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Chen, Judy F.; Warden, Clyde A.; Tai, David Wen-Shung; Chen, Farn-Shing; Chao, Chich-Yang – Computers & Education, 2011
Virtual spaces allow abstract representations of reality that not only encourage student self-directed learning but also reinforce core content of the learning objective through visual metaphors not reproducible in the physical world. One of the advantages of such a space is the ability to escape the restrictions of the physical classroom, yet…
Descriptors: Figurative Language, Abstract Reasoning, Business English, Values
Cheryan, Sapna; Meltzoff, Andrew N.; Kim, Saenam – Computers & Education, 2011
Three experiments examined whether the design of virtual learning environments influences undergraduates' enrollment intentions and anticipated success in introductory computer science courses. Changing the design of a virtual classroom--from one that conveys current computer science stereotypes to one that does not--significantly increased…
Descriptors: Computer Science Education, Females, Virtual Classrooms, Gender Differences
Kadavy, Casey; Chuppa-Cornell, Kim – Teaching English in the Two-Year College, 2011
At the beginning of each school year, the Languages and Humanities Division at Chandler-Gilbert Community College (CGCC) meets to discuss first-year composition matters. Faculty leave the workshop renewed by the collaboration and buoyed by the promise and potential of a new semester. Yet, when classes actually begin, faculty may find that they are…
Descriptors: Writing Assignments, Virtual Classrooms, Librarians, Humanities
Dembo, Steve – District Administration, 2008
This article describes an online experience that has not only created a fantasy world for the general public but has enabled some tech-savvy educators to create virtual educational opportunities. Second Life, or SL, is a 3-D Internet-based virtual world created by Linden Lab and populated by nearly 1,000,000 active users worldwide since 2003.…
Descriptors: Computer Simulation, Fantasy, Virtual Classrooms, Educational Opportunities
Gillner, Sabine; Weiss, Anja M.; Mallot, Hanspeter A. – Cognition, 2008
Despite that fact that landmarks play a prominent role in human navigation, experimental evidence on how landmarks are selected and defined by human navigators remains elusive. Indeed, the concept of a "landmark" is itself not entirely clear. In everyday language, the term landmark refers to salient, distinguishable, and usually nameable objects,…
Descriptors: Models, Physiology, Memory, Cybernetics
King, Melanie; Loddington, Steve; Manuel, Sue; Oppenheim, Charles – Active Learning in Higher Education, 2008
The last couple of years have brought a rise in the number of institutional repositories throughout the world and within UK Higher Education institutions, with the majority of these repositories being devoted to research output. Repositories containing teaching and learning material are less common and the workflows and business processes…
Descriptors: Instructional Materials, Teaching Methods, Student Attitudes, Foreign Countries
Communication and Education in a Virtual World: Avatar-Mediated Teaching and Learning in Second Life
Mon, Lorri – International Journal of Virtual and Personal Learning Environments, 2010
Education within Second Life frequently recapitulates the "sage on the stage" as students sit their avatars down in chairs in the virtual world and listen to or read an instructor's lecture while watching a slideshow. This conceptual article explores alternative active learning techniques supporting independent and collaborative learning…
Descriptors: Virtual Classrooms, Computer Mediated Communication, Computer Simulation, Teaching Methods
Webber, Sheila – International Journal of Virtual and Personal Learning Environments, 2010
This article discusses activities carried out in the virtual world of Second Life (SL) as part of a compulsory class in the first year of an undergraduate programme. The paper identifies the contribution of SL to the students' learning environment and an Inquiry Based Learning (IBL) approach to programme design. The reasons for taking an IBL…
Descriptors: Blended Learning, Inquiry, Virtual Classrooms, Computer Simulation
Oliver, Wendy L. – ProQuest LLC, 2010
The study reported here focused on assessing teacher quality in online environments. The purpose of the study was to explore the feasibility of using the same method Tennessee currently uses to gauge teaching quality of traditionally-delivered courses to determine teaching quality in the online environment. Research questions were: (1) Is there a…
Descriptors: Teacher Effectiveness, Online Courses, School Districts, Statistical Analysis
Florentino, Teresa; Sanchez, Lucas; Joyanes, Luis – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to elaborate upon the relation between information and communication technologies (ICT), particularly web-based resources, and their use, programs and learning in Portuguese middle and high regular public schools. Design/methodology/approach: Adding collected documentation on curriculum, laws and other related…
Descriptors: Electronic Learning, Public Schools, Questionnaires, Information Technology
Watson, George; Sottile, James – Online Journal of Distance Learning Administration, 2010
With the assistance of the Internet and related technologies, students today have many more ways to be academically dishonest than students a generation ago. With more and more Internet based course offerings, the concern is whether cheating will increase as students work and take tests away from the eyes of instructors. While the research on…
Descriptors: Graduate Students, Undergraduate Students, Conventional Instruction, Cheating
Silva, Karina; Correia, Ana-Paula; Pardo-Ballester, Cristina – Journal of Digital Learning in Teacher Education, 2010
Researchers have highlighted the benefits of using virtual worlds such as Second Life in education, but they have also forewarned educators of potential drawbacks. Understanding how virtual worlds work, including their capabilities and limitations, empowers educators to make better decisions regarding their relevance to learning and teaching. This…
Descriptors: Educational Technology, Computer Simulation, Simulated Environment, Virtual Classrooms
Enriquez, Amelito G. – College Teaching, 2010
Tablet PCs have the potential to change the dynamics of classroom interaction through wireless communication coupled with pen-based computing technology that is suited for analyzing and solving engineering problems. This study focuses on how tablet PCs and wireless technology can be used during classroom instruction to create an Interactive…
Descriptors: Student Attitudes, Educational Technology, Telecommunications, Classroom Environment
Angiello, Roanne – Education Digest: Essential Readings Condensed for Quick Review, 2010
Do students learn as well online as in traditional classrooms? As higher education institutions and K-12 districts, business, and nonprofit organizations increasingly look to online course delivery, this is a very critical question. Although raised frequently by college faculty members, school teachers, administrators, and corporate trainers,…
Descriptors: Electronic Learning, Distance Education, Online Courses, Virtual Classrooms
Paechter, Manuela; Maier, Brigitte – Internet and Higher Education, 2010
Which aspects of e-learning courses do students experience as being favorable for learning? When do students prefer online or face-to-face learning components? These questions were the subject of a research study in a sample of 2196 students from 29 Austrian universities. The students completed a questionnaire on their experiences attending an…
Descriptors: Foreign Countries, Conventional Instruction, Learner Controlled Instruction, Electronic Learning

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