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Rohde, M.; Klamma, R.; Jarke, M.; Wulf, V. – Behaviour & Information Technology, 2007
The present paper presents a longitudinal study of the course "High-tech Entrepreneurship and New Media." The course design is based on socio-cultural theories of learning and considers the role of social capital in entrepreneurial networks. By integrating student teams into the communities of practice of local start-ups, we offer…
Descriptors: Learning Theories, Cultural Background, Social Capital, Computer Science
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Warschauer, Mark; Matuchniak, Tina – Review of Research in Education, 2010
In this chapter, the authors take a broad perspective on how to analyze issues of technology and equity for youth in the United States. They begin with "access" as a starting point, but consider not only whether diverse groups of youth have digital media available to them but also how that access is supported or constrained by…
Descriptors: Academic Achievement, Educational Technology, Access to Computers, Computer Science Education
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Shi, Fuqian; Wei, Jincai – International Education Studies, 2008
In the current teaching activities on curriculum, teachers taught all kinds of computer language at the most of the time. Students also focus on a variety of examinations, but the real time to train students' independent software developing skill is very limited. This has resulted in the students only to copy other people's systems design ideas,…
Descriptors: Programming, Creative Thinking, Creative Development, Science Activities
Kafai, Yasmin B., Ed.; Heeter, Carrie, Ed.; Denner, Jill, Ed.; Sun, Jennifer Y., Ed. – MIT Press (BK), 2008
Ten years after the groundbreaking "From Barbie to Mortal Kombat" highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in "World of…
Descriptors: Foreign Countries, Expertise, Play, Topography
Dentith, Audrey – Canadian Journal of Education, 2008
Higher levels of girls and women's participation in targeted areas are widely apparent, particularly in affluent and middle-class sites. Here, we report on research with young middle and upper middle-class high school girls successfully enrolled in non-traditional advanced placement (AP) courses in mathematics, science, and computer programming in…
Descriptors: Advanced Placement, Females, Focus Groups, Sex Fairness
Gill, Rajwant Kaur – 1992
Research indicates that program articulation between two- and four-year institutions begins when faculty at both levels identify and validate the competencies which students should have. A study was conducted to develop a model methodology for articulating a program of study between a two- and four-year institution by identifying and validating…
Descriptors: Articulation (Education), College Curriculum, College Planning, College Transfer Students
Leonard, Dennis – 1990
This learning module for a high school metals and manufacturing course is designed to introduce the concept of computer-assisted machining (CAM). Through it, students learn how to set up and put data into the controller to machine a part. They also become familiar with computer-aided manufacturing and learn the advantages of computer numerical…
Descriptors: Behavioral Objectives, Classroom Techniques, Computer Assisted Manufacturing, Computer Oriented Programs
Sartor, Beth – 1987
This course curriculum is intended for community college instructors and administrators to use in implementing an intermediate information processing course. A student's course syllabus provides this information: credit hours, catalog description, prerequisites, required texts, instructional process, objectives, student evaluation, and class…
Descriptors: Behavioral Objectives, Community Colleges, Computer Science, Computer Science Education
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King, Michael A. – Journal of Information Technology Education, 2009
Business intelligence derived from data warehousing and data mining has become one of the most strategic management tools today, providing organizations with long-term competitive advantages. Business school curriculums and popular database textbooks cover data warehousing, but the examples and problem sets typically are small and unrealistic. The…
Descriptors: Strategic Planning, Problem Sets, Corporations, Statistics
Gallová, Mária, Ed.; Guncaga, Ján, Ed.; Chanasová, Zuzana, Ed.; Chovancová, Michaela Moldová, Ed. – Online Submission, 2013
Purpose: The purpose of this scientific monograph is to show new and creative approaches to different school subjects in primary and secondary level. Methodology: Interdisciplinary and international comparative approaches were used. Now according to the 7th Framework Program, the preferred form of Science Education (www.scientix.eu) is preferred…
Descriptors: Elementary Secondary Education, Interdisciplinary Approach, Intellectual Disciplines, Comparative Analysis
Tosun, Nilgun; Sucsuz, Nursen; Yigit, Birol – Online Submission, 2006
The purpose of this research was to investigate the effects of the computer-assisted and computer-based instructional methods on students achievement at computer classes and on their attitudes towards using computers. The study, which was completed in 6 weeks, were carried out with 94 sophomores studying in formal education program of Primary…
Descriptors: Computer Assisted Instruction, Computer Attitudes, Academic Achievement, Preservice Teachers
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Wilson, Brenda Cantwell – Journal of Educational Computing Research, 2006
A study analyzing survey results of more than 850 students enrolled in college computer courses was conducted. The survey included, among other things, questions about students' preferences for a programming assignment. The three choices given were examples of common types of programming assignments found in CS1 textbooks: an application to…
Descriptors: Textbooks, Programming, Assignments, Gender Differences
Nikirk, Martin – Techniques: Connecting Education and Careers, 2006
This article discusses a computer game design and animation pilot at Washington County Technical High School as part of the advanced computer applications completer program. The focus of the instructional program is to teach students the 16 components of computer game design through a team-centered, problem-solving instructional format. Among…
Descriptors: Vocational High Schools, Computers, Video Games, Animation
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Hendry, David G. – Journal on Educational Resources in Computing, 2007
This article presents a project-based case study that was developed for students with diverse backgrounds and varied inclinations for engaging technical topics. The project, called History Places, requires that student teams develop a vision for a kind of digital library, propose a conceptual model, and use the model to derive a logical model and…
Descriptors: History, Case Studies, Student Projects, Teamwork
Sturm, Deborah; Moroh, Marsha – 1995
Although women typically do as well as or better than men in the introductory computer science course at City University of New York's College of Staten Island, relatively few women even attempt it. This paper is an analysis of the transcripts of five years of computer science majors (n=626; 449 men, 177 women) at that institution. Data reveals…
Descriptors: Academic Records, Comparative Analysis, Computer Science, Data Analysis
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