps in the UK. The main objectives of the study were to collect information about access to and use of apps in the home, establish the most popular apps and identify the features of those apps that are successful in promoting play and creativity. A…
Descriptors: Foreign Countries, Preschool Children, Play, Creativity
Aladjem, Ruthi; Hardof, Sharon – International Association for Development of the Information Society, 2016
Personal information management (PIM) is a research field that examines the activities by which users save, organize and retrieve personal information items. PIM is a one of the essential new literacies for learners in the 21st century. This paper reports results from a pilot study that explored PIM practices and strategies of K-12 students, on…
Descriptors: Elementary Secondary Education, Elementary School Students, Secondary School Students, Information Management
Villavicencio, Adriana; Schwab, Ben; Lafayette, Camille – Research Alliance for New York City Schools, 2016
School districts across the country are increasingly seeking out digital tools to support the work of educators, in the hopes of improving students' academic achievement. With the rapid emergence of this new market, many districts have been challenged by the task of identifying and procuring educational technology (ed-tech) products that match the…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Program Development
Urdegar, Steven M.; Carbone, Jonathan N. – Office of Assessment, Research, and Data Analysis, Miami-Dade County Public Schools, 2016
This report examines the outcomes of the Summer Programs, a two-pronged initiative developed by the Superintendent to provide supplemental instruction for students in need of remediation and access to selected digital application for practice outside the regular school context. The Summer Programs are comprised of seven In-Class components and one…
Descriptors: Summer Programs, Program Evaluation, Supplementary Education, Remedial Instruction
Davidovitch, Nitza; Yavich, Roman – International Journal of Higher Education, 2018
This study continues studies on the concept of leisure as culture dependent -- between tradition and modernity, while focusing on the usage of mobile phone applications and its impact on teaching and learning within a unique population. The study examined the association between having NetSpark on one's Smartphone and utilization of spare time…
Descriptors: Foreign Countries, Handheld Devices, Computer Oriented Programs, Technology Uses in Education
McIntyre, Timothy; Wegener, Margaret; McGrath, Dominic – Teaching & Learning Inquiry, 2018
We have developed and demonstrated the effectiveness of a set of online interactive learning modules to accompany physics courses at first- and second-year university levels. Students access the modules prior to attending lectures to familiarize themselves with content which is then discussed and reaffirmed in class. Student surveys and access…
Descriptors: Electronic Learning, Units of Study, Lecture Method, Physics
Songkhao, Rujira – ProQuest LLC, 2018
This study investigated the writing results from an existing data set of 36 students who performed braille writing dictation through the repeated writing activity in the braille writing app. The data was the writing results of students between the first and the sixth grade levels. Results were categorized into types of errors, the most common…
Descriptors: Blindness, Visual Impairments, Braille, Writing Assignments
Setiana, Henry; Hansun, Seng – International Journal of Evaluation and Research in Education, 2017
Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected…
Descriptors: Study Habits, Student Motivation, Educational Games, Handheld Devices
Suarez-Warden, Fernando; Barrera, Salvador – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Communicative learning progress in industry and education must gain focus and commitment otherwise innovation efforts by new technologies and recent researches will produce scarce results. Frequently, it appears gaps in quality and efficiency due to lack of ideas assimilation, matter that can be noticed. Investigators may discourse about platforms…
Descriptors: Computer Simulation, Simulated Environment, Man Machine Systems, Communication Skills
Dias, Eduardo Jesus; Araujo, Carlos Fernando, Jr.; Ota, Marcos Andrei – International Association for Development of the Information Society, 2017
In this article, we suggest that the history in Mathematics Education combined with mobile technology, can provide analysis of concepts, theories and significant logical structures in the process of teaching and learning of Mathematics, as the main objective of this study is to analyze the students' motivation and learning using tablets in the…
Descriptors: Handheld Devices, Telecommunications, Mathematics Instruction, Computer Oriented Programs