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Ackland, Aileen; Swinney, Ann – Research in Learning Technology, 2015
In this paper, we draw on Actor-Network Theories (ANT) to explore how material components functioned to create gateways and barriers to a virtual learning network in the context of a professional development module in higher education. Students were practitioners engaged in family learning in different professional roles and contexts. The data…
Descriptors: Virtual Classrooms, Communities of Practice, Social Networks, Learning Modules
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Reed, Peter; Watmough, Simon – E-Learning and Digital Media, 2015
Inconsistency in the use of Virtual Learning Environments (VLEs) has led to dissatisfaction amongst students and is an issue across the Higher Education sector. This paper outlines research undertaken in one faculty within one university to ascertain staff and student views on minimum standards within the VLE; how the VLE could reduce student…
Descriptors: Educational Environment, Virtual Classrooms, Higher Education, Academic Standards
Powell, Allison; Roberts, Verena; Patrick, Susan – International Association for K-12 Online Learning, 2015
Our country has been trying to address the graduation crisis in many ways. We are seeing the impact of the efforts to improve graduation rates over the past twenty years including agreement among states to implement a common cohort-based graduation rate, research-based efforts to improve the transition to 9th grade, increased academic and social…
Descriptors: Electronic Learning, Blended Learning, Graduation, Graduation Rate
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Wang, Victor C. X. – International Journal of Adult Vocational Education and Technology, 2011
This article argues that E-leadership emerged out of technological development among all other major developments in our society. In the virtual environment, leaders are required to lead followers by using different approaches. This is not to say that traditional leadership has no place in the new virtual environment characterized by the constant…
Descriptors: Leadership Styles, Electronic Learning, Virtual Classrooms, Computer Mediated Communication
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Xu, Yan; Park, Hyungsung; Baek, Youngkyun – Educational Technology & Society, 2011
Recently, computer technology and multimedia elements have been developed and integrated into teaching and learning. Entertainment-based learning environments can make learning contents more attractive, and thus can lead to learners' active participation and facilitate learning. A significant amount of research examines using video editing…
Descriptors: Story Telling, Writing (Composition), Virtual Classrooms, Self Efficacy
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Kanuka, Heather – Journal of Computing in Higher Education, 2011
In this special issue, I bring together two studies to provide a comprehensive overview on diverse and interactive instructional methods aimed to facilitate higher levels of learning. One study explored the effects of group interaction using different instructional strategies focusing on the learning "process" using the Community of Inquiry…
Descriptors: Educational Strategies, Group Dynamics, Interaction, Inquiry
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Kopp, Birgitta; Mandl, Heinz – Learning and Instruction, 2011
This study examines the manner in which learners' justifications for arguments are supported during collaborative task-solving in a virtual learning setting. In particular, it investigates the effects of a collaboration script and a content scheme on the learners' ability to provide adequate justifications for arguments pertaining to collaborative…
Descriptors: Persuasive Discourse, Cooperative Learning, Problem Solving, Videoconferencing
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Mengue-Topio, Hursula; Courbois, Yannick; Farran, Emily K.; Sockeel, Pascal – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
The ability to learn routes though a virtual environment (VE) and to make a novel shortcut between two locations was assessed in 18 adults with intellectual disability and 18 adults without intellectual disability matched on chronological age. Participants explored two routes (A [double big arrow] B and A [double big arrow] C) until they reached a…
Descriptors: Mental Retardation, Virtual Classrooms, Adults, Novelty (Stimulus Dimension)
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Coffey, Daniel J.; Miller, William J.; Feuerstein, Derek – Journal of Political Science Education, 2011
Scholastic research has demonstrated that when conducted properly, active learning exercises are successful at increasing student awareness, student interest, and knowledge retention. Face-to-face simulations, in particular, have been demonstrated to add positively to classrooms focusing on comparative politics, international relations, public…
Descriptors: Undergraduate Students, Political Campaigns, Virtual Classrooms, Simulated Environment
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Kalantzis, Mary; Cope, Bill – Yearbook of the National Society for the Study of Education, 2011
This chapter has two dimensions. As its analytical basis, the chapter surveys the changing landscape of what might be called the new digital media. The chapter then asks, on a practical dimension, what might educators do with this new media in that important site for the formation of the social relationships of meaning-making, the school? How does…
Descriptors: Literacy, Multimedia Instruction, Writing (Composition), Investigations
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Moses, Lyria Bennett – Bulletin of Science, Technology & Society, 2010
In 1999, Barton Beebe critiqued a "golden age" of space law in the 1950s and 1960s in which obscure legal issues concerning space exploration and aliens were addressed. This article describes a more recent "golden age" in legal scholarship, namely that relating to virtual worlds such as World of Warcraft and Second Life. The author examines the…
Descriptors: Legal Problems, Space Exploration, Technology, Scholarship
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Nussli, Natalie; Oh, Kevin – Journal of Technology and Teacher Education, 2014
The overarching question that guides this review is to identify the key components of effective teacher training in virtual schooling, with a focus on three-dimensional (3D) immersive virtual worlds (IVWs). The process of identifying the essential components of effective teacher training in the use of 3D IVWs will be described step-by-step. First,…
Descriptors: Teacher Education, Virtual Classrooms, Educational Technology, Electronic Learning
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Pihkala-Posti, Laura – Research-publishing.net, 2014
In a classical instructed language classroom setting, the practicing of communication situations is too often limited to producing isolated phrases and sentences without actually testing their relevance for the intended action. An example is describing and finding a route. In this paper, results of the early pilots with a collaborative virtual…
Descriptors: Instructional Innovation, Speech Communication, Cooperative Learning, Virtual Classrooms
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Alex Molnar Ed. – National Education Policy Center, 2014
This report is the second of a series of annual reports by the National Education Policy Center (NEPC) on virtual education in the U.S. The NEPC reports contribute to the existing evidence and discourse on virtual education by providing an objective analysis of the evolution and performance of full-time, publicly funded K-12 virtual schools. This…
Descriptors: Virtual Classrooms, Educational Policy, Politics of Education, Educational Finance
Bradford, Linda M. – ProQuest LLC, 2012
In spite of the growing popularity of virtual worlds for gaming, recreation, and education, few studies have explored the efficacy of 3D immersive virtual worlds in post-secondary instruction; even fewer discuss the ability of virtual worlds to help young adults develop creative thinking. This study investigated the effect of virtual world…
Descriptors: Higher Education, College Students, Virtual Universities, Virtual Classrooms
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