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Ahanchian, M. R.; McCormick, J. – Journal of Computer Assisted Learning, 2009
Virtual teamwork is a growing mode of operation within organizations through the increasing sophistication and accessibility of computer-mediated communication. The purpose of this paper was to develop a new conceptual framework and propositions to assist understanding of a new training phenomenon. The approach used was the integration of related,…
Descriptors: Computer Mediated Communication, Virtual Classrooms, Cultural Influences, Teamwork
Wang, Shiang-Kwei; Hsu, Hui-Yin – TechTrends: Linking Research and Practice to Improve Learning, 2009
Second Life (SL) (http://www.secondlife.com), a 3D multi-user virtual environment (MUVE), is developed and maintained by its users. Over six million users from over 100 countries have become residents in SL. Non-profit and profit organizations and academic institutions have built islands, established a presence there, and explored the related…
Descriptors: Learning Activities, Management Systems, Virtual Classrooms, Educational Environment
McLuckie, Joseph A.; Naulty, Michael; Luchoomun, Dharmadeo; Wahl, Harald – Industry and Higher Education, 2009
This article explores the transition in course delivery from a paper-based format to blended learning, and highlights the role of the virtual learning environment (VLE) in this process. Professional practice in postgraduate programmes in particular is investigated during this transition stage at the University of Dundee (UoD) in Scotland, and the…
Descriptors: Electronic Learning, Constructivism (Learning), Information Systems, Foreign Countries
Baker, Suzanne C.; Wentz, Ryan K.; Woods, Madison M. – Teaching of Psychology, 2009
The online virtual world Second Life (www.secondlife.com) has multiple potential uses in teaching. In Second Life (SL), users create avatars that represent them in the virtual world. Within SL, avatars can interact with each other and with objects and environments. SL offers tremendous creative potential in that users can create content within the…
Descriptors: Psychology, Teaching Methods, Technology Uses in Education, Educational Technology
Hanrahan, Siun, Ed.; de Pietro, Peter; Brown, Laurie Halsey; Haw, Alex; Malins, Julian; Milojevic, Michael; Raevaara, Martti; Sonvilla, Barbara; Weckman, Jan Kenneth – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2009
Funded as part of an EU collaboration, under the Socrates/Minerva initiative, the key motivation for the Interface: Virtual Environments in Art, Design and Education Conference was a sense that, while VLEs and the use of ICT tools are a growing facet of third-level education, and indeed play an important role at the cutting edge of contemporary…
Descriptors: Virtual Classrooms, Art Education, Design, Computer Uses in Education
de Freitas, Sara; Neumann, Tim – Computers & Education, 2009
User interfaces are becoming more intuitive following the requirements of the individual learner and reinforcing the drive towards more personalised learning and greater learner autonomy. There are clearly a new set of challenges emerging for teaching practitioners that will have implications upon not just what is learned but importantly upon…
Descriptors: Experiential Learning, Discovery Learning, Virtual Classrooms, Professional Development
Heaton-Shrestha, Celayne; May, Steve; Burke, Linda – Journal of Further and Higher Education, 2009
Ways in which aspects of the student experience associated with first-year retention at university are likely to be influenced by the use of virtual learning environments (VLEs) are explored here through structured interviews with academic staff and students at one institution (Kingston University). This research finds that some assumptions made…
Descriptors: Foreign Countries, Higher Education, School Holding Power, Virtual Classrooms
O'Connor, Eileen A.; Sakshaug, Lynae E. – Journal of Educational Technology Systems, 2009
Second Life (SL) is a user-created virtual environment with possible merit for teaching and learning in higher education. In this article, two teacher educators reflect on their initial development in SL, considering the ways they worked within SL to meet their differing instructional needs and the ways they prepared students for these learning…
Descriptors: Higher Education, Virtual Classrooms, Teacher Educators, Teacher Education Programs
Imperatore, Catherine – Techniques: Connecting Education and Careers (J1), 2009
Among education professionals, it is easy to find enthusiasm for multi-user virtual environments (MUVEs), more commonly known as virtual worlds. It is just as easy to find those who perceive virtual worlds as a fad with little practical use. While it is true that virtual worlds are not appropriate to every educational setting, when used well MUVEs…
Descriptors: Online Courses, Educational Technology, Virtual Classrooms, Public Agencies
Jones, Greg; Warren, Scott – Innovate: Journal of Online Education, 2009
Using video games, virtual simulations, and other digital spaces for learning can be a time-consuming process; aside from technical issues that may absorb class time, students take longer to achieve gains in learning in virtual environments. Greg Jones and Scott Warren describe how intelligent agents, in-game characters that respond to the context…
Descriptors: Video Games, Online Courses, Artificial Intelligence, Virtual Classrooms
da Luz Correia, Maria; Majós, Teresa Mauri; Álvarez, Rosa Colomina – Digital Education Review, 2013
We discuss the results of a study aimed at shedding light on the influence that the sharing of professional teaching experiences may have on teachers' professional learning. The focus is on the uses that participants make of their notes about their lesson planning experience in an in-service blended learning course, and the mediation strategies…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Teacher Education, Inservice Teacher Education
Hassel, Bryan C.; Hassel, Emily Ayscue – Thomas B. Fordham Institute, 2011
As digital tools proliferate and improve, solid instruction in the basics will eventually become "flat"--available anywhere globally--and the elements of excellent teaching that are most difficult for technology to replace will increasingly differentiate student outcomes. As a result, teacher effectiveness may matter even more than it…
Descriptors: Foreign Countries, Teacher Effectiveness, Outcomes of Education, Educational Change
Schwarzer, David, Ed.; Petron, Mary, Ed.; Luke, Christopher, Ed. – IAP - Information Age Publishing, Inc., 2011
"Research Informing Practice--Practice Informing Research: Innovative Teaching Methodologies for World Language Educators" is an edited volume that focuses on innovative, nontraditional methods of teaching and learning world languages. Using teacher-research projects, each author in the volume guides readers through their own personal…
Descriptors: Research and Development, Theory Practice Relationship, Classroom Research, Teaching Methods
Jauregi, Kristi; Canto, Silvia; de Graaff, Rick; Koenraad, Ton; Moonen, Machteld – Computer Assisted Language Learning, 2011
Within a European project on Networked Interaction in Foreign Language Acquisition and Research (NIFLAR), "Second Life" was used as a 3D virtual world in which language students can communicate synchronously with native speakers in the target language, while undertaking action together. For this context, a set of design principles for…
Descriptors: Verbal Communication, Second Language Learning, Familiarity, Interpersonal Relationship
Selwyn, Neil – Distance Education, 2011
This article considers the uses and non-uses of digital technology by international distance learners. It draws upon data from in-depth interviews with 60 learners from around the world following distance education degree courses provided by a large UK federal university. The article focuses firstly on learners' descriptions of technology's role…
Descriptors: Foreign Countries, Distance Education, Student Attitudes, International Education

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