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Allen, Abigail A.; Stecker, Pamela M. – Intervention in School and Clinic, 2023
Mixed-reality teaching simulations can provide preservice special educators with targeted practice on instructional skills. The last decade of research indicates participation in a simulated classroom produced gains in preservice teachers' use of evidence-based teaching practices and increased their confidence in working with students with…
Descriptors: Computer Simulation, Teacher Education, Reading Instruction, Preservice Teachers
Virtual Reality in Language Learning: A Systematic Review and Implications for Research and Practice
Parmaxi, Antigoni – Interactive Learning Environments, 2023
The increasing popularity of Virtual Reality (VR) has provoked scholars' and educators' interest to explore its potential as a learning environment for various fields of education. Along this line, several literature reviews have analysed and synthesised the educational use of VR; however, scholar activity is lacking a recent review of VR on a…
Descriptors: Computer Simulation, Second Language Learning, Literature Reviews, Technology Uses in Education
Chang, Maiga; De Angelis, Marta; Gaeta, Angelo; Orciuoli, Francesco; Parente, Mimmo – Interactive Learning Environments, 2023
This paper reports the results of the Inf@nziaDigiTales3.6 project on the design, development and evaluation of an augmented reality application to support situated learning experiences in a smart city. The users of the application are primary school children and the case study refers to recognition of road signs as geometric shapes. The objective…
Descriptors: Curriculum Development, Learning Experience, Technology Uses in Education, Computer Simulation
Abdu, Rotem; Slakmon, Benzi – Computers in the Schools, 2023
Computer simulations are considered efficient in supporting exploratory learning. This paper highlights instruction challenges and undesirable consequences on student learning in exploratory learning with computer simulations in classroom situations. A classroom with students who explore using simulations contains ideas explicated on several…
Descriptors: Observation, Cooperative Learning, Computer Simulation, Mathematics Education
Aysegül Tural; Nese Koçak – Advanced Education, 2023
In today's Technology Age, where communication technologies are gaining momentum, social, cultural, and technological competencies draw attention from individual and societal perspectives. Along with technological innovations, transformations are experienced in the societal development process in many areas, including education, communication,…
Descriptors: Social Studies, Preservice Teachers, Computer Simulation, Technology Uses in Education
Temitope Olokunde – ProQuest LLC, 2023
Integrating technology in education has shown to revolutionize the teaching and learning process in STEM education. It therefore becomes imperative that STEM teachers are skilled and well equipped to use technology in their classrooms. Professional development programs can serve as great channels for teachers to develop their technological…
Descriptors: Secondary School Teachers, STEM Education, Computer Simulation, Skill Development
Wilson, Jahi – ProQuest LLC, 2023
The purpose of the current study was to examine the effectiveness of virtual reality as a creative adaptive learning tool to help participants control their perceived stress and, in turn, their psychological well-being. The study leveraged humanistic learning theory to conceptualize findings. 353 participants were recruited from five high schools…
Descriptors: Computer Simulation, Anxiety, Well Being, Prediction
Sun, Yan – Digital Experiences in Mathematics Education, 2023
Rich research evidence supporting the strong, positive connections between spatial ability and mathematical ability has been well documented. Spatial tools, such as computer-aided-design (CAD) software, have been increasingly utilized and researched for promoting mathematics learning in K--12 (kindergarten to 12th grade). Tinkercad, a free online…
Descriptors: Spatial Ability, Mathematics Education, Learning Experience, Computer Simulation
Pimentel, Daniel; Kalyanaraman, Sri – Interactive Learning Environments, 2023
The United Nation's Sustainable Development Goals (SDGs) have served as a call-to-action to educate and engage global communities on various issues, namely climate change. Despite heightened awareness of climate change, several barriers inhibit underrepresented students' engagement with the subject matter, namely limited accessibility to (a)…
Descriptors: Computer Simulation, Science Instruction, Climate, Learner Engagement
F. Sehkar Fayda-Kinik – Online Submission, 2023
Augmented reality (AR), a cutting-edge technology, has the potential to change the way students learn by superimposing virtual items and information onto the real environment. Through more immersive and interesting interactions with digital content, AR might help students better understand difficult concepts and boost their drive to learn. As a…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Maria Carmen R. Lagalante – ProQuest LLC, 2023
Cognitive load is the effort needed to process and store information in memory and can be measured via subjective, physiological, and performance methods. Virtual reality learning environments (VRLEs) enhance science aptitude and motivate students to pursue science careers. Cognitive load is divided into three types: intrinsic, extraneous, and…
Descriptors: High School Students, Science Education, Difficulty Level, Cognitive Processes
Carlos A. Lara-Alvarez; Ezra Federico Parra-González; Miguel A. Ortiz-Esparza; Héctor Cardona-Reyes – Contemporary Educational Technology, 2023
Virtual reality (VR) is rapidly gaining popularity and becoming more accessible. Numerous studies have examined the effectiveness of this technology in educational settings. This article provides a summary of the evidence regarding the efficacy of virtual environments for elementary education. A meta-analysis was conducted to combine the findings…
Descriptors: Computer Simulation, Simulated Environment, Technology Uses in Education, Elementary Education
Lee, Sangmin-Michelle – IEEE Transactions on Learning Technologies, 2023
EFL students often struggle with second language (L2) learning, particularly because they learn L2 out of context, which they find unmeaningful and demotivating. To provide a meaningful context for L2 learning and make learning more interesting, the present study utilized a customizable metaverse platform. First, we developed a scenario of a rose…
Descriptors: Second Language Learning, English (Second Language), Computer Simulation, Technology Uses in Education
Xolani Nelson Skosana; Khumbulani Mpofu; John Trimble; Etienne A. van Wyk – Interactive Learning Environments, 2023
Higher Education Institutions are introducing Virtual-Reality (VR) development courses and divisions focussing on the development of Virtual Environments which are in high demand. Students without a programming background are not familiar with the processes of developing Virtual Assembly Training Systems (VATS), consequently, they learn through…
Descriptors: Computer Simulation, Educational Technology, Training, Technology Uses in Education
Pavel Smutny – Interactive Learning Environments, 2023
The benefits and opportunities of using virtual reality (VR) in education have been the subject of research for several decades. Descriptions of individual VR applications can be found in the literature, but there is no structured analysis of these applications on the market. This study analyses the market of VR educational applications in 2019 -…
Descriptors: Computer Simulation, Simulated Environment, Computer Oriented Programs, Technology Uses in Education

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