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Moody, Robert A.; Wieland, Regi L. – Educational Considerations, 2010
Successful operation of videoconferencing technology for interactive learning demands preparation and scheduling. Well-organized strategies for interaction assist faculty in meeting individual student needs and developing the "social presence" necessary to facilitate quality online learning. Organizations can be proactive by offering…
Descriptors: Electronic Learning, Student Needs, Distance Education, Online Courses
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Vodde, Rich; White, S. Dale; Meacham, Mike – Technology, Pedagogy and Education, 2010
Social work, like other professions, finds itself influenced by postmodernism and hypertechnology. Social work educators are striving to adapt in the face of rapidity of knowledge expansion and of technological advancement, which impact the nature of pedagogy. Recent emphases on effectiveness and efficiency of technological innovations are…
Descriptors: Postmodernism, Social Work, Self Concept, Values
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Falloon, Garry – British Journal of Educational Technology, 2010
This paper explores and discusses arguments for the use of virtual environments and interactive avatars in supporting the achievement of student learning goals within conventional educational contexts. It describes and evaluates arguments promoted by some authors (eg, van den Brekel, 2007; Deuchar & Nodder, 2003; Dickey, 2003; Facer, 2004; de…
Descriptors: Curriculum Development, Community Programs, Foreign Countries, Thinking Skills
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Akyol, Zehra; Ice, Phil; Garrison, Randy; Mitchell, Rob – Internet and Higher Education, 2010
The Community of Inquiry Framework is based on the premise that online learning is a collaborative constructivist activity. However, not all courses are similarly oriented. In general, courses can be divided into constructivist and objectivist. In constructivist courses, learners develop solutions to problems through sustained discourse and…
Descriptors: Electronic Learning, Constructivism (Learning), Distance Education, Online Courses
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Hanewald, Ria; White, Pennie – Australian Educational Computing, 2008
This article focuses on introducing Web 2.0 technologies and possible uses for student and teacher learning and collaboration. Many of these tools are already used in social and business contexts. These new and emerging applications are also gaining popularity in classrooms across all education levels. Various applications are introduced to raise…
Descriptors: Technology Uses in Education, Technology Integration, Audiovisual Communications, Social Networks
Rheingold, Howard – New England Journal of Higher Education, 2008
By showing students how to use Web-based channels to inform publics, advocate positions, contest claims, and organize action around issues they care about, participatory media education can influence civic behavior positively throughout their lives. Participatory media literacy is necessarily a hands-on enterprise, requiring active use of digital…
Descriptors: Web Sites, Journalism Education, Electronic Publishing, Grouping (Instructional Purposes)
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Saltmarsh, Sue; Sutherland-Smith, Wendy; Kitto, Simon – Asia-Pacific Journal of Teacher Education, 2008
Technologically-mediated learning environments are an increasingly common component of university experience. In this paper, the authors consider how the interrelated domains of policy contexts, new learning cultures and the consumption of information and communication technologies might be explored using the concept of technography. Understood…
Descriptors: Online Courses, Educational Technology, Educational Environment, Information Technology
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Robbins-Bell, Sarah – EDUCAUSE Review, 2008
Whether or not it is an accurate portrayal, the old stereotype of higher education is the lecture hall, where students sit passively and take notes from a wise professor whose experience and knowledge can be shared only in the classroom. The professor's role is to dispense information, and the students' role is to receive it. However idealistic…
Descriptors: Higher Education, Speech Communication, Discussion, Student Participation
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Ligorio, M. B.; Van der Meijden, H. – Journal of Computer Assisted Learning, 2008
The purpose of this study is to provide guidelines for teachers to carry out cross-national educational projects in schools through the introduction of virtual environments as a means of reshaping classroom-based activities. The theoretical foundations of the study are rooted in computer supported collaborative learning and the community of…
Descriptors: Educational Strategies, Student Evaluation, Primary Education, Guidelines
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Andrews, Ben; Thoms, Victoria – Research in Dance Education, 2008
This paper discusses research into the facilitation of academic writing for first year dance students using images, emails and the forum of a Virtual Learning Environment (VLE). Taking place over several weeks in the early part of the academic year and within a core module entitled Personal and Professional Development in the single honours Dance…
Descriptors: Virtual Classrooms, Electronic Learning, Academic Discourse, Dance Education
Liu, Xiaojing; Magjuka, Richard J.; Lee, Seung-hee – Performance Improvement Quarterly, 2008
The emergence of new technologies has made it increasingly easy for distributed collaboration in both educational and noneducational settings. Although the effectiveness in traditional settings of the dynamics of small group work has been widely researched, there is limited research that offers evidence on how teams can work effectively in a…
Descriptors: Research Design, Trust (Psychology), Conflict, Teamwork
McVey, Michael Hamilton – ALT-J: Research in Learning Technology, 2008
With the increased interest in using Immersive Virtual Worlds (IVWs) such as Second Life to augment and amplify teaching or to develop communities of practice, the author engaged graduate students, all current K-12 teachers, in a qualitative study to examine their attitudes about communicating for the first time in a virtual setting represented by…
Descriptors: Graduate Students, Computer Mediated Communication, Virtual Classrooms, Teacher Education
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Williams, Douglas; Ma, Yuxin; Feist, Steven; Richard, Charles E.; Prejean, Louise – British Journal of Educational Technology, 2007
Game-based virtual learning environments have the potential to provide opportunities for engagement in authentic contexts while completing authentic tasks such as problem solving. However, research in problem-based learning indicates that scaffolding should be provided for learners to benefit from such learning environments. This paper describes…
Descriptors: Virtual Classrooms, Educational Games, Scaffolding (Teaching Technique), Coding
Marmolejo, Francisco; Gonzalez, Reynold; Gersberg, Nils; Nenonen, Suvi; Calvo-Sotelo, Pablo Campos – PEB Exchange, 2007
Issues that will shape the future of higher education institutions and new trends in campus architecture were the themes of a recent international seminar. Francisco Marmolejo, former consultant to the Organisation for Economic Co-operation and Development (OECD), presents here an overview of the seminar, explaining changes taking place in the…
Descriptors: Higher Education, Seminars, Foreign Countries, Colleges
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Barab, Sasha A.; Sadler, Troy D.; Heiselt, Conan; Hickey, Daniel; Zuiker, Steven – Journal of Science Education and Technology, 2007
In this paper we describe our research using a multi-user virtual environment, "Quest Atlantis," to embed fourth grade students in an aquatic habitat simulation. Specifically targeted towards engaging students in a rich inquiry investigation, we layered a socio-scientific narrative and an interactive rule set into a multi-user virtual environment…
Descriptors: Water Quality, Grade 4, Economic Factors, Science Education
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