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Peer reviewedKent, J. W. – Journal of Biological Education, 1983
Describes a computer program based upon field observations of littoral zonation modified by a small stream. The program employs user-defined color graphic characters to display simulated ecological maps representing the patterning of organisms in response to local values of niche limiting factors. (Author/JN)
Descriptors: Biology, Computer Graphics, Computer Programs, Ecology
Peer reviewedKuipers, Herman – Simulation and Games, 1983
Earlier research in Dutch deep sea fishing showed competition between skippers. Since cooperation in fleets could be a solution to economic and social problems and the industry couldn't accept this, a simulation-experiment was carried out. Although competition existed initially, skippers later tried cooperation under reward conditions. The…
Descriptors: Attitude Change, Behavior Change, Change Strategies, Cooperation
Peer reviewedRudner, Lawrence M. – Journal of Educational Measurement, 1983
Nine indices for assessing the accuracy of an individual's test score were evaluated using simulated item responses to a commercial and a classroom test. The indices appear capable of identifying relatively high proportions of examinees with spurious total scores. (Author/PN)
Descriptors: Correlation, Item Analysis, Latent Trait Theory, Measurement Techniques
Stevens, Albert; Roberts, Burce – Journal of Computer-Based Instruction, 1983
Computer-based systems combining quantitative simulation with qualitative tutorial techniques provide learners with sophisticated individualized training. The teaching capabilities and operating procedures of Steamer, a simulated steam plant, are described. (Author/MBR)
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Man Machine Systems
Unwin, Graham – Creative Computing, 1983
Discusses advantages of using adventure games in the classroom, reviewing several popular adventures, and comparing (in chart format) 41 currently available programs. Comparison includes system requirement, suggested age, student rating, current price, format (text or text/graphics), fantasy/adventure and historical/scientific qualities, graphics…
Descriptors: Computer Programs, Decision Making, Educational Games, Elementary Secondary Education
Peer reviewedHamann, Donald R. – Physics Today, 1983
Addresses questions of the philosophy of computer use that cut across various specialities, providing examples to make these distinctions clear. Topics considered include numerical analysis, simulations, software, Fortran computer language, and hardware. Indicates that computers do more than analyze experimentors' data. (JN)
Descriptors: College Science, Computer Oriented Programs, Computer Programs, Higher Education
Modell, H. I.; And Others – Physiologist, 1983
Discusses a revision of existing respiratory physiology simulations to promote active learning experiences for individual students. Computer graphics were added to aid student's conceptualization of the physiological system. Specific examples are provided, including those dealing with alveolar gas equations and effects of anatomic shunt flow on…
Descriptors: College Science, Computer Graphics, Computer Programs, Higher Education
Peer reviewedRussell, T. W. F.; And Others – Chemical Engineering Education, 1982
Describes an advanced simulation illustrating how basic engineering skills can be combined with economic considerations and risk-taking judgments to effectively design and operate a chemical processing unit in a competitive environment. The simulation is used as one of five projects in a technical management course. (SK)
Descriptors: Chemical Industry, Chemistry, College Science, Computer Oriented Programs
Naetscher, Heinz – Simulation/Games for Learning, 1982
Presents the information needed to play The Production Factor Game, and provides examples of the playing materials. This business game simulates the interaction of the three primary production factors (work, land, and capital) and is suitable for use in economics or social science classes in high schools and colleges. (JJD)
Descriptors: Economics Education, Educational Games, Higher Education, Instructional Materials
Peer reviewedCutchins, Malcolm A. – CoED, 1982
Illustrates use of analog/logic computer to produce realistic display of the actual motion of computer simulations in addition to the usual variable-versus-time solution. An arbitrary vector-generating circuit is postulated and utilized in several examples, the most general of which shows vector length, angle, and position all changing with time.…
Descriptors: Aerospace Education, Analog Computers, Aviation Technology, Computer Science
Peer reviewedZwicker, Earl, Ed. – Physics Teacher, 1982
Newton's laws can be illustrated by having physics students participate in various activities while on roller skates. Several examples of such activities (including photographs) are provided. (JN)
Descriptors: Kinetics, Motion, Physics, Science Activities
Peer reviewedRandolph, W. Alan; Posner, Barry Z. – Group and Organization Studies, 1982
Explored the effectiveness of an intergroup development organization development (OD) intervention at different stages of an organization's life cycle through four simulated organizations. Results suggest intergroup development interventions can be effective at any life stage, but impacts will be felt in different outcome measures and perceptual…
Descriptors: Administrators, Developmental Stages, Group Dynamics, Intervention
Roberts, Nancy – Classroom Computer News, 1983
Discusses steps involved in model building and simulation: understanding a problem, building a model, and simulation. Includes a mathematical model (focusing on a problem dealing with influenza) written in the DYNAMO computer language, developed specifically for writing simulation models. (Author/JN)
Descriptors: Communicable Diseases, Computer Oriented Programs, Computer Science Education, Elementary Secondary Education
Peer reviewedRuben, Brent D.; Lederman, Linda Costigan – Simulation and Games, 1982
Outlines a research framework, in which emphasis is placed upon validity, reliability, and utility, for the systematic evaluation of simulation and gaming instruments and suggests how this framework can be employed in the selection and use of instructional simulations and games. Three tables accompany the text. (Author/JL)
Descriptors: Cost Effectiveness, Design Requirements, Educational Games, Evaluation Criteria
Peer reviewedDaley, Michael; Hillier, Douglas – Journal of Biological Education, 1981
Describes a computer program (available from authors) developed to simulate "Growth of a Population (Yeast) Experiment." Students actively revise the counting techniques with realistically simulated haemocytometer or eye-piece grid and are reminded of the necessary dilution technique. Program can be modified to introduce such variables…
Descriptors: Biology, College Science, Computer Programs, Higher Education


