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Fatma Gizem Karaoglan Yilmaz; Ramazan Yilmaz – Journal of Computing in Higher Education, 2025
Task complexity emerges as one of the factors affecting the computer-supported collaborative learning (CSCL) process, group dynamics, and processes. Upon reviewing the literature, it becomes apparent that there are conflicting results regarding the impact of escalating task complexity on group dynamics and collaboration processes. The lack of…
Descriptors: Cooperative Learning, Computer Uses in Education, Difficulty Level, Group Dynamics
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Ying-Lien Lin; Hann-Jang Huang; Wei-Tsong Wang – Journal of Computer Assisted Learning, 2025
Background: Goal orientations (GO) are influential achievement goals in predicting achievement motivation and effectiveness. However, few studies have paid specific attention to investigating the effects of GO on learning achievement in the area of business management education. Objectives: This study developed a business simulation game system…
Descriptors: Goal Orientation, Academic Achievement, Computer Simulation, Animation
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Sabina Savadova – Learning, Media and Technology, 2025
The present study introduces the ways in which parents mediate young children's digital media practices in Azerbaijan, a former Soviet country. This study reveals a new parental mediation strategy -- subterfuge, which refers to parents' indirect communication about digital media restrictions with their children. With this approach, parents blame…
Descriptors: Foreign Countries, Parenting Styles, Computer Use, Access to Internet
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Gilber Chura-Quispe; Yesica Sofia Nicole Román Bullon; Edwin Gustavo Estrada-Araoz; José Ricardo Pujaico-Espino; Dony Edwin Mamani-Velasquez – Educational Process: International Journal, 2025
Background/purpose: The increasing use of technology in people's daily lives has given rise to novel social phenomena such as "phubbing," the act of ignoring someone in a physical environment to attend to a mobile phone. This behavior has sparked interest in the academic field, where social interaction is fundamental for the emotional…
Descriptors: Computer Use, Telecommunications, Handheld Devices, Psychological Patterns
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Anu Lehikko; Mikko Nykänen; Heli Ruokamo – Educational Technology Research and Development, 2025
The potential of immersive virtual reality (IVR) to deliver engaging occupational safety training has been established by previous research; however, to date, there have not been any pedagogical models to guide its implementation. This study's objective was to conceptualize a pedagogical model for IVR safety training by combining a…
Descriptors: Computer Simulation, Computer Uses in Education, Safety Education, Occupational Safety and Health
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Ioulia Koniou; Elise Douard; Marc J. Lanovaz – Journal of Autism and Developmental Disorders, 2025
Purpose: The purpose of the study was to develop and test a virtual reality application designed to put the participants "in the shoes" of an autistic person during a routine task. Method: The study involved a randomized controlled trial that included 103 participants recruited from a technical college. Each participant responded to…
Descriptors: Computer Uses in Education, Artificial Intelligence, Computer Simulation, Consciousness Raising
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Minna Peltopuro – European Journal of Education, 2025
This study explores the perspectives of professionals working with children on the impact of digital device use in schools on health and learning. A survey was conducted among 62 experts, including doctors, psychologists, and opticians, to determine safe daily limits for time spent on digital devices for different age groups. The results suggest…
Descriptors: Technology, Handheld Devices, Children, Young Children
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Ahmed A. Teleb; Adel S. Abbady; Nabil S. Sufyan; Mahmoud M. Emam; Ahmed S. Abdelmagid – Educational Process: International Journal, 2025
Background/purpose: Phubbing has emerged as a psychological and behavioral concern that threatens the quality of interpersonal relationships and psychological well-being, particularly among adolescents and adults, so the current research aimed to investigate the psychometric properties of the Arabic version of the Generic Scale of Phubbing…
Descriptors: Computer Use, College Students, Arabs, Arabic
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Nurul Aini; Yazid Basthomi; Nunung Suryati; Iwan Kurniarahman – PASAA: Journal of Language Teaching and Learning in Thailand, 2025
This study was directed toward ascertaining students' perceived usefulness of integrating TED Talks for the cognitive and affective aspects of learning English as a foreign language. Employing a quantitative research design with a survey questionnaire, data were collected using the framework of the Technology Acceptance Model (TAM) which measured…
Descriptors: Foreign Countries, English (Second Language), College Students, Second Language Learning
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Cong Doanh Duong; Trong Nghia Vu – Higher Education, Skills and Work-based Learning, 2025
Purpose: This study investigates how entrepreneurship education influences e-entrepreneurial intention through e-entrepreneurial self-efficacy, with generative artificial intelligence incorporation as a moderating factor. The study uses the stimulus-organism-response (SOR) framework to comprehensively understand the relationship between…
Descriptors: Foreign Countries, Entrepreneurship, Business Education, Artificial Intelligence
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Ekaterina Tour; Artem Zadorozhnyy – Journal of Adolescent & Adult Literacy, 2025
Recent developments in Generative Artificial Intelligence (GenAI) technologies have had significant implications for English language education worldwide, opening up new opportunities and challenges. Both researchers and practitioners are increasingly exploring the necessary capabilities that English language learners should possess in relation to…
Descriptors: English (Second Language), Second Language Learning, Artificial Intelligence, Computer Uses in Education
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Yahya Hiçyilmaz – SAGE Open, 2025
This study aimed to identify the experiences of students on the reflections of arts education supported by generative artificial intelligence in their abstract art practices. As a qualitative research method, the case study design was used in the study. The sample of the study included 12 last-year students in the Art Education Program of a state…
Descriptors: Art Education, Artificial Intelligence, Computer Uses in Education, Student Experience
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Donggil Song – International Journal of Artificial Intelligence in Education, 2025
Artificial intelligence (AI) applications, including machine learning (ML), have received attention in education, and generative AI-powered chatbots have been adopted in diverse educational settings worldwide. However, the actual use of and perception regarding generative AI chatbots by learners have been under-investigated. To better prepare for…
Descriptors: Trust (Psychology), Undergraduate Students, Artificial Intelligence, Student Attitudes
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AbdElRahman ElSaid; Yao Shi; Mohamed Wiem Mkaour; Mahmoud Altalouli; Anas Tawfik – Journal of Information Systems Education, 2025
The growing integration of artificial intelligence (AI) into everyday life necessitates a transformation in machine learning (ML) education and development practices, empowering end users with domain knowledge to independently design, train, test, and deploy specialized ML models. However, the technical complexity of ML, particularly in areas such…
Descriptors: Open Source Technology, Artificial Intelligence, Usability, Computer Interfaces
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Laura Landon; Nicole Grames; Maggie Gannon; Addison Jarus; Annie Trezza – Journal of Occupational Therapy Education, 2025
The integration of artificial intelligence (AI) in higher education has garnered much attention, prompting educators to thoughtfully examine its implementation within their curricula. This study explores the perceptions of occupational therapy (OT) students regarding the future integration of a novel, course-specific Anatomy AI chatbot: an…
Descriptors: Occupational Therapy, Allied Health Occupations Education, Artificial Intelligence, Computer Uses in Education
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