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Davault, Julius M., III. – ProQuest LLC, 2009
One of the problems associated with automatic thesaurus construction is with determining the semantic relationship between word pairs. Quasi-synonyms provide a type of equivalence relationship: words are similar only for purposes of information retrieval. Determining such relationships in a thesaurus is hard to achieve automatically. The term…
Descriptors: Semantics, Information Retrieval, Computational Linguistics, Reference Materials
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Mitsui, H.; Kambe, H.; Koizumi, H. – IEEE Transactions on Education, 2009
Embedded systems have been applied widely, not only to consumer products and industrial machines, but also to new applications such as ubiquitous or sensor networking. The increasing role of software (SW) in embedded system development has caused a great demand for embedded SW engineers, and university education for embedded SW engineering has…
Descriptors: Computer System Design, Computer Software, Engineering Education, Computer Science
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Thistle, Jennifer J.; Wilkinson, Krista – American Journal of Speech-Language Pathology, 2009
Purpose: This research examined how the presence of color in relation to a target within an augmentative and alternative communication array influenced the speed with which typically developing preschoolers located a target line drawing. Method: Fifteen children over the age of 4 years (from 4;2 [years;months] to 5;4) and 15 children under the age…
Descriptors: Cues, Reaction Time, Augmentative and Alternative Communication, Visual Stimuli
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Johnson, James E.; Christie, James F. – Computers in the Schools, 2009
This article examines how play is affected by computers and digital toys. Research indicates that when computer software targeted at children is problem-solving oriented and open-ended, children tend to engage in creative play and interact with peers in a positive manner. On the other hand, drill-and-practice programs can be quite boring and limit…
Descriptors: Play, Early Childhood Education, Toys, Educational Technology
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Wang, Zhonghong – Journal of Academic Librarianship, 2009
An online survey was sent to academic libraries and consortia with an integrated library system (ILS) migration project, based on review of press releases from major U.S. ILS vendors. This study takes a systematic approach to provide a snapshot of the academic ILS market and key factors affecting the outcome of an ILS migration project. It reveals…
Descriptors: Academic Libraries, Information Systems, Library Materials, Computer System Design
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Mor, Yishay; Craft, Brock – Research in Learning Technology, 2012
The mounting wealth of open and readily available information and the accelerated evolution of social, mobile and creative technologies call for a re-conceptualisation of the role of educators: from providers of knowledge to designers of learning. This call is reverberated by the rising trend of research in learning design (LD). Addressing this,…
Descriptors: Foreign Countries, Influence of Technology, Instructional Design, Computer Uses in Education
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Sondag, Tyler; Pokorny, Kian L.; Rajan, Hridesh – ACM Transactions on Computing Education, 2012
Students in all areas of computing require knowledge of the computing device including software implementation at the machine level. Several courses in computer science curricula address these low-level details such as computer architecture and assembly languages. For such courses, there are advantages to studying real architectures instead of…
Descriptors: Programming Languages, Computer Simulation, Computer Graphics, Computer Interfaces
McGivern, Daniela; Morgan, Michael; Butler, Matthew – Association for the Advancement of Computing in Education, 2012
This research applies Socio-Cultural theory and Distributed Cognition/Activity theory to conceptualize the design of collaborative learning activities in large shared digital spaces. The paper begins by providing a summary of previous work in the creation of a technology platform for large shared digital spaces. It then details how Socio-Cultural…
Descriptors: Foreign Countries, Instructional Design, Computer Software Evaluation, Computer Assisted Instruction
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Chuang, Po-Jen; Chiang, Ming-Chao; Yang, Chu-Sing; Tsai, Chun-Wei – Educational Technology & Society, 2012
In this paper, we propose a grouping strategy to enhance the learning and testing results of students, called Pairing Strategy (PS). The proposed method stems from the need of interactivity and the desire of cooperation in cooperative learning. Based on the social networks of students, PS provides members of the groups to learn from or mimic…
Descriptors: Foreign Countries, Questionnaires, Academic Achievement, Low Achievement
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McGladrey, Margaret; Noar, Seth; Crosby, Richard; Young, April; Webb, Elizabeth – American Journal of Health Education, 2012
Background: This paper discusses the Rural Center for AIDS/STD Prevention's effort to develop a web-based service called Project CREATE that responds to a need for targeted health promotion materials expressed by directors of HIV/STD prevention services in predominately rural states. Purpose: Project CREATE allows users to select customized…
Descriptors: Health Promotion, Acquired Immunodeficiency Syndrome (AIDS), Prevention, Sexually Transmitted Diseases
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Tam, Vincent – Interactive Technology and Smart Education, 2012
Purpose: Learning Chinese is unquestionably very important and popular worldwide with the fast economic growth of China. To most foreigners and also local students, one of the major challenges in learning Chinese is to write Chinese characters in correct stroke sequences that are considered as significant in the Chinese culture. However, due to…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Computer System Design, Computer Software
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Nadolski, Rob J.; Hummel, Hans G. K.; Slootmaker, Aad; van der Vegt, Wim – Simulation & Gaming, 2012
Multiuser immersive learning scenarios hold strong potential for lifelong learning as they can support the acquisition of higher order skills in an effective, efficient, and attractive way. Existing virtual worlds, game development platforms, and game engines only partly cater for the proliferation of such learning scenarios as they are often…
Descriptors: Foreign Countries, Educational Games, Simulation, Video Games
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Wu, Longkai; Looi, Chee-Kit – Educational Technology & Society, 2012
Recent research has emphasized the importance of reflection for students in intelligent learning environments. This study tries to investigate whether agent prompts, acting as scaffolding, can promote students' reflection when they act as tutor through teaching the agent tutee in a learning-by-teaching environment. Two types of agent prompts are…
Descriptors: Scaffolding (Teaching Technique), Prompting, Reflection, Intelligent Tutoring Systems
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Litherland, Kate; Stott, Tim A. – Technology, Pedagogy and Education, 2012
The authors investigate the potential of semantic web technologies to enhance "Virtual Fieldwork" resources and learning activities in the Geosciences. They consider the difficulties inherent in the concept of Virtual Fieldwork and how these might be reconciled with the desire to provide students with "authentic" tools for…
Descriptors: Foreign Countries, Educational Technology, Semantics, Science Instruction
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Henry, Paul; Semple, Hugh – Journal of Geography, 2012
GIS has shown promise in Project Based Learning (PBL) environments, but many obstacles exist in its integration into school curriculums. This article discusses the development and utilization of an online GIS tool that was created to illustrate that the perceptual gap between relevance and ease of use of GIS software can be bridged at the K-12…
Descriptors: Middle School Students, Earth Science, Computer Software, Active Learning
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