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Mark Rorvig – ProQuest LLC, 2024
The purpose of this non-experimental, quantitative study was to determine the effectiveness of one-to-one device initiatives in a secondary school setting. Not only was this study focused on the academic achievement of all students, but also the impact of such initiatives on the academic achievement in the free and reduced lunch population. The…
Descriptors: Mathematics Achievement, Language Arts, English, Secondary School Students
Pernille Fiskerstrand; Siv M. Gamlem – Assessment in Education: Principles, Policy & Practice, 2024
The quality of feedback interactions, when young pupils write, influences their learning processes. Still, teachers tend to use feedback that provides little information to enhance pupils' understanding and learning regarding their literacy skills. More knowledge about feedback interactions for young pupils as they write is needed. Thus, we wanted…
Descriptors: Feedback (Response), Oral Language, Writing Instruction, Literacy
Xiaotian Zhang; Mingming Zhou – Education and Information Technologies, 2024
Despite the rising awareness that mobile technologies can be used as viable options for additional support for intercultural learning, few studies have been conducted to explore the feasibility of using mobile apps to develop intercultural competence (IC) from the perspectives of learners' acceptance and user experiences. This study applied a…
Descriptors: Foreign Countries, Intercultural Communication, Cultural Pluralism, Interpersonal Competence
Ana Belén Belmonte Arévalo; Silvia Alonso Salas; Olga Horgas Aliaga; Ramón Chacón Cuberos; José Manuel Nogueras Alabarce; Ana Ocaña Povedano – Electronic Journal of Research in Educational Psychology, 2024
Introduction: The main objective of this research was to analyze the relationship between Emotional Intelligence (EI) and victimization and aggression through social networks in adolescents. Bullying causes situations of conflict between students and teachers, being currently a phenomenon of great importance in the socio-educational environment…
Descriptors: Correlation, Victims, Computer Mediated Communication, Bullying
Mayra Stefany Torres-Munares; Ada Cristina Hurtado-Flores; Ernesto Adolfo Carrera-Salas – Cogent Education, 2024
College students often face difficulties managing their time due to a lack of basic organizational skills. The research proposes the implementation of a mobile application to improve time management based on gamification as a solution to promote compliance with academic activities. For the correct development of these academic activities, the SOAR…
Descriptors: Foreign Countries, Undergraduate Students, Gamification, Technology Uses in Education
Virginia Hernanz; Cecilia Latorre-Cosculluela; Cristina Suárez; Elena Lanchares-Sancho – Education and Information Technologies, 2024
Considering the innovative learning approach of incorporating gamification educational dynamics, this study focused on analyzing differences in the effects of using Quizizz depending on the degree of practical focus that different university degrees have. By applying game elements in non-game contexts, gamification has been recognized as a…
Descriptors: College Students, Handheld Devices, Self Efficacy, Student Motivation
Jasmin Breitwieser; Andreas B. Neubauer; Florian Schmiedek; Garvin Brod – npj Science of Learning, 2024
Mobile devices are ubiquitous, but their potential for adaptive educational interventions remains largely untapped. We identify three key promises of mobile interventions for educational research and practice: 1) intervening when it is most beneficial (i.e., "just-in-time adaptivity"), 2) estimating causal effects of interventions in…
Descriptors: Students, Handheld Devices, Computer Assisted Instruction, Educational Technology
Saleh Mosleh Alharthi – Cogent Education, 2024
Language is a powerful tool that facilitates communication, knowledge acquisition, and negotiation of meaning, but it is a complex skill for English as foreign language (EFL) learners who often encounter various challenges and complexities. Among the critical language skills, pronunciation holds a significant place. As much as it is challenging,…
Descriptors: Artificial Intelligence, Pronunciation, Coaching (Performance), English (Second Language)
Teresa Martín-García; Félix Ortega-Mohedano; María Marcos-Ramos; Patricia Sánchez-Holgado; Alexia Martín-Ledezma; David Briz Benito – Educational Media International, 2024
This article analyses the smartphone usage habits of children aged 7-15 in Spain, based on data from the "Barometer of Audiovisual Content for Children, Youth, and Media, 2022." The research highlights that smartphones are predominantly used by children for entertainment purposes, such as social remains secondary. The study underscores…
Descriptors: Foreign Countries, Children, Early Adolescents, Telecommunications
Iraya Yánez-Pérez; Radu Bogdan Toma; Jesús Ángel Meneses-Villagrá – Journal of New Approaches in Educational Research, 2024
Virtual laboratories and simulations have emerged as innovative solutions for science teaching. However, existing resources have various limitations and constraints including cognitive load/mental burden and limited coverage of all necessary steps in scientific inquiry, focusing mainly on the experimental simulation. To bridge this gap and address…
Descriptors: Preservice Teachers, Student Attitudes, Computer Software, Handheld Devices
Sarah Gerard; Emily Relkin; Claire Christensen; Naomi Hupert; Erika Gaylor – Society for Research on Educational Effectiveness, 2024
Background: Computational thinking (CT) is a way of thinking that helps children solve problems and complete tasks in more organized ways, using computer science skills. Prior research indicates that promoting CT skills in young children can support the acquisition of general problem solving (PS), executive function (EF), and social emotional…
Descriptors: Computation, Thinking Skills, Video Games, Computer Games
Yujuan Luo; Mike Watts – Computer Assisted Language Learning, 2024
This study aimed to understand the nature of learning English in the digital age from students' personal 'learning lives'. Drawing on hermeneutic phenomenology's principles, this study conducted conversational interviews and obtained reflective reports from students over 5 months. The findings reveal that students' English learning experiences are…
Descriptors: Student Experience, Handheld Devices, English (Second Language), Second Language Learning
Maryam Soleimani; Zahra Aghazadeh – MEXTESOL Journal, 2024
The present investigation examines the impact of Mobile-Assisted Language Learning (MALL) on the enhancement of EFL learners' idiom learning through "WhatsApp" during the COVID-19 pandemic. Three complete classes with 60 intermediate female learners (20 per class) were selected and randomly assigned into two experimental and one control…
Descriptors: English (Second Language), Second Language Instruction, Language Patterns, Telecommunications
Aleksandar Milenkovic; Milan Milikic; Tomislav Jovovic – Research in Pedagogy, 2024
The inability to directly communicate mathematical content through various representations of concepts presented a significant challenge after the shift from face-to-face teaching to distance mathematics education in Serbia. Some mathematics teachers attempted to overcome this gap by using a pen tablet during mathematics classes. The aim of this…
Descriptors: Educational Technology, Technology Uses in Education, Distance Education, Mathematics Education
Sukatiman; Ida Nugroho Saputro; Mochamad Kamil Budiarto – Journal on Efficiency and Responsibility in Education and Science, 2024
Enhancing 21st-century skills, such as creative thinking, is crucial and can be stimulated by integrating Information and Communication Technology (ICT) in the learning process. Therefore, this research aims to evaluate the effectiveness of an Articulate-based mobile application in helping students improve their creative thinking skills. The…
Descriptors: Handheld Devices, Educational Technology, Creative Thinking, Skill Development

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