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Rosenthal, Maura B.; Eliason, Susan K. – Journal of Physical Education, Recreation & Dance, 2015
In response to an iPad initiative at a mid-sized New England university, all faculty, junior and senior undergraduates, and graduate students were required to have iPads by the first day of class in the fall semester of 2013. Goals of the initiative focused on preparing future teachers to use the iPad as a teaching and learning tool so they could…
Descriptors: College Students, College Faculty, Physical Education, Higher Education
Oss, Stefano; Rosi, Tommaso – Physics Teacher, 2015
We have developed an app for iOS-based smart-phones/tablets that allows a 3-D, complex phase-based colorful visualization of hydrogen atom wave functions. Several important features of the quantum behavior of atomic orbitals can easily be made evident, thus making this app a useful companion in introductory modern physics classes. There are many…
Descriptors: Computer Oriented Programs, Handheld Devices, Visual Aids, Science Instruction
Larkin, Kevin – Mathematics Education Research Group of Australasia, 2015
As the use of mathematics apps in classrooms becomes more prevalent, robust research into their effectiveness is required to inform best practice regarding their use. This is particularly the case for Geometry apps where accurate and dynamic representations are critical in enhancing mathematical learning. This paper provides findings from an…
Descriptors: Mathematics Instruction, Technology Uses in Education, Educational Technology, Fidelity
Johnson, Bob; Gutmann, Ted – Computers in Libraries, 2013
If you are like the millions of people buying the latest smartphone, iPhone 5, or Samsung Galaxy S III, your local library should have something to offer you. The Emma S. Clark Memorial Library, for one, has an app for that! Dubbed "Emma Mobile," the library's application works with iOS (Apple), Android (Google), and Amazon Kindle Fire…
Descriptors: Public Libraries, Library Services, Computer Oriented Programs, Telecommunications
Grainger, Catherine; Williams, David M.; Lind, Sophie E. – Journal of Autism and Developmental Disorders, 2014
This study explored whether individuals with autism spectrum disorder (ASD) experience difficulties with action monitoring. Two experimental tasks examined whether adults with ASD are able to monitor their own actions online, and whether they also show a typical enactment effects in memory (enhanced memory for actions they have performed compared…
Descriptors: Autism, Pervasive Developmental Disorders, Adults, Cognitive Processes
Kraftmakher, Yaakov – Physics Teacher, 2014
Nowadays, the use of data-acquisition systems in undergraduate laboratories is routine. Many computer-assisted experiments became possible with the PASCO scientific data-acquisition system based on the 750 Interface and DataStudio software. A new data-acquisition system developed by PASCO includes the 850 Universal Interface and Capstone software.…
Descriptors: Demonstrations (Educational), Undergraduate Students, Computer Oriented Programs, Computer Software
Bowen, Kyle; Thomas, Andrea – Change: The Magazine of Higher Learning, 2014
Digital Badges--icons that can represent skills and achievements at a more fine-grained level than a degree--give colleges and universities a new way to document learning outcomes and to map the pathways students follow to earn a degree. They also provide a common currency to denote learning outcomes and give employers a visual representation and…
Descriptors: Higher Education, College Students, Computer Oriented Programs, Educational Technology
Kacetl, Jaroslav; Klímová, Blanka – Education Sciences, 2019
At present, hardly any younger person can imagine life without mobile technologies. They use them on a daily basis, including in language learning. Such learning supported with mobile devices is called mobile learning, which seems beneficial especially thanks to the unique features of mobile applications (e.g., interactivity, ubiquity, and…
Descriptors: Foreign Countries, Technology Uses in Education, Handheld Devices, Computer Oriented Programs
Clegg, Tamara; Ahn, June; Yip, Jason C.; Bonsignore, Elizabeth; Pauw, Daniel – Educational Technology, 2016
This article provides an overview of several studies in which the authors draw on social media, storytelling, and mobile apps to help children playfully develop their own approaches to science. The authors detail their efforts to strike a balance between the structure needed to promote science learning and the flexibility needed to nurture…
Descriptors: Educational Technology, Social Media, Story Telling, Computer Oriented Programs
Diliberto-Macaluso, Kristen; Hughes, Alan – Teaching of Psychology, 2016
The current study examined the impact of mobile applications or apps on student learning in an introduction to psychology course. Students were assigned to complete a learner-centered worksheet activity on the brain and central nervous system using either an interactive 3-D Brain app or their online course textbook. We measured student learning…
Descriptors: Telecommunications, Computer Oriented Programs, Handheld Devices, Introductory Courses
Weng, Pei-Lin; Bouck, Emily C. – Education and Training in Autism and Developmental Disabilities, 2016
Number comparison is a fundamental skill required for academic and functional mathematics (e.g., time, money, purchasing) for students with disabilities. The most commonly used method to teach number comparison is number lines. Although historically paper number lines are used, app-based number lines may offer greater flexibility. This study…
Descriptors: Numbers, Mathematics Instruction, Mathematics Skills, Basic Skills
Morris, N.P.; Lambe, J.; Ciccone, J.; Swinnerton, B. – Journal of Computer Assisted Learning, 2016
Technology-enhanced learning is expanding rapidly because of research showing the benefits for learners in terms of engagement, convenience, attainment and enjoyment. Mobile learning approaches are also gaining in popularity, particularly during practical classes and clinical settings. However, there are few systematic studies evaluating the…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Becker, Emily Ann; Watry-Christian, Meghan; Simmons, Amanda; Van Eperen, Ashleigh – Journal of Occupational Therapy, Schools & Early Intervention, 2016
This review explores the evidence in support of using video modeling for teaching children with autism. The process of implementing video modeling, the use of various perspectives, and a wide range of target skills are addressed. Additionally, several helpful clinician resources including handheld device applications, books, and websites are…
Descriptors: Occupational Therapy, Modeling (Psychology), Video Technology, Children
Frydenberg, Mark – Information Systems Education Journal, 2016
Teaching game development has become an accepted methodology for introducing programming concepts and capturing the interest of beginning computer science and information technology (IT) students. This study, conducted over three consecutive semesters, explores game development using a gaming engine, rather than a traditional programming language,…
Descriptors: Games, Design, Programming, Teaching Methods
Delgado-Cepeda, Francisco Javier – Athens Journal of Education, 2016
This work summarizes the didactic design and introductory outcomes in an educative program, involving six math and physics university courses for engineers, based on the use and construction of widgets. Widgets were generated under Project Oriented Learning and blended learning methodologies. In the program, widgets previously generated by…
Descriptors: Blended Learning, College Mathematics, College Science, Physics

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