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Stendal, Karen; Balandin, Susan; Molka-Danielsen, Judith – Journal of Intellectual & Developmental Disability, 2011
Virtual worlds, such as Second Life[R], are the latest star in the online communication sky. Created by Linden Lab, Second Life is a three-dimensional environment that provides a context for avatars to communicate and socialise with other avatars in a variety of settings (Bell, 2009). Virtual worlds have been used to train people with intellectual…
Descriptors: Mental Retardation, Autism, Quality of Life, Social Values
Rauh, Jonathan – Education Policy Analysis Archives, 2011
Online education has grown in popularity as a choice option over the past decade. A variety of studies exist on methodologies for content delivery and on the impacts of online education for specific communities. However, few works have considered the utility of online educational choices in comparison to physical schools. Using an expected utility…
Descriptors: Charter Schools, Standardized Tests, Online Courses, Distance Education
Rock, Marcia L.; Zigmond, Naomi P.; Gregg, Madeleine; Gable, Robert A. – Educational Leadership, 2011
Amid budget cuts in U.S. public schools, the spotlight is on how to make less effective teachers more effective--fast. The authors describe virtual coaching--in which a coach interacts electronically with a teacher as a lesson unfolds--as a promising way to help teachers with weak teaching skills. Virtual coaching uses online and mobile technology…
Descriptors: Teacher Effectiveness, Educational Technology, Teaching Skills, Coaching (Performance)
Rowe, Jonathan P.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C. – International Journal of Artificial Intelligence in Education, 2011
A key promise of narrative-centered learning environments is the ability to make learning engaging. However, there is concern that learning and engagement may be at odds in these game-based learning environments. This view suggests that, on the one hand, students interacting with a game-based learning environment may be engaged but unlikely to…
Descriptors: Problem Solving, Educational Technology, Virtual Classrooms, Educational Environment
Marshall, James; Rossett, Allison – International Journal on E-Learning, 2011
Influential voices, from the published literature, to blogs, and conference keynoters, describe e-learning that is technology rich, mobile, individualized, social and democratic. Classrooms, many note, are disappearing--and should. Blogs, feeds and blends enable this movement from a central function to lessons, information and coaching available…
Descriptors: Electronic Learning, Web Sites, Instructional Design, Electronic Publishing
Dillon, Erin; Tucker, Bill – Education Next, 2011
Advocates for virtual education say that it has the power to transform an archaic K-12 system of schooling. Instead of blackboards, schoolhouses, and a six-hour school day, interactive technology will personalize learning to meet each student's needs, ensure all students have access to quality teaching, extend learning opportunities to all hours…
Descriptors: Electronic Learning, Charter Schools, Elementary Secondary Education, Online Courses
Hossain, Md. Mokter; Aydin, Hasan – Multicultural Education & Technology Journal, 2011
Purpose: Web 2.0 is a collaborative web development platform that has had tremendous usage in building effective, interactive, and collaborative virtual societies at home and abroad. Multicultural study is another trend that has tremendous possibilities to help people in the fight against racism and enables them to become active members of a…
Descriptors: Multicultural Education, Feasibility Studies, Democratic Values, Cultural Pluralism
Sullivan, Florence R.; Hamilton, Claire E.; Allessio, Danielle A.; Boit, Rachel J.; Deschamps, Alexandra D.; Sindelar, Tony; Vargas Ramos, German E.; Randall, Anthony; Wilson, Nicholas; Zhu, Yan – Educational Technology Research and Development, 2011
In this paper we report the results of a study which investigated the affordances of multi-user virtual environments (MUVEs) for collaborative learning from a design perspective. Utilizing a mixed methods approach, we conducted a comparative study of the effect of varying representational and interactional design features on a collaborative design…
Descriptors: Learner Engagement, Interaction, Child Development, Problem Solving
Pozzi, Francesca – International Journal of Computer-Supported Collaborative Learning, 2011
This paper illustrates the experience gained within an online course, where a collaborative technique, namely Role Play, was used within an asynchronous text-based environment to trigger collaboration and interactions among students. In a pilot study, the technique was analyzed using an evaluation model and two different means: on the one hand,…
Descriptors: Electronic Learning, Online Courses, Learning Processes, Content Analysis
Zuiker, Steven J.; Ang, Doreen – Internet and Higher Education, 2011
The study explores the intersection between cyberinfrastructure and models of teacher education and professional development in Singapore. A case study explores how a pre-service and an in-service workshop in a virtual environment support efforts to understand and enlist constructivist pedagogies for classroom learning and to foster continuous…
Descriptors: Constructivism (Learning), Foreign Countries, Virtual Classrooms, Faculty Development
Quillen, Ian – Education Week, 2011
It's been a rough time for the image of K-12 virtual education. Studies in Colorado and Minnesota have suggested that full-time online students are struggling to match the achievement levels of their peers in brick-and-mortar schools. Articles in "The New York Times" questioned not only the academic results for students in virtual schools, but…
Descriptors: Elementary Secondary Education, Computer Uses in Education, Educational Technology, Educational Opportunities
Cason, Carolyn L.; Stiller, Janeth – Health Education Journal, 2011
Objective: The study evaluated the effectiveness of an online first aid course by comparing it with the traditional instructor-led course. An effective online course increases course accessibility and mitigates the major deterrent to widespread layperson training. Design: A comparison group design evaluated performances among 25 laypersons…
Descriptors: First Aid, Distance Education, Testing, Online Courses
DiPerna, Paul, Ed. – Friedman Foundation for Educational Choice, 2012
School choice is a common sense idea that gives all parents the power and freedom to choose their child's education, while encouraging healthy competition among schools and other institutions to better serve students' needs and priorities. It is a public policy that allows a parent/guardian or student to choose a district, charter, or private…
Descriptors: Private Schools, School Choice, Public Policy, Guides
Muschla, Judith A.; Muschla, Gary Robert; Muschla, Erin – Jossey-Bass, An Imprint of Wiley, 2012
The new Common Core State Standards for Mathematics have been formulated to provide students with instruction that will help them acquire a thorough knowledge of math at their grade level, which will in turn enable them to move on to higher mathematics with competence and confidence. "Hands-on Activities for Teaching the Common Core Math…
Descriptors: State Standards, Mathematics Instruction, Academic Standards, Experiential Learning
Whitton, Nicola, Ed.; Moseley, Alex, Ed. – Routledge, Taylor & Francis Group, 2012
"Using Games to Enhance Learning and Teaching" provides educators with easy and practical ways of using games to support student engagement and learning. Despite growing interest in digital game-based learning and teaching, until now most teachers have lacked the resources or technical knowledge to create games that meet their needs. The only…
Descriptors: Learner Engagement, Electronic Learning, Educational Games, Theory Practice Relationship

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