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David Firth; Tyler Johnson; Shawn F. Clouse; Patricia Akello – Information Systems Education Journal, 2025
As smartphone ownership has steadily increased there has been a rise in individuals that display Problematic Smartphone Use (PSU). Through a comprehensive literature review of PSU it quickly became evident that research into PSU intervention strategies such as Cognitive Behavior Therapy (CBT) and Digital Detox are focused on "collectivist…
Descriptors: Computer Science Education, Social Media, Computer Software, Collectivism
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Paul Joseph-Richard; Janet McCray – British Educational Research Journal, 2025
The aim of this study is to explore doctoral students' (DS) perceptions of social practices that contribute to their well-being. Utilising social practice theory, specifically the framework of social practices as an interplay of 'materials', 'meanings' and 'competences', we examine which social practices enhance DS well-being and the contexts in…
Descriptors: Doctoral Students, Well Being, Student Attitudes, Foreign Countries
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Aman Yadav; Michael Lachney; Richard Hill; Andrew Lapetina; Anne Drew Hu; Hyein Jee; Madison C. Allen Kuyenga – Journal of Research on Technology in Education, 2025
While computer science is widely recognized as crucial for all U.S. high school students, challenges persist for teachers' pedagogical, content, and culturally responsive-sustaining education. In this paper, we explore how a co-teaching model with an experienced CS instructor shaped three novice CS teachers' knowledge while implementing Advanced…
Descriptors: Computer Science Education, Beginning Teachers, Team Teaching, Experienced Teachers
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Sonia Triana-Vera; Omar López-Vargas – Contemporary Educational Technology, 2025
This research aimed to determine the effects of motivational scaffolding and adaptive scaffolding on academic and online self-efficacy in learners interacting with a multimedia learning environment within the field of technology. The study involved 146 students from four tenth-grade classes at a public institution in the municipality of Soacha…
Descriptors: Self Efficacy, Electronic Learning, Scaffolding (Teaching Technique), High School Students
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Ragad M. Tawafak; Waleed Mugahed Al-Rahmi; Abdulrahman Alshimai; Ibrahim Yaussef Alyoussef; Ayad Aldaijy – Contemporary Educational Technology, 2025
The importance of gameplay extends beyond mere entertainment, playing a crucial role in shaping behavioral intentions (BIs) in various contexts. This research aims to discover how digital gameplay influences students' BIs, mainly in the context of technology adoption in education. The main objective is to investigate the impact of digital gameplay…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Games
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Livinus Obiora Nweke; Uchenna Franklin Okebanama; Gibson Uwaezuoke Mba – Discover Education, 2025
The integration of Internet of Things (IoT), Artificial Intelligence (AI), and cybersecurity presents new opportunities for innovation and entrepreneurship, yet traditional educational approaches often lack the interdisciplinary and applied focus required to develop these competencies. This study evaluates the impact of an experiential learning…
Descriptors: Entrepreneurship, Artificial Intelligence, Internet, Information Security
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Herminio Bodon; Vishesh Kumar; Marcelo Worsley – ACM Transactions on Computing Education, 2025
Objectives: Athletics and sports represent a focal part of adolescence for millions of youth around the world. However, opportunities to engage in computer science (CS) learning experiences are less prevalent, particularly among Hispanic and low-income communities. Recently, researchers have explored ways to bridge these, seemingly, disparate…
Descriptors: Design, Computer Science Education, Physical Education, Athletics
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Sakir Hossain Faruque; Sharun Akter Khushbu; Sharmin Akter – Education and Information Technologies, 2025
A career is crucial for anyone to fulfill their desires through hard work. During their studies, students cannot find the best career suggestions unless they receive meaningful guidance tailored to their skills. Therefore, we developed an AI-assisted model for early prediction to provide better career suggestions. Although the task is difficult,…
Descriptors: Decision Making, Career Development, Career Guidance, Computer Science Education
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Lisa M. Ridgley; Danielle Silvaggio – Grantee Submission, 2025
The "Coding Our Future" intervention aimed to develop and implement a Computer Science (CS) curriculum, and to train teachers to offer computer science courses in elementary and middle schools. Its goals were to enhance students' competency and self-efficacy in computer science and to boost the enrollment of underrepresented students in…
Descriptors: Computer Science Education, Elementary School Students, Grade 3, Grade 4
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Krenare Pireva Nuci – Educational Process: International Journal, 2025
Background/purpose: With advancements in technology, particularly in Artificial Intelligence (AI), personalized and adaptive systems are increasingly being integrated into conventional educational environments. These technologies create opportunities to place learners at the center of the educational experience through personalized learning.…
Descriptors: Technology Uses in Education, Artificial Intelligence, Educational Technology, Electronic Learning
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Cetin, Ibrahim – Informatics in Education, 2020
Loops concept is one of the basic programming concepts. Students have difficulties in learning loops concept. Helping learners understand loops is an important task. Visualization is one of the ways to help students improve their understanding. The aim of the study was to construct and evaluate a visualization based instruction related to loops. A…
Descriptors: Programming, Computer Science Education, Preservice Teachers, Visual Aids
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Podeschi, R. J. – Information Systems Education Journal, 2020
Information Systems (IS) instructors are continually searching for new and innovative ways to engage students in authentic experiences that mimic the real-world. Previous research asserts that graduates are more prepared when they have hands-on learning opportunities that are linked to real external clients. Unfortunately, real-world projects can…
Descriptors: College Students, Entrepreneurship, Consultants, Experiential Learning
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Armstrong, Miriam E.; Jones, Keith S.; Namin, Akbar Siami; Newton, David C. – ACM Transactions on Computing Education, 2020
More specialized cybersecurity education programs are needed to address workforce needs, but it is unclear which knowledge, skills, and abilities (KSAs) fulfil industry needs. We interviewed 48 professionals within four cyber defense specialty areas: (1) Cyber Network Defense Analysis, (2) Cyber Network Defense Infrastructure Support, (3) Incident…
Descriptors: Knowledge Level, Job Skills, Computer Security, Computer Science Education
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Bocharov, Mikhail I.; Simonova, Irina V.; Bocharov?, Tatyana I.; Zaika, Anna Y. – International Association for Development of the Information Society, 2020
The analysis of the results of scientific research has revealed the necessity to track the level of anxiety of a student while studying aspects of information security in a particular subject area. And in accordance with the results, it was necessary to justify the choice of methods for management and content of information security training in…
Descriptors: Information Security, Computer Science Education, Anxiety, Middle School Students
Amber V. Benton – ProQuest LLC, 2020
The purpose of my study is to explore why and how Black women undergraduates at historically Black colleges and universities (HBCUs) persist in computing. By centering the experiences of Black women undergraduates and their stories, this dissertation expands traditional, dominant ways of understanding student persistence in higher education.…
Descriptors: Undergraduate Students, Females, Blacks, Black Colleges
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