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Romanos, Michael – Simulation and Games, 1978
An experimental application of gaming technique in an undergraduate course in urban planning is described. Student response, which was generally favorable, is also discussed. (VT)
Descriptors: Case Studies, Educational Games, Role Playing, Simulation
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Ruben, Brent D. – Simulation and Games, 1977
A generic model of experiential instructional methods is presented illustrating (1) forms of these activities and their interrelationships; (2) a classification scheme for examining their components and interrelationships; (3) relationships between structures and outcomes; and (4) methods for matching instructional methods and objectives. (MJB)
Descriptors: Classification, Educational Objectives, Experiential Learning, Instructional Design
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Howard, Richard A.; Magid, David – Journal of Environmental Education, 1977
This paper describes a series of FORTRAN IV computer models which are the content-oriented subject matter for a college course in forest planning. The course objectives, the planning problem, and the ten planning aid models are listed. Student comments and evaluation of the program are included. (BT)
Descriptors: Computer Oriented Programs, Computers, Course Descriptions, Courses
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Steiner, Karen – Reading Teacher, 1978
Discusses games and simulations which can be used to stimulate student motivation, ensure active participation, and reinforce specific skills and concepts. (JM)
Descriptors: Educational Games, Elementary Education, Reading Games, Reading Instruction
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Beckman, Steven – Journal of Economic Education, 1987
This article describes an economic model dealing with the demand for money and a microcomputer program which enables students to experiment with cash management techniques. By simulating personal experiences, the program teaches how changes in income, interest rates, and charges for exchanging bonds and cash affect money demand. (Author/JDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Economics Education, Higher Education
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McClymer, John F. – History Microcomputer Review, 1987
Presents the results of a forum on the use and misuse of computer games and simulations. Questions from History Microcomputer Review (HMR) readers are edited and then presented to a panel of history professors who answer them individually. (BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Computers
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Parrella, Michael – Social Studies, 1987
Examines a classroom project in which a computer simulation is used to teach about immigration. Points out that this simulation encourages students to develop analytical and decision making skills. Concludes that simulations of this kind challenge students to learn more. (BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Decision Making Skills, Immigrants
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Sargent, James E.; Hueston, Stephen P. – History Microcomputer Review, 1987
Describes a computer simulation of the U.S. Revolutionary War in which the student becomes an editorial writer for a New York-based newspaper in the 1760s. The students choose editorial policies and cover 27 selected events of the Revolutionary Era. Describes how these events were numerically characterized and accurately represented in the…
Descriptors: Computer Assisted Instruction, Computer Simulation, History Instruction, Revolutionary War (United States)
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Yen, Wendy M. – Psychometrika, 1987
Comparisons are made between BILOG version 2.2 and LOGIST 5.0 version 2.5 in estimating the item parameters, traits, item characteristic functions, and test characteristic functions for the three-parameter logistic model. Speed and accuracy are reported for a number of 10, 20, and 40-item tests. (Author/GDC)
Descriptors: Comparative Analysis, Computer Simulation, Computer Software, Item Analysis
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Rasmussen, Jeffrey Lee – Multivariate Behavioral Research, 1988
A Monte Carlo simulation was used to compare the Mahalanobis "D" Squared and the Comrey "Dk" methods of detecting outliers in data sets. Under the conditions investigated, the "D" Squared technique was preferable as an outlier removal statistic. (SLD)
Descriptors: Comparative Analysis, Computer Simulation, Data Analysis, Monte Carlo Methods
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Lathrop, Richard G.; Williams, Janice E. – Educational and Psychological Measurement, 1987
A Monte Carlo study, involving 6,000 "computer subjects" and three raters, explored the reliability of the inverse screen test for cluster analysis. Results indicate that the inverse screen may be a useful and reliable cluster analytic technique for determining the number of true groups. (TJH)
Descriptors: Cluster Analysis, Computer Simulation, Interrater Reliability, Monte Carlo Methods
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Woolliscroft, James O.; And Others – Medical Teacher, 1987
A life-sized cardiovascular patient simulator was used in medical education in a standard sophomore physical skills test. Significant gains were found in overall student scores and in assessment of interpretation of carotid pulses and precordial auscultation. Students did not make significant gains in jugular venous pulse or precordial motion…
Descriptors: Academic Achievement, Educational Technology, Evaluation, Higher Education
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Crookall, David – Social Science Computer Review, 1988
This article outlines issues and practices related to the philosophy of simulations and the relationship between traditional simulation techniques and computer technology. Introduces the articles in this special issue and concludes by discussing various problems related to computer simulation, modeling, design, and evaluation. (Author/BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Higher Education
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Bailey, Raymond C.; Eggleston, Noel C. – Teaching History: A Journal of Methods, 1987
Outlines the development and use of a role-playing exercise formulated to help students understand issues related to affirmative action and the controversy surrounding that debate. (Author/BSR)
Descriptors: Affirmative Action, Higher Education, Learning Strategies, Lesson Plans
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Culley, Gerald; And Others – CALICO Journal, 1986
Describes commercial examples of computerized adventure games that have much to offer language learning. Features for such a program are suggested, and the means by which these programs can be modified for instructional purposes are discussed. (Author/CB)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Learning Activities
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