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Carroll, Fiona; Kop, Rita – E-Learning and Digital Media, 2011
The design of experiences and, in particular, educational experiences is a complex matter and involves not only using effective technologies and applying cognitive triggers, but there is a need to "think outside the box" in order to also design for the affective dimension of human experiences; the impressions, feelings and interactions that a…
Descriptors: Research and Development, Action Research, Educational Technology, Learning Experience
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Dowell, David John; Small, Felicity A. – Journal of Marketing Education, 2011
The purpose of this article is to examine how students are incorporating online resources into their self-regulated learning strategies. The process of developing these learning strategies and the importance of these strategies has been widely researched, but there has been little empirical research into how the students are affected by online…
Descriptors: Learning Strategies, Resource Materials, Outcome Based Education, Electronic Libraries
Rushkoff, Douglas – School Library Journal, 2011
When asked what Facebook is for, kids will say that it's there to help them make friends. The kids the author celebrated in his early books as "digital natives," capable of seeing through all efforts of big media and marketing, have actually proven less able to discern the integrity of the sources they read and the intentions of the programs they…
Descriptors: Reading Instruction, Librarians, Teachers, Librarian Teacher Cooperation
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Grant, Scott; Clerehan, Rosemary – Australasian Journal of Educational Technology, 2011
For the second-language learner, the affordances of a virtual world have the potential to confer benefits conventionally aligned with real world experiences. However, little is known about the pedagogical benefits linked to the specific characteristics of the virtual world, let alone the issues arising for staff hoping to assess students'…
Descriptors: Feedback (Response), Program Effectiveness, Instructional Effectiveness, Mathematics Education
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Cornelius, Sarah; Gordon, Carole; Ackland, Aileen – Interactive Learning Environments, 2011
This article argues for a flexible model of learning for adults which allows them to make choices and contextualise their learning in a manner appropriate to their own professional practice whilst also developing as a member of a learning community. It presents a design based around online "learning activities" which draws on ideas of…
Descriptors: Constructivism (Learning), Adult Education, Adult Learning, Adult Students
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Quinsee, Susannah; Bullimore, Anise – Campus-Wide Information Systems, 2011
Purpose: This paper aims to describe the creation of a new approach to the implementation of educational technologies at a UK Higher Education Institution. Driven by changes in technology, an evaluation of the virtual learning environment (VLE) provided the opportunity to reassess the application of technology to the curriculum. However, such an…
Descriptors: Educational Technology, Educational Environment, Program Implementation, Organizational Change
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Jaradat, Suhair; Qablan, Ahmad; Barham, Areej – Journal of Interactive Online Learning, 2011
This paper explains how the activity theory is used as a framework to analyze the barriers to a virtual Management Information Stream (MIS) Curriculum in Jordanian schools, from both the sociocultural and pedagogical perspectives. Taking the activity system as a unit of analysis, this study documents the processes by which activities shape and are…
Descriptors: Foreign Countries, Social Theories, Management Information Systems, Computer Mediated Communication
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Jin, Seung-A. Annie – Interactive Learning Environments, 2011
Within the Entertainment-Education (E-E) framework, two experiments examined the effects of avatar-based e-health education targeting college students. Study 1 (between-subjects factorial design experiment: N = 94) tested the effects of message framing in e-learning and the moderating role of students' motivational systems on their enjoyment of…
Descriptors: Electronic Learning, Health Education, Virtual Classrooms, Computer Simulation
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Houck, Christiana – Performance Improvement, 2011
This article looks at virtual mentoring programs through a lens of generational differences, technological preferences, and communication styles. Best practices are framed to address the need to prepare the incoming millennials to lead the workforce as baby boomers exit. After a review of the literature, ideas are culled to apply the theory to a…
Descriptors: Mentors, Interpersonal Relationship, Virtual Classrooms, Baby Boomers
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Smith, Glenn Gordon; Sorensen, Chris; Gump, Andrew; Heindel, Allen J.; Caris, Mieke; Martinez, Christopher D. – Internet and Higher Education, 2011
This study compared student group work experiences in online (OL) versus face-to-face (f2f) sections of the same graduate course, over three years, to determine what factors influence student group work experiences and how do these factors play out in f2f versus OL environments. Surveys and student journals suggest that communication issues,…
Descriptors: Student Attitudes, Student Journals, Resistance (Psychology), Conventional Instruction
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Handley, Karen; Williams, Lindsay – Assessment & Evaluation in Higher Education, 2011
Feedback is central to pedagogic theory, and if feedback is to be effective, students need to engage with it and apply it at some point in the future. However, student dissatisfaction with feedback--as evidenced in the National Student Survey--suggests that there are problems which limit student engagement with feedback, such as their perception…
Descriptors: Feedback (Response), Assignments, Surveys, Tutors
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Gros, Begona; Garcia, Iolanda; Escofet, Anna – International Review of Research in Open and Distance Learning, 2012
In the last decade, an important debate about the characteristics of today's students has arisen due to their intensive experience as users of ICT. The main belief is that frequent use of technologies in everyday life implies competent users able to transfer their digital skills to learning activities. However, empirical studies developed in…
Descriptors: Student Attitudes, Teaching Methods, Virtual Universities, Computer Use
Couch, Stephanie R. – ProQuest LLC, 2012
This ethnographic study answers calls for research into the ways that virtual organizations (or innovation-driven collaborative teams) form and develop, what supports and constraints their development, and the leadership models that support the organizations' work. The study examines how a virtual organization emerged from an intersegmental…
Descriptors: Ethnography, Organizations (Groups), Cooperation, Teamwork
Light, Daniel; Pierson, Elizabeth – Center for Children and Technology, Education Development Center, Inc, 2012
In the Russian Federation and other Commonwealth of Independent States (CIS) countries, a focus of national education policy is to modernize the education system by integrating new technologies that have emerged within education in Western Europe and North America. The current promotion of one-to-one learning in Russian schools is one of the…
Descriptors: Computer Uses in Education, Laptop Computers, Educational Technology, Internet
Martinez-Saez, Antonio; Sevilla-Pavon, Ana; Gimeno-Sanz, Ana – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
In recent years, several initiatives relating to pedagogical innovation have been implemented at the Universitat Politecnica de Valencia (UPV), Spain, in order to integrate ICT into current teaching practices by means of combining the efforts made by teachers, students and the institution itself in terms of the support it provides. These three…
Descriptors: Second Language Instruction, Instructional Improvement, Instructional Innovation, English (Second Language)
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