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Hoffman, Richard – Technology & Learning, 2005
This article describes how driven Web sites help schools and districts maximize their IT resources by making online content more "self-service" for users. It shows how to set up the capacity to create data-driven sites. By definition, a data-driven Web site is one in which the content comes from some back-end data source, such as a…
Descriptors: Web Sites, Internet, Programming, Information Technology
diSessa, Andrea A. – Interactive Learning Environments, 2004
The Boxer Project conducted the research that led to the synthetic review "Issues in Component Computing." This brief essay provides a platform from which to develop our general perspective on educational computing and how it relates to components. The two most important lines of our thinking are (1) the goal to open technology's creative…
Descriptors: Educational Technology, Computer Uses in Education, Computers, Programming
Holmboe, Christian – Computer Science Education, 2004
The paper uses Ludwig Wittgenstein's theories about the relationship between thought, language, and objects of the world to explore the assumption that OO-thinking resembles natural thinking. The paper imports from research in linguistic philosophy to computer science education research. I show how UML class diagrams (i.e., an artificial…
Descriptors: Computer Science Education, Philosophy, Linguistics, Programming Languages
Amadio, William J. – American Journal of Business Education, 2009
This paper examines how Team Learning allows students to express themselves through their work. I define expression to include taking ownership of one's work, i.e. working through self-motivation rather than through the dictates of a teacher, and participating in a community of workers. This participation includes working with colleagues on…
Descriptors: Technical Education, Self Expression, Cooperative Learning, Teamwork
Experiences Gained Using a Set of SCORM Compliant Reusable Learning Objects for Teaching Programming
Costelloe, Eileen; Sherry, Elizabeth; Magee, Patricia – International Journal on E-Learning, 2009
A collaboration between three higher education institutions in Ireland and two European partners has resulted in the design and development of reusable learning objects for undergraduate programming students that would assist in their learning. This international project conducted extensive research of over 600 students' examination scripts in…
Descriptors: Constructivism (Learning), Programming, Foreign Countries, Partnerships in Education
Laakso, Mikko-Jussi; Myller, Niko; Korhonen, Ari – Educational Technology & Society, 2009
In this paper, two emerging learning and teaching methods have been studied: collaboration in concert with algorithm visualization. When visualizations have been employed in collaborative learning, collaboration introduces new challenges for the visualization tools. In addition, new theories are needed to guide the development and research of the…
Descriptors: Visualization, Teaching Methods, Classification, Comparative Analysis
McLaren, Susan V. – International Journal of Technology and Design Education, 2012
This paper describes an action research, school situated project conducted with partnership funding from Learning and Teaching Scotland, Scottish Qualifications Authority and Becta, the UK government's agency for communications technology in education. Based on "e-scape" (e-solutions for creative assessment in portfolio environments),…
Descriptors: Foreign Countries, Evidence, Feedback (Response), Program Effectiveness
Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs
Weber, Gerhard; Mollenberg, Antje – 1994
Novices in programming face many problems affecting their learning process and programming success. Learning to program includes using the programming environment, learning a programming language's syntax and semantics, understanding a problem and translating it into an executable plan, developing algorithms and programs, and testing and debugging…
Descriptors: Computer Literacy, Computer Software Development, Debugging (Computers), Experiential Learning
Cavus, Nadire; Uzunboylu, Huseyin; Ibrahim, Dogan – Online Submission, 2006
This paper describes an experimental study which has been carried out at the Near East University using the Moodle Learning Management System (LMS) together with two types of Web-Based Collaborative Tools (CTs): Standard CT and Advanced CT to create a virtual learning environment to teach programming languages. The aim of this study was to find…
Descriptors: Student Attitudes, Programming, Foreign Countries, Management Systems
Cristea, Alexandra; Okamoto, Toshio; Kayama, Mizue – 2002
This paper reports on considerations about the common basic functions and components for building a collaborative authoring environment. The paper aims to specify and systematize the technological issues towards the future standardization of such environments, based on the authors' previous research experiences. Standardization includes many…
Descriptors: Authoring Aids (Programming), Computer Interfaces, Computer Software Development, Computer System Design
Peer reviewedLiu, Min – Journal of Research on Computing in Education, 1997
Describes a study of graduate students that investigated whether a lengthened HyperCard stack treatment could promote problem-solving ability and reduce computer anxiety. The study was based on previous research that compared BASIC programming with HyperCard. Highlights include authoring languages and the effect of different instructional formats…
Descriptors: Authoring Aids (Programming), Comparative Analysis, Computer Anxiety, Computer Assisted Instruction
Peer reviewedBeasley, Robert E. – Journal of Educational Technology Systems, 1997
The choice of multimedia authoring systems influences the development and cost of multimedia projects. Provides a method of selecting authoring systems and organizes selection criteria into two classes for analysis: functional (authoring metaphor, interactivity, scripting language, testing paradigm, object orientation, multimedia component…
Descriptors: Authoring Aids (Programming), Computer Oriented Programs, Computer Software Development, Computer Software Evaluation
Peer reviewedLynch, Patrick J.; Horton, Sarah – Journal of Biocommunication (JBC), 1998
The Hypertext Markup Language (HTML) used to create Web pages is an attractive alternative to the proprietary authoring software currently used to produce multimedia content for CD-ROMs. Discusses advantages and limitations of HTML as a nonproprietary and cross-platform CD-ROM authoring system, and the more general advantages of HTML as a data…
Descriptors: Authoring Aids (Programming), Biomedicine, Computer Storage Devices, Hypermedia
Peer reviewedLai, Shu-Ling; Repman, Judith L. – International Journal of Instructional Media, 1996
Purposes of this study were to determine: (1) if analogies and elaboration and placement of the analogies help novices learning a computer-programming language; (2) if students' mathematics ability influences programming learning; and (3) the interaction effects between analogy and mathematics ability. Subjects were 156 college students. Results…
Descriptors: College Students, Computer Assisted Instruction, Computer Science Education, Computer Software Development

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