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Camp, John S. – Creative Computing, 1978
The purpose of this paper is to present problems (and solutions) from the areas of marketing, population planning, system reliability, and mathematics to show how a computer simulation can be used as a problem-solving strategy in probability. Examples using BASIC and two methods of generating random numbers are given. (Author/MP)
Descriptors: Computer Programs, Elementary Secondary Education, Experiential Learning, Experiments
Peer reviewedEaton, Bruce G., Ed. – American Journal of Physics, 1978
Describes the following: an electric circuit for an expensive photometer, an amplifier circuit capable of demonstrating many aspects of behavior of free and driven oscillators, and finally a projection recording system which uses an unmodified XY or XT recorder and a separate overhead projector. (GA)
Descriptors: College Science, Demonstrations (Educational), Electric Circuits, Higher Education
Peer reviewedCavin, Claudia S.; Lagowski, J. J. – Journal of Research in Science Teaching, 1978
Examines a number of factors that might influence performance in a college laboratory chemistry course. Compares the achievement and time for students doing a simulated or a laboratory experiment. Tries to identify differences in performance for students of different aptitude and possible interaction between types of experiment and student…
Descriptors: Achievement, Aptitude, Chemistry, College Science
France, Vanetia M. – Physiologist, 1978
Describes a card game designed to help medical students learn to manipulate concepts fundamental to the functions of the cardiovascular system (CVS) and to understand the interrelationships between different controlled variables in the system. (Author/MA)
Descriptors: Cardiovascular System, Educational Games, Higher Education, Instructional Materials
Peer reviewedSchuncke, George M. – Social Studies, 1978
Presents basic information for teachers about how to use role-play, dramatic play, and simulations in the elementary social studies classroom. Explains how to proceed through the introduction or warm-up, the activity itself, and the follow-up evaluation. (AV)
Descriptors: Class Activities, Dramatic Play, Elementary Education, Process Education
Peer reviewedFillmore, James A.; And Others – American Journal of Physics, 1978
A computer program which simulates an interstellar gas and dust cloud has been used to study Kirchhoff's laws of spectral analysis in introductory astronomy courses. The model parameters can be varied to stimulate various effects observed in actual clouds. Students are given exercises to use the program in a manner similar to a lab experiment.…
Descriptors: Astronomy, College Science, Courses, Higher Education
Peer reviewedDabrowski, Walter G. – Social Education, 1978
Suggests that character and personality profiles can heighten student interest in history. Provides an outline for writing a report on an historical personality and recommends activities which involve students in simulation and creative writing. (Author/DB)
Descriptors: Biographies, Guidelines, History Instruction, Learning Activities
Peer reviewedGould, Kathleen R.; And Others – Delta Pi Epsilon Journal, 1978
Typewriting skill achievement pre- and posttests were given to senior high school students in three capstone office education courses: cooperative office education, model office, and office procedures. As findings showed achievement not differing on six of eight measures, it was recommended that schools offer a choice of capstone experiences. (MF)
Descriptors: Achievement Tests, Comparative Analysis, Cooperative Programs, High Schools
Peer reviewedCunningham, J. Barton – Human Relations, 1978
Seven local government organizations are evaluated in terms of their ability to search out and respond to the properties of the external environment; to use their resources to produce outputs and to maintain and restore the system; and to bargain and optimize their use of resources with other decision-makers. (Author/MLF)
Descriptors: Decision Making, Efficiency, Emergency Programs, Environmental Influences
Peer reviewedConnally, Jim – American Biology Teacher, 1978
Describes an outdoor food web simulation in which 14 students role play different animals in an ecosystem. Procedures are given and sample task cards included. (MA)
Descriptors: Biology, Ecology, Environmental Education, Instructional Materials
Peer reviewedHerron, J. Dudley, Ed. – Journal of Chemical Education, 1978
Describes the construction of a simple beam model of the hydrogen atom. (SL)
Descriptors: Atomic Structure, Atomic Theory, Chemistry, Instruction
Peer reviewedJones, Richard C. – Journal of Geography, 1978
Simulation game that involves high school or college students in developing a 5-year economic plan for a newly independent third world country. Role playing the members of a revolutionary junta, students weigh individual benefits against national and group benefits. Game involves one or more cycles of strategy formulation, open debate, and voting.…
Descriptors: Economics, Educational Games, Geography, Higher Education
Harris, C. Leon – Physiology Teacher, 1977
This article describes a simulation designed to illustrate the electrical behavior of excitable membranes. The simulator, based on the Hodgkin-Huxley Model of the Membrane, is a simple devie that allows the student to see the consequences of changing equilibrium potentials and conductances. Numerous illustrations are included. (Author/MA)
Descriptors: Biology, Cytology, Electrical Stimuli, Higher Education
Church, Olive – Business Education World, 1978
The author describes four kinds of ancillary instructional materials and how they may be used in the business education classroom: practice sets for various business skills; programmed materials; single-station simulations (role playing); and full-scale simulations (model office or corporation). (MF)
Descriptors: Business Education, Business Skills, Educational Media, Instructional Materials
Voelker, Pamela – Balance Sheet, 1977
The author suggests the use of simulation and role playing as a method of motivating students in business math. Examples of career-oriented business math simulation games are counting change, banking, payrolls, selling, and shopping. (MF)
Descriptors: Business Education, Educational Games, Mathematics Instruction, Motivation Techniques


