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Tawfik, M.; Sancristobal, E.; Martin, S.; Gil, R.; Diaz, G.; Colmenar, A.; Peire, J.; Castro, M.; Nilsson, K.; Zackrisson, J.; Hakansson, L.; Gustavsson, I. – IEEE Transactions on Learning Technologies, 2013
This paper reports on a state-of-the-art remote laboratory project called Virtual Instrument Systems in Reality (VISIR). VISIR allows wiring and measuring of electronic circuits remotely on a virtual workbench that replicates physical circuit breadboards. The wiring mechanism is developed by means of a relay switching matrix connected to a PCI…
Descriptors: Electronics, Laboratories, Distance Education, Computer Simulation
Kropf, Dorothy C. – European Journal of Open, Distance and E-Learning, 2013
Transformed into a large collaborative learning environment, the Internet is comprised of information reservoirs namely, (a) online classrooms, (b) social networks, and (c) virtual reality or simulated communities, to expeditiously create, reproduce, share, and deliver information into the hands of educators and students. Most importantly, the…
Descriptors: Learning Theories, Electronic Learning, Influence of Technology, Technology Uses in Education
Davis, N.; Eickelmann, B.; Zaka, P. – Journal of Computer Assisted Learning, 2013
There have been repeated calls for restructuring of schooling to take advantage of information and communication technologies (ICT). This article recognizes an increasing range of radical restructuring resulting from the co-evolution of education and digital technologies in school systems and related activity in the global ecosystem. Research of…
Descriptors: Educational Technology, Technology Integration, Technology Uses in Education, Educational Innovation
Cyphert, Dale; Wurtz, M. Susan; Duclos, Leslie K. – Business Communication Quarterly, 2013
As business organizations grow increasingly virtual, traditional principles of organizational communication require examination and modification. This article considers the curricular implications of the growing business uses of virtual world technology through three different lenses--students as employee-users, students as strategic designers and…
Descriptors: Virtual Classrooms, Computer Mediated Communication, Educational Technology, Computer Simulation
Hampel, Regine; Pleines, Christine – CALICO Journal, 2013
Online tools, such as forums, wikis, and blogs lend themselves to learners negotiating meaning and co-constructing knowledge through interaction. However, not enough is known about how tasks need to be designed to make best use of the possibilities of complex virtual learning environments (VLEs) to motivate and support learners, foster…
Descriptors: Learner Engagement, Interaction, Teaching Methods, Technology Uses in Education
Wang, Feihong; Burton, John K. – British Journal of Educational Technology, 2013
The purpose of this review was to explore how Second Life (SL) has been discussed, investigated and applied in education from its launch to present. Two research questions guided the review: (1) what are the annual publication number and its percentage of empirical studies?; (2) what are the characteristics of the empirical studies regarding the…
Descriptors: Literature Reviews, Educational Technology, Bibliometrics, Virtual Classrooms
Palmer, Ryan Tyler – ProQuest LLC, 2013
There is a severe shortage of rural physicians in America. One reason physicians choose not to practice, or persist in practice, in rural areas is due to a lack of professional community, i.e., community of practice (CoP). Online, "virtual" CoPs, enabled by now common Internet communication technology can help give rural physicians the…
Descriptors: Medical Education, Rural Education, Rural Areas, Electronic Learning
Carrington, Cheril C. – ProQuest LLC, 2013
Academic resilience has been widely researched in traditional and online educational settings, but it has not been sufficiently studied in three-dimensional (3D) virtual learning environments (VLEs). This inferential research used multiple regression to quantitatively investigate the extent to which psycho-educational factors including academic…
Descriptors: Academic Persistence, Resilience (Psychology), Electronic Learning, Computer Simulation
Medina, Richard; Suthers, Daniel – Journal of the Learning Sciences, 2013
We analyze the interaction of 3 students working on mathematics problems over several days in a virtual math team. Our analysis traces out how successful collaboration in a later session is contingent upon the work of prior sessions and shows how the development of representational practices is an important aspect of these participants' problem…
Descriptors: Secondary School Mathematics, Geometry, Secondary School Students, Interaction
Mattison, Theresa – ProQuest LLC, 2011
The purpose of this study was to determine to what extent the use of e-collaboration tools when used as a primary channel of communication affected virtual team members' trust and motivation, in a spatially dispersed environment. Structured interviews were conducted with 18 project managers, who were responsible for leading virtual projects…
Descriptors: Virtual Classrooms, Cooperation, Teamwork, Computer Mediated Communication
Bennett, Linda; Cunningham, William – Social Studies and the Young Learner, 2011
Each year, third graders in a rural Missouri intermediate elementary school are presented with a challenge--to collaborate on a virtual adventure to the nation's capital to find answers to these questions: (1) What were the main purposes of the Declaration of Independence?; (2) What is the purpose of the United States Constitution?; and (3) Why is…
Descriptors: Grade 3, Social Studies, Teaching Methods, Elementary Education
Park, Ji Yong – International Journal of Art & Design Education, 2011
Online learning has been recognised as an effective pedagogical method and tool, and is broadly integrated into various types of teaching and learning strategies in higher education. In practice, the use of Virtual Learning Environment (VLE) in higher education has become an integral strategy for quality education. The field of design education,…
Descriptors: Design, Art Education, Electronic Learning, Higher Education
Charles, Darryl; Charles, Therese; McNeill, Michael; Bustard, David; Black, Michaela – British Journal of Educational Technology, 2011
It is generally accepted that informative and timely feedback is important to a student's learning experience within higher education. In the study of commercial digital games it has also become increasingly understood that games are particularly good at providing effective feedback of this form to gameplayers. We discuss recent game based…
Descriptors: Feedback (Response), Educational Games, Student Participation, Computers
Hsu, Jung-Lung; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Jui-Jung – Educational Technology & Society, 2011
Although previous studies have acknowledged that helping behavior has many potential benefits, little research has aimed at understanding which factors would possibly enhance helping behaviors among team members in CSCL environment. Accordingly, this study was intended to identify underlying factors leading learners to collaborate in virtual CSCL…
Descriptors: Undergraduate Students, Virtual Classrooms, Behavior, Educational Environment
Yamaguchi, Ryoko; Hall, Adam – National Center for Education Research, 2017
Between 2002 and 2014, the Institute of Education Sciences (Institute) supported over 400 projects focused on education technology through the National Center for Education Research (NCER) and the National Center for Special Education Research (NCSER). The majority of this work has been funded through Education Technology research topics of NCER…
Descriptors: Educational Technology, Educational Research, Research Projects, Public Agencies

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