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Peer reviewedDougal, R. C. – Physics Education, 1979
Presents a report on a one-day meeting on "Education through Physics" which was held at the University of Stirling, Scotland on Friday 25 May, 1979. (HM)
Descriptors: Conferences, Educational Development, Educational Media, Games
Peer reviewedCarter, Lynne C.; Lee, Rhona Tye – Science Teacher, 1979
Presents a general step-by-step description of how classroom games for science can be developed. Examples from the slim chance game from the Health Activities Project of the University of California at Berkeley are included. (HM)
Descriptors: Class Activities, Design, Educational Games, Educational Media
Peer reviewedSmit, Gertrude N.; van der Molen, Henk T. – Assessment & Evaluation in Higher Education, 1996
A Dutch undergraduate course in professional counseling skills uses simulation to test students' ability to conduct an initial client interview, using standardized case histories. A study investigated the effectiveness of the method with 160 course participants, 77 non-participants, and 12 professional counselors and found it useful for…
Descriptors: Communication Skills, Counseling Psychology, Counselor Client Relationship, Counselor Training
Peer reviewedMendes, Antonio Jose; Mendes, Teresa – Educational Technology Research and Development, 1996
Describes an integrated authoring environment, AIDA ("Ambiente Integrado de Desenvolvimento de Aplicacoes educacionais"), that was developed at the University of Coimbra (Portugal) for educational software. Highlights include the design module, a prototyping tool that allows for multimedia, simulations, and modularity; execution module;…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Simulation, Computer Software Development
Keast, David A. – Canadian Journal of Higher Education, 1996
A study of 10 public colleges in Alberta (Canada) examined the role of value judgments in presidential decision making. Data were drawn from surveys of 10 administrators and interviews with 4 concerning decision making in representative situations. Findings are presented concerning the types of decisions made, processes used in making them, and…
Descriptors: Administrator Role, Case Studies, College Administration, College Presidents
Peer reviewedMcAteer, Erica; And Others – Computers & Education, 1996
Describes experiences at the University of Glasgow (Scotland) with the use of simulation software in life sciences laboratories and discusses the results of evaluation procedures that included confidence logs, questionnaires, interviews, and grades. A table of statistical results relevant to confidence log comparisons and the postcourse…
Descriptors: Biological Sciences, Computer Assisted Instruction, Computer Simulation, Courseware
Peer reviewedDeNeve, Kristina; Heppner, Mary J. – Innovative Higher Education, 1997
Use of active learning techniques of role-playing and simulation in an industrial psychology course (n=29 students) is described and assessed. Subjective reports and objective assessments of knowledge retention indicate the approach was effective. The differential importance of active learning and passive learning (lecture) in the college…
Descriptors: Active Learning, Classroom Techniques, Comparative Analysis, Course Descriptions
Peer reviewedStroup, Walter M. – International Journal of Computers for Mathematical Learning, 2002
Explores what kinds of calculus-related insights seem to typify calculus-related reasoning. Introduces "qualitative calculus" in which learning is focused on synthesis. Discusses the resemblance and difference between traditional calculus and qualitative calculus, advantages of learning qualitative calculus, and how understanding qualitative…
Descriptors: Calculus, Cognitive Structures, Computer Simulation, Computer Uses in Education
Peer reviewedLauer, Thomas E. – American Biology Teacher, 2003
Proposes a teaching strategy to teach ecological concepts and terminology through the use of games and simulations. Includes examples from physiological ecology, population ecology, and ecosystem ecology. (Author/SOE)
Descriptors: Active Learning, Ecology, Educational Games, Experiential Learning
Peer reviewedJohnson, Scott D.; And Others – Journal of Teaching in International Business, 1997
A study investigated influence of gender on undergraduate students (n=119) involved in international business games. Females tended to view the simulation as less complex, have less cohesive group structures, and show less self-confidence than males. However, game performance measures showed no significant gender differences. Implications for…
Descriptors: Business Administration Education, Class Activities, Classroom Techniques, Games
Peer reviewedSing, Lee; Chee, Chia Teck – Journal of Computers in Mathematics and Science Teaching, 1997
Describes a simulation done by students in a Year 4 undergraduate physics laboratory course on pulse technology. The course objective was to provide students with experience in computation pulsed electrical circuits and in comparing the computation with experiments. Results showed that the microcomputer simulated experiments made for a more…
Descriptors: Computer Simulation, Computer Uses in Education, Electrical Systems, Higher Education
Peer reviewedJackson, David F. – Journal of Science Education and Technology, 1997
Synthesizes the results of three case studies of middle school classrooms in which computer and video materials were used to teach topics in earth and space sciences through interactive simulations. Describes specific instances in which common current practice is problematic. Makes suggestions regarding improved design principles for such…
Descriptors: Computer Simulation, Earth Science, Educational Strategies, Educational Technology
Peer reviewedVispoel, Walter P.; And Others – Journal of Educational Measurement, 1997
Efficiency, precision, and concurrent validity of results from adaptive and fixed-item music listening tests were studied using: (1) 2,200 simulated examinees; (2) 204 live examinees; and (3) 172 live examinees. Results support the usefulness of adaptive tests for measuring skills that require aurally produced items. (SLD)
Descriptors: Adaptive Testing, Adults, College Students, Comparative Analysis
Peer reviewedVan Eck, Richard; Dempsey, Jack – Educational Technology Research and Development, 2002
This study examined the effect of video-based contextualized advisement and competition on transfer of mathematics skills in a computer-based simulation game in which participants helped their "aunt and uncle" fix up a house. Participants were 123 seventh- and eighth-grade students. Results indicated an interaction between competition…
Descriptors: Competition, Computer Assisted Instruction, Computer Simulation, Grade 7
Peer reviewedKari, Roy – Journal of Computers in Mathematics and Science Teaching, 1990
Described are several spreadsheet templates which use the functions of iteration and logical look-up which allow students to calculate and graph quantum mechanical functions and to simulate rotational and vibrational energy level and spectra. The templates are listed in the appendix. (KR)
Descriptors: Chemistry, College Science, Computation, Computer Assisted Instruction


