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Muir, Tracey – Mathematics Education Research Group of Australasia, 2012
Two of the challenges faced by mathematics teacher educators involve the issue of preservice teachers' mathematical content knowledge and the impact this has on their PCK, and the perceived gap between the theoretical knowledge received in their teaching course and the practical knowledge gained in the classroom while on professional experience.…
Descriptors: Mathematics Teachers, Preservice Teachers, Pedagogical Content Knowledge, Mathematical Concepts
Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
This paper focuses on the development of videogame-like applications in a 3D virtual environment as a complement to the face-to-face teaching and learning. With the changing role of teaching and learning and the increasing use of "blended learning," instructors are increasingly expected to explore new ways to attend to the needs of their…
Descriptors: Blended Learning, Educational Technology, Online Courses, Virtual Classrooms
Hollyhead, Andrew; Edwards, David J.; Holt, Gary D. – Industry and Higher Education, 2012
Grounded theory is used to examine the role and application of both educator-led and student-led forums within a virtual learning environment (VLE) of a higher education institution (HEI). The study reports experiences and perceptions of academics in two faculties (business and technology) in the HEI who use both asynchronous VLE forums and social…
Descriptors: Higher Education, Virtual Classrooms, Social Networks, Web Sites
Ramdass, Darshanand – Cultural Studies of Science Education, 2012
This article extends the discussion started by Margaret Beier, Leslie Miller, and Shu Wang's (2012) paper, "Science games and the development of possible selves". In this paper, I suggest that a theoretical framework based on a sociocultural theory of learning is critical in learning in a virtual environment. I will discuss relevant research on…
Descriptors: Virtual Classrooms, Science Education, Learning Theories, Sociocultural Patterns
Claro, Magdalena; Preiss, David D.; San Martin, Ernesto; Jara, Ignacio; Hinostroza, J. Enrique; Valenzuela, Susana; Cortes, Flavio; Nussbaum, Miguel – Computers & Education, 2012
This paper describes a study that evaluates fifteen-year-old Chilean students Information and Communication Technology (ICT) skills. The paper presents an operational definition of ICT skills, an instrument measuring these skills as well as the students' results in the test. The definition of ICT skills used considers Chile's curricular framework,…
Descriptors: National Curriculum, Information Technology, Foreign Countries, Virtual Classrooms
Coates, Nigel; Dickinson, John – Innovations in Education and Teaching International, 2012
International postgraduate students are important to the higher education sectors of many countries. They arrive from all over the world with diverse cultures and prior experiences. Such students present additional challenges in terms of programme-based learning and teaching support. This action research was undertaken at a large university…
Descriptors: Student Needs, Action Research, Prior Learning, Grouping (Instructional Purposes)
Shea, Peter; Hayes, Suzanne; Smith, Sedef Uzuner; Vickers, Jason; Bidjerano, Temi; Pickett, Alexandra; Gozza-Cohen, Mary; Wilde, Jane; Jian, Shoubang – Internet and Higher Education, 2012
This paper presents an empirical study grounded in the Community of Inquiry framework (Garrison, Anderson Archer, 2000) and employs quantitative content analysis of student discourse and other artifacts of learning in online courses in an effort to enhance and improve the framework and offer practical implications for online education. As a…
Descriptors: Online Courses, Content Analysis, Learner Engagement, Models
Chilton, Michael A. – Journal of Information Systems Education, 2012
The experiential learning process is a method by which students learn from direct exposure to relevant applications within the discipline being taught. One way in which MIS students can benefit from experiential learning occurs when organizations in some way sponsor curricular outcomes. Sponsorship can range from classroom visits during which…
Descriptors: Technological Advancement, Educational Technology, Virtual Classrooms, Experiential Learning
Rebmann, Kristen – Open Learning, 2012
This case study reports on patterns of participation in a virtual collaboratory organised around goals associated with the involvement of graduate students in research and writing projects. Traditionally, distance learning classrooms have been devoted to teaching content matter (in a virtual context) yet this case study reports on the use of…
Descriptors: Graduate Students, Distance Education, Case Studies, Writing (Composition)
Zuiker, Steven J. – British Journal of Educational Technology, 2012
As a global cyberinfrastructure, the Internet makes authentic digital problem spaces like educational virtual environments (EVEs) available to a wide range of classrooms, schools and education systems operating under different circumstantial, practical, social and cultural conditions. And yet, if the makers and users of EVEs both have a hand in…
Descriptors: Foreign Countries, Virtual Classrooms, Educational Research, Research Methodology
Merchant, Zahira; Goetz, Ernest T.; Keeney-Kennicutt, Wendy; Kwok, Oi-man; Cifuentes, Lauren; Davis, Trina J. – Computers & Education, 2012
We examined a model of the impact of a 3D desktop virtual reality environment on the learner characteristics (i.e. perceptual and psychological variables) that can enhance chemistry-related learning achievements in an introductory college chemistry class. The relationships between the 3D virtual reality features and the chemistry learning test as…
Descriptors: Instructional Design, Structural Equation Models, Self Efficacy, Computer Simulation
Mazar, Rochelle; Nolan, Jason – Innovate: Journal of Online Education, 2009
As text-based predecessors to Second Life, MOOs can offer educators important insights on managing virtual communities to create rich, meaningful learning experiences. Rochelle Mazar and Jason Nolan outline two instructional experiments in MOOs that have implications for current educational practice in Second Life. One involves modifying and…
Descriptors: Educational Research, Information Transfer, Educational Practices, Virtual Classrooms
Borgese, Anthony – Journal of Instructional Pedagogies, 2011
Entrepreneurship education is ripe for utilizing experiential learning methods. Experiential methods are best learned when there is constant immersion into the subject matter. One such transformative learning methodology is Virtual Enterprise (VE). Virtual Enterprise is a multi-faceted, experiential learning methodology disseminated by the City…
Descriptors: College Students, Entrepreneurship, Business Administration Education, Experiential Learning
Friesen, Norm – Peter Lang New York, 2011
This book examines how common e-learning technologies open up compelling, if limited, experiential spaces for users, similar to the imaginary worlds opened up by works of fiction. However, these experiential worlds are markedly different from the "real" world of physical objects and embodied relations. This book shows these differences to be of…
Descriptors: Electronic Learning, Computer Uses in Education, Fiction, Multiple Literacies
Ponti, Marisa – E-Learning and Digital Media, 2011
The aim of this article is to present the findings from a small exploratory case study of an open course on cyberpunk literature conducted at the Peer 2 Peer University (P2PU), an online grass-roots organisation that runs non-accredited courses. Employing actor network theory to inform an ethnographic-inductive approach, the case study sought to…
Descriptors: Web Sites, Electronic Publishing, Educational Technology, Information Technology

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